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Uh, guys o.o
*hits the deck* |
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... or, you know, in a couple of days, that's ok too. |
Xav use your magic mind warping powers!
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Gilray loves us enough to post exactly when it's necessary for him to but not update a website =*(
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Be patient, the whole 'website' embargo is bound to take a while.
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BUT I WAN'IT NAWWWWW! (lol I keed, can you imagine if I was really like that)
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Yes.
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4 or 5 Projects?
In this article, they mention that J.A.W. is collaborating with OWI on 4 - 5 projects that "will see a return to Oddworld". The phrase, "will see a return", could mean one of two things. Either they're going to revive some canceled games (like "Fangus Klot" and/or "Hand of Odd"). Or they could just be saying they're going to help bring back the franchise with new stuff but like to word things funny to bring hopes up.
http://idmindustry.wordpress.com/201...oddworld-game/ |
It occurs to me that any new Oddworld game is going to come without the cinematics that we have become accustomed to. I doubt that Jaw has the resources to make the kind of cut scenes that OI used to make.
I'm still looking forward to having a new Oddworld game, though. |
Agreed. But there's always hope that members of OWI will make sure that JAW does an Oddworld game right :)
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Going slightly off subject; has anyone played any previous games produced by JAW? Because if anyone on here has; then they might have some insight on what we could expect for the next Oddworld game(s).
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If I remember right, it was always OWI intention (after leaving the game industrie) to do what they do best, and use a third party to do what they do best.
OWI is best in story telling and cinematics, so they will provide that. A third party (JAW for instance) is best in creating the mechanics and all stuff that is needed for gameplay. Together they create then a new game. That is what I always had in mind after the several interviews about leaving the game industrie by OWI several years ago. I could be horribly wrong though. from an old interview: :
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Also the cinematics are more likely to be one of things outsourced along with other matters of programming.
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So, yeah. Not very smart. |
It's the model used in Hollywood, the way a typical feature film production company works. Lorne's trying not just to get his stories told but shape the entertainment industry along the way.
Which is smart. Just not assuredly destined to succeed, nor the best thing for us chumps that just want to sit about and wait for more Oddworld. |
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Exactly like when he was the creative director of a game studio, yes, only more long-distance.
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That's called a screenwriter. Not a company. |
Actually, yes that does happen all the time. Producers don't bankroll films on their own; that's why they go to the studios and other investors to stump up the cash. That's exactly what Lorne has been doing for the last five years, and exactly why the films haven't been made; CS and AO are rather out-there concepts for films, after all.
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Really? From what I read about Citizen Siege it seemed to be a pretty standard movie pitch. Almost like depressingly so.
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Oh hey guys is the new oddworld game out yet
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Heres the anwser that you can understand well :tard: |
3D cutscenes can be outsourced to other companies. Like all the ones that make 3D cutscenes for those DS RPGs for example. I just hope Oddworld Inhabitants go multi-format this time, not getting tied down to one particular system.
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The main focus OWI always had, was being good with movies/CG and have a high standard for that. So that is what they will expect to have the end product too I assume. So they will take the best from different companies and try to fix one same end product. It might not work, as communication is THE key to succes, and that will become hard if companies are spread all over. |
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shame though OANST
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Sherry is the producer. Lorne's the creative director. And their business model can hardly be described as "failed" when they're making new stuff right now using that model.
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Since Lorne is highly into digital distribution, physical publishers like EA are probably not involved. I doubt JAW has enough money to finance the entire thing by themselves so that leaves investors or the bank. And since OWI is in the process of making Citizen Siege, I bet they have quite a few contacts out there who would be willing to invest in a smaller project first before investing in a big project like Citizen Siege. Both to see if OWI still has it, and to get their name back into the public for the big project. After all, Lorne was pretty clear earlier when he said he wanted to abandon the gaming side of things and go fully into making movies. Something had to make him change his mind, and that was probably it. |
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I mean, you really can't call the business model of getting out of games to do movies a success when their first product to emerge is a game. |
I don't think 'getting out of games and making movies' is the business model Max is talking about.
From what I know, Lorne's vision of storytelling is one where a movie tells the main story and games are there to compliment the story, either before or after. The thing he's very serious about is that the complimenting game's production ties in a lot with the movies production, possibly having the projects side by side and released around the same date so that certain resources like voice actors and writers can be used for both projects instead of just one. That does wonders for effeciency and saving money, but also for the final product which should be a lot better than the cheap 'games based on movies' crap we've become accustomed to. That's OWI's new business model as far as I know, but it's not really a surprise that it's hard to find investors for something that new and untried. |
Yeah. How did that work out?
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Last I checked they're still in the middle of starting it up, little early to be making judgments on that don't you think?
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You're right. Five years is a very reasonable amount of time to start a business model.
Are you kidding me, right now? Seriously, people. I like Oddworld games. I will buy any game they put out, and I would also go see any movie they put out, but, for Christ's sake, stop being so naive. Their current business model is to be idea people. In other words, they pitch an idea, and hope that somebody will make it. Not only do they hope that somebody will make it, they want full creative control. That's asinine. If he had gone ahead and acquired the funds to start a CG movie production studio before shutting down the game studio, that would have been one thing. He didn't do that, though. He had a few conversations with people in the movie industry and just assumed that everything would be peachy. He shut down his company, a company that had a decent amount of clout, to go into another business without setting up that business first. What's the first thing that any sane person does before quiting a job? You secure another job, first. He didn't do that. They failed. No one was surprised. |
Why does Lorne insist on reinventing or revolutionizing existing business models anyway?
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