Oddworld Forums

Oddworld Forums (http://www.oddworldforums.net/index.php)
-   Oddworld Discussion (http://www.oddworldforums.net/forumdisplay.php?f=6)
-   -   New Oddworld Games coming (http://www.oddworldforums.net/showthread.php?t=19369)

Hazz-JB 08-10-2010 02:06 PM

:

()
No, you don't.

Don't talk that way about our loving Glukkon masters!

MeechCrunchies 08-10-2010 03:29 PM

Uh, guys o.o

*hits the deck*

Xavier 08-10-2010 03:31 PM

:

()
We love you :-)

Prove it! We want the site now! :p


... or, you know, in a couple of days, that's ok too.

MeechCrunchies 08-10-2010 03:39 PM

Xav use your magic mind warping powers!

STM 08-11-2010 02:55 AM

Gilray loves us enough to post exactly when it's necessary for him to but not update a website =*(

Josh 08-11-2010 03:12 AM

Be patient, the whole 'website' embargo is bound to take a while.

STM 08-11-2010 03:36 AM

BUT I WAN'IT NAWWWWW! (lol I keed, can you imagine if I was really like that)

Josh 08-11-2010 04:09 AM

Yes.

RadicalEdward2 08-18-2010 09:11 AM

4 or 5 Projects?
 
In this article, they mention that J.A.W. is collaborating with OWI on 4 - 5 projects that "will see a return to Oddworld". The phrase, "will see a return", could mean one of two things. Either they're going to revive some canceled games (like "Fangus Klot" and/or "Hand of Odd"). Or they could just be saying they're going to help bring back the franchise with new stuff but like to word things funny to bring hopes up.

http://idmindustry.wordpress.com/201...oddworld-game/

OANST 08-18-2010 09:35 AM

It occurs to me that any new Oddworld game is going to come without the cinematics that we have become accustomed to. I doubt that Jaw has the resources to make the kind of cut scenes that OI used to make.

I'm still looking forward to having a new Oddworld game, though.

RadicalEdward2 08-18-2010 09:39 AM

Agreed. But there's always hope that members of OWI will make sure that JAW does an Oddworld game right :)

Stranger4002 08-18-2010 09:57 AM

Going slightly off subject; has anyone played any previous games produced by JAW? Because if anyone on here has; then they might have some insight on what we could expect for the next Oddworld game(s).

looney-bin 08-18-2010 10:02 AM

:

()
It occurs to me that any new Oddworld game is going to come without the cinematics that we have become accustomed to. I doubt that Jaw has the resources to make the kind of cut scenes that OI used to make.

I'm still looking forward to having a new Oddworld game, though.

OWI could always provide them with a few clips like they did for G4.

OANST 08-18-2010 10:19 AM

:

()
OWI could always provide them with a few clips like they did for G4.

How? They have no staff.

erwinraaben55 08-18-2010 11:54 AM

If I remember right, it was always OWI intention (after leaving the game industrie) to do what they do best, and use a third party to do what they do best.

OWI is best in story telling and cinematics, so they will provide that.
A third party (JAW for instance) is best in creating the mechanics and all stuff that is needed for gameplay.
Together they create then a new game.
That is what I always had in mind after the several interviews about leaving the game industrie by OWI several years ago. I could be horribly wrong though.

from an old interview:
:

LL: We're not looking to create a large, fully staffed studio. We're looking at an above-the-line model that is more closely akin to a film director/producer production company--in that you scale as is required for each independent production and utilize the best of existing companies to form coproduction relationships on a per-production basis.

Wil 08-18-2010 12:56 PM

:

()
Going slightly off subject; has anyone played any previous games produced by JAW? Because if anyone on here has; then they might have some insight on what we could expect for the next Oddworld game(s).

I doubt that would provide any insight. Their last game, Gravity Crash, was a retro-style 2D space shooter. In any case, their staff has in the last 20 years collectively accumulated over 100 years' experience working on over 40 titles.

OANST 08-18-2010 12:58 PM

:

()
OWI is best in story telling and cinematics, so they will provide that.

You need a staff to make cinematics. They don't have a staff.

Wil 08-18-2010 01:05 PM

Also the cinematics are more likely to be one of things outsourced along with other matters of programming.

looney-bin 08-18-2010 01:05 PM

:

()
You need a staff to make cinematics. They don't have a staff.

Well they've buggered themselves there. Not exactly smart to lay off the guys that do the animation, something Lorne wanted to get the company into.

OANST 08-18-2010 01:15 PM

:

()
Well they've buggered themselves there. Not exactly smart to lay off the guys that do the animation, something Lorne wanted to get the company into.

Lorne decided to become an ip company. A place where intellectual properties are born, and then shipped off to other companies whom he will expect to make his dream exactly the way he dreamed it.

So, yeah. Not very smart.

Wil 08-18-2010 01:28 PM

It's the model used in Hollywood, the way a typical feature film production company works. Lorne's trying not just to get his stories told but shape the entertainment industry along the way.

Which is smart. Just not assuredly destined to succeed, nor the best thing for us chumps that just want to sit about and wait for more Oddworld.

looney-bin 08-18-2010 01:33 PM

:

()
Lorne decided to become an ip company. A place where intellectual properties are born, and then shipped off to other companies whom he will expect to make his dream exactly the way he dreamed it.

So, yeah. Not very smart.

So he's basically doing the "I have this idea, but I want you guys to do the really hard stuff" method, whilst peering over their sholders nitpicking.

Wil 08-18-2010 01:54 PM

Exactly like when he was the creative director of a game studio, yes, only more long-distance.

OANST 08-18-2010 02:16 PM

:

()
It's the model used in Hollywood, the way a typical feature film production company works. Lorne's trying not just to get his stories told but shape the entertainment industry along the way.

Except that isn't true. There are no companies out there that say "Oh, look. I have an idea. I have no money, and I have no staff, and I want you to do all this for me".

That's called a screenwriter. Not a company.

Nate 08-18-2010 06:03 PM

Actually, yes that does happen all the time. Producers don't bankroll films on their own; that's why they go to the studios and other investors to stump up the cash. That's exactly what Lorne has been doing for the last five years, and exactly why the films haven't been made; CS and AO are rather out-there concepts for films, after all.

ziggy 08-18-2010 08:39 PM

Really? From what I read about Citizen Siege it seemed to be a pretty standard movie pitch. Almost like depressingly so.

Dipstikk 08-18-2010 09:35 PM

Oh hey guys is the new oddworld game out yet

Crashpunk 08-19-2010 12:24 AM



Heres the anwser that you can understand well :tard:

AlexFili 08-19-2010 12:55 AM

3D cutscenes can be outsourced to other companies. Like all the ones that make 3D cutscenes for those DS RPGs for example. I just hope Oddworld Inhabitants go multi-format this time, not getting tied down to one particular system.

erwinraaben55 08-19-2010 02:32 AM

:

()
You need a staff to make cinematics. They don't have a staff.

Well, then OWI will provide ANOTHER third party company that will do it for them, unless the first third party is capable themselves.
The main focus OWI always had, was being good with movies/CG and have a high standard for that. So that is what they will expect to have the end product too I assume. So they will take the best from different companies and try to fix one same end product. It might not work, as communication is THE key to succes, and that will become hard if companies are spread all over.

OANST 08-19-2010 06:45 AM

:

()
Actually, yes that does happen all the time. Producers don't bankroll films on their own; that's why they go to the studios and other investors to stump up the cash. That's exactly what Lorne has been doing for the last five years, and exactly why the films haven't been made; CS and AO are rather out-there concepts for films, after all.

But he isn't a producer. Producer's are producer's because they have the connections and the know how to get the creative team everything that they need to be creative. This is not the case with Lorne Lanning. No matter how much we may all want to think that Lorne's failed business model could have been a success if only those hollywood douchebags had seen his brilliance, it's just not true. He's a glorified screenwriter who wants a producer credit. That's it. There are millions of screenplays that haven't been made. His is just one more.


:

()
Well, then OWI will provide ANOTHER third party company that will do it for them, unless the first third party is capable themselves.
The main focus OWI always had, was being good with movies/CG and have a high standard for that. So that is what they will expect to have the end product too I assume. So they will take the best from different companies and try to fix one same end product. It might not work, as communication is THE key to succes, and that will become hard if companies are spread all over.

You're assuming that they have the money to do so. This probably isn't the case.

STM 08-19-2010 06:49 AM

shame though OANST

Wil 08-19-2010 06:59 AM

Sherry is the producer. Lorne's the creative director. And their business model can hardly be described as "failed" when they're making new stuff right now using that model.

Havoc 08-19-2010 07:18 AM

:

()
You're assuming that they have the money to do so. This probably isn't the case.

Movies are games rarely paid out of a companies own pocket anyway. Usually the projected development cost will come in form of a loan, either from a publisher like EA, another studio, investors or the bank. It's simple math to calculate how much a game will cost to make and how much profit can be made of it. The investors will get their money + profit first, and the rest is for the developing company(s).

Since Lorne is highly into digital distribution, physical publishers like EA are probably not involved. I doubt JAW has enough money to finance the entire thing by themselves so that leaves investors or the bank. And since OWI is in the process of making Citizen Siege, I bet they have quite a few contacts out there who would be willing to invest in a smaller project first before investing in a big project like Citizen Siege. Both to see if OWI still has it, and to get their name back into the public for the big project.

After all, Lorne was pretty clear earlier when he said he wanted to abandon the gaming side of things and go fully into making movies. Something had to make him change his mind, and that was probably it.

OANST 08-19-2010 09:45 AM

:

()
Sherry is the producer. Lorne's the creative director. And their business model can hardly be described as "failed" when they're making new stuff right now using that model.

The movie side of it has been a fairly fantastic failure. That's what I was talking about.

I mean, you really can't call the business model of getting out of games to do movies a success when their first product to emerge is a game.

Havoc 08-19-2010 10:42 AM

I don't think 'getting out of games and making movies' is the business model Max is talking about.

From what I know, Lorne's vision of storytelling is one where a movie tells the main story and games are there to compliment the story, either before or after. The thing he's very serious about is that the complimenting game's production ties in a lot with the movies production, possibly having the projects side by side and released around the same date so that certain resources like voice actors and writers can be used for both projects instead of just one. That does wonders for effeciency and saving money, but also for the final product which should be a lot better than the cheap 'games based on movies' crap we've become accustomed to.

That's OWI's new business model as far as I know, but it's not really a surprise that it's hard to find investors for something that new and untried.

OANST 08-19-2010 10:44 AM

Yeah. How did that work out?

Havoc 08-19-2010 10:46 AM

Last I checked they're still in the middle of starting it up, little early to be making judgments on that don't you think?

OANST 08-19-2010 10:57 AM

You're right. Five years is a very reasonable amount of time to start a business model.

Are you kidding me, right now? Seriously, people. I like Oddworld games. I will buy any game they put out, and I would also go see any movie they put out, but, for Christ's sake, stop being so naive. Their current business model is to be idea people. In other words, they pitch an idea, and hope that somebody will make it. Not only do they hope that somebody will make it, they want full creative control. That's asinine.

If he had gone ahead and acquired the funds to start a CG movie production studio before shutting down the game studio, that would have been one thing. He didn't do that, though. He had a few conversations with people in the movie industry and just assumed that everything would be peachy. He shut down his company, a company that had a decent amount of clout, to go into another business without setting up that business first. What's the first thing that any sane person does before quiting a job? You secure another job, first. He didn't do that. They failed. No one was surprised.

looney-bin 08-19-2010 11:19 AM

Why does Lorne insist on reinventing or revolutionizing existing business models anyway?