I'm gonna be honest, I jumped when the MASSIVE amount of falling crates smashed me when I pulled the lever. Sound was on high and I wasn't expecting it :)
|
Right then guys. Here we go. Stockyard Return variation complete. But please read this first. There are some vital things you must know. Now this variation is possible to complete. Now I did encounter some problems when I moved the exit bird portal however I have solved it now. Once you have found the exit (good luck finding it) THE GAME WILL CRASH. This is because I have not programmed an Exit in R2.lvl. Why? Because for starters it is pointless me releasing a R2.lvl file just so you will spawn there once you have completed Stockyard Return. Secondly Jango has only just released his R2.lvl and therefore everybody will be playing that right now. A particular screen will sometimes give you an error. Something to do with bad numbers. Ignore it. Press Enter and you will just continue as normal. One more thing. There are clues. They come in handy ;)
Game:Abe's Oddysee Level:Stockyard Return Made with:Paul's Level Editor 0.6 Difficulty:Hard Download Link:http://filesmelt.com/dl/E2.LVL Remember the moon joke? :D (Hint hint ;)) |
Hey everyone! I am kinda new to these forums (actually haven't visited them for a veeeery long time), but eventually nostalgia struck me and here I am. I must say that I tried Jango's variation and it is awesome. I needed a few tries to complete it, but it wasn't as hard as I expected. Talking about that, I think there is a problem with one of the doors in Zulag 3. More specifically, I am talking about the one with the long pit where there are those giant pieces of flesh falling. I managed to get the Shrykull power, I got all the Mudokons on the elevator, I cut the power from the spinning blade (or whatever that is), I chanted, but when the Mudokons jumped for the portal, the blade turned them into minced meat. Am I missing anything here?
EDIT: Do you end the level when you drop down that cliff, on the bottom of which there was a secret area in Stockyards Escape? ( I saw a happy yellow Mudokon face on the bottom right corner of my screen and I got an error so I think that might be it). |
Instead of crash why not let the player fall into a room (or path trans them) they cant get out of where the background is the credits and saying its over or something?
|
Because I don't know how to do cam edits yet
|
I've got a problem that every time I leave a screen it crashes. There are no objects (except collision items) in the next screen.
|
Oh dear.... Ummmm...... I did have that problem but I'm 99% sure I did fix it. What screen in particular is causing problems? Anybody else getting problems?
|
Well I started replacing the first level of Rupturefarms with the Mine level from AE (since we can now export cam images from AE). The screen it replaced was R1P15C09.
At first it worked when I moved screens, but then I removed all the objects in the next screen (there is a screen on both the left and right sides as you come up from below). I've tried adding a Preloader to see if that fixed it, but it didnt |
I thought you meant there was something wrong with my variation. This is not the thread to ask for help sorry
|
:
|
:
|
Could you explain what pre loaders, id splitters and continue zones do please? I've seen them but I do not understand what they are for
|
I believe a preloader is something required by the level in order to load things ahead of time, say...4 or 5 screens before you get there. I guess it's to prevent the game from being overloaded and to allow it time to adjust. Am i at least on the right track?
|
Could I get some feedback on my Stockyard Return variation please guys
|
:
|
:
Compared to your other mods, this one was quite different. I enjoyed the mix of different creatures in there, although the flashing red lights were slightly distracting. Also, the pit with the mines seriously scared the shit out of me XD |
Really? It was easy. I find it hard to judge the difficulty. Problem is I have created the level so I know what to do and what is waiting on the next screen. I try and think to myself "What would happen if somebody else was playing this" and I try to judge the difficulty level from that perspective but even then it is difficult. Maybe in the future I could send somebody the file in private and wait for them to come back to me with a rating on how hard they found it.
|
could i be your guinea pig?
btw the difficulty was just right in your Stockyard level. Please don't go nuts and pull a Jango XD |
Ill be perfectly honest. I dont think I have the brains to create a level that stupidly hard. But I love tricking people. Did the big bright red arrow help anybody? ;)
|
That was mean!! XD
btw can someone tell me what you do to edit oddysee levels? i have all the tools i need, it's just with my current set i can only edit Exxoddus, and i have a whole weekend to fool around with Oddysee :D |
Well guys. I'm open again. What level shall I edit next?
|
I say paramonia.
But can you answer my previous question, please? |
My only answer is that I use Paul's Level Editor 0.6
|
I tried using that. But when i put the .lvl file back into the game it just appears as if nothing has changed. zip. nada. none :O
|
Make suer you set the objects to load in the correct screen. That is teh most common mistake
|
how do i do that??
|
Click on an object. In the properites box there should be something that says "Screen to load in"
|
Your variation certainly lives up to its difficulty of being 'HARD'! It's good. I like t how you fully edited the level. I also like the lights and tricks that yu have in there; it makes it interesting! Very well done. :)
:
|
:
:
|
:
:
|
Path 1 of Paramonia finished. Not sure if anybody else has this problem but when I edit path 2 of Paramonia the cams are not showing up in the editor so I'm finding it quite difficult to work with.
EDIT: The screens with the errors as mentioned above crash when playing the game. So I'm working on Scrabania instead. However I need some help. I have added my own checkpoints but whenever I spawn as these checkpoints only Abe spawns. What properties do I need to set on the respawn point so that Elum spawns aswell? |
:
|
Well I'm busy working on Scrabania. Once it's finished, has its difficulty verified and it's released then I'll enquire help in the .lvl files thread
|
Do you think you could do a Scrabania/Scrabanian Temple duel edit?
I'd love to see the difficulty of that awful, awful place ramped up a couple 'o dozen notches >=) |
Well I'm working on Scrabania.
But my gorgeous little fans I have to be a little honest with you I have made a variant of the first part of the Scrabania Temple (The part with all the background sligs) and I have edited one door in there. However the door is poorly edited and its a bit poop to put it politely and I have to be honest again I really cannot be arsed to finish it on my own unless somebody fancies working together on it. Now because I love you all so much here is the edited Paramonia file. As you know this is on halt because a certain screen crashes the game (even though it's not edited). But because I'm a nice guy you can enjoy playing the part I did complete. The variant starts from the very first screen and ends at the screen with the Slog. Enjoy Everybody :) HINT:Hit the timed mine http://filesmelt.com/dl/F1.LVL (Jango if you think this affects my rep of completing whole levels think again :p) |
I could help you out if i could get someone to help me with oddysee level editing. :P
|
I really cannot see how editing Oddysee would be different to editing Exoddus
|
Well the last time i edited an exxodus level, it involved using Liji's editor and splitting up .path files and then having to rejoin them using the level builder, and i just didn't know that Paul's editor was so damn simple to use..:fuzblink:
|
Mmkay guys, i'm making a Paramonia Nests edit. I hope you all enjoy it :D
|
Number 1:Edit button
Number 2: Just a quick question guys. What did you think of the part of Paramonia I did edit? |