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-   -   Oddworld Questions & Answers VIII (http://www.oddworldforums.net/showthread.php?t=19094)

Wil 07-29-2010 02:59 PM

Mewlah.

STM 07-30-2010 03:45 AM

Why do MO scrabs and paramites make lion / pig noises instead of the original AO / AE noises. That always pissed me off.

Phylum 07-30-2010 04:16 AM

I'm not sure, but I've always considered it a possibility that OWI, or more specifically Lorne, originally planned for them to sound like that but couldn't without the technology in home computers in 1996.

That or for gameplay reasons; I've never played MO so I wouldn't know.

What is the unused URL for the Oddmobb site? I want to monitor it thoroughly for the next few hours.

Josh 07-30-2010 04:18 AM

www.oddmobb.com

Phylum 07-30-2010 04:25 AM

Ah. I feel slightly belittled.

Wil 07-30-2010 04:36 AM

Note that like all the best websites, the www is unnecessary.

GlukkonGluk 07-30-2010 05:28 AM

Quick question from me: is Abe the only Mudokon that is capable of possession? Only, if all the workers can do it, well, as soon as the Sligs' backs are turned, BAM! They explode. End of problem. Of course, it would be fitting that only the Chosen One could have such power, but as I recall in AO, one of Abe's first tasks in the temple was to possess a slig, implying that the other Mudokons are aware of, and therefore use, this power.

Cheers,

GlukkonGluk

MeechMunchie 07-30-2010 05:42 AM

I've wondered that too. After all, RuptureFarms is swarming with Ant-Chant Orbs, so there must be some kind of latent ability in all Muds - it's just the native ones who can learn and teach others to use it.

Havoc 07-30-2010 07:25 AM

TBH I think the anti chant orbs are first and foremost a gameplay restriction element that's part of a puzzle's difficulty. I don't think you should look too much into it at this point.

STM 07-30-2010 09:00 AM

Hey all, just realised this - I no it's not a Q&A but I don't know where else to put it. I noticed that sleg handlers in SW originally where going to hold slogs and there where going to be two types of sleg, look at this image.

http://www.oddworld.com/firsttenyear...OSW_lineup.jpg

Wil 07-30-2010 09:11 AM

The first is well documented on the forums. The second… well, there are two types of Sleg in SW. White Sewer Slegs in the sewers, regular Slegs everywhere else.

STM 07-30-2010 09:19 AM

Really, oh your right, very well done chap!

erwinraaben55 07-30-2010 11:30 AM

Beam me up Scotty
 
I was searching for the Oddmob website when I came across the trademark things again. Now I came on this site:
http://www.trademarkia.com/oddmobb-77841863.html

And noticed that picture on the right with Elum and Abe. But Elum is some kind of beamed on the screen like with Star Trek. Anyone else seen this picture before?


(sorry if this was already known, searched no TOGG for the picture, but couldn't find it, delete thread if this was already known)

Wil 07-30-2010 11:35 AM

It's an Elum Trap, something that was (obviously) removed from the final game. Plenty has been said about it, easy to find by searching. But there's not really much more to it than that.

Havoc 07-30-2010 01:31 PM

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Is there any underlying meaning to the name Nolybab for that big city on Oddworld? It's obviously Babylon spelled backwards but does that have any special significance?

Anyone?

Wil 07-30-2010 01:57 PM

All I can think of is that Babylon was a big metropolis capital of a powerful empire. I think, mythologically, it was prideful so God destroyed it. You'd have to ask a Christian or other folklorist.

Havoc 07-30-2010 02:07 PM

Well I know that in some versions of the Babel story in the bible the city and it's tower are destroyed by god but there seems to be a lot of different opinions about whether god actually physically destroyed it or simply caused it to be abandoned and swallowed by time.

Maybe Lorne chose Nolybab as the name to refer to the big powerful city inhabited by many different species (language thing in the bible) which will eventually fall by the hand of Abe and the other mystical things on Oddworld the Mudokons apparently have on their side (god in the bible).

I dunno, I hoped there was a definite answer to that but I guess everyone is as clueless about it as I am :p.

Nate 07-30-2010 05:45 PM

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All I can think of is that Babylon was a big metropolis capital of a powerful empire. I think, mythologically, it was prideful so God destroyed it. You'd have to ask a Christian or other folklorist.

*ahem*

I am neither Christian, nor a folklorist, but I know you're thinking of Jericho. Except he didn't destroy it because Jonah warned them of their impending doom and they repented of their sins. Maybe you're thinking of Soddom & Gomorrah, but they weren't big metropolis capitals.

The empire itself was known as Babylon. As Havoc rightly points out, the name comes from the Hebrew 'Babel'. The tower therein was no destroyed by God directly; the story goes that all the peoples of the world united to build the tower to challenge God's power, so he created the concept of differing languages and the sheer confusion that resulted caused the project to fail.

Havoc 07-30-2010 06:50 PM

Well the first part would kind of tie in with the Glukkons hate for the Mudokons being the chosen people. Like a challenge to their 'power' or something. I think I might be reading too far into it though XD.

Nate 07-30-2010 06:53 PM

Now that you mention it, that would actually make sense, given that the Jewish (or Judean, as it was known then) kingdom was conquered by the Babylonians and they destroyed the first Temple.

Havoc 07-30-2010 07:04 PM

Aha, we're slowly getting into Lorne's mind.

T-nex 07-30-2010 11:03 PM

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I've wondered that too. After all, RuptureFarms is swarming with Ant-Chant Orbs, so there must be some kind of latent ability in all Muds - it's just the native ones who can learn and teach others to use it.


Well for one, mudokons chant a lot and meditate in the wild. We've seen this. But it doesn't necessarily have to mean they can all posses. Maybe the industrialists just don't want mudokons to meditate and just get back to work.
That makes it more plausible and a lot more sense.

STM 07-31-2010 03:13 AM

Babylon, the empire was Babylonia, the people being the Babylonian, The tower of Babel was designed to reach Heaven but God destroyed it and caused the scattering of tongues.
Perhaps Nolybab is where all species once lived in harmony but odd scattered them and set the mat war?

Taco 07-31-2010 06:18 AM

Was this an April Fools joke? http://pressstarttodrink.blogspot.co...-for-xbla.html

Wil 07-31-2010 06:47 AM

Yes.

STM 08-01-2010 04:10 AM

Never saw that before

GlukkonGluk 08-02-2010 04:59 AM

Hey, I was just playing MO, and in the office of the CEO of Splinterz, the OWI logo is on the Glukkons' desk. Did they just randomly put it there, or is there some deep hidden meaning?

Wil 08-02-2010 05:12 AM

It's just an Easter Egg-type thing.

GlukkonGluk 08-02-2010 12:36 PM

Rightyho

ziggy 08-03-2010 03:21 PM

When Stranger is on the phone with Sekto and tells him he knows where to find a Steef head for $20,000, what was he planning to do to get the money he needs, since he IS the Steef? This is something I never really understood. Why bother letting Sekto in on 'some secret' since he was really the only Steef left?

EDIT: Well now that i think about it a little more, it makes sense Stranger might say that as a lie in order to keep his identity secret. But he asks for the same amount the operation costs, as if he is planning to follow through on it some how. That part still just seems a little weird to me.

Lord Stanley 08-03-2010 05:56 PM

He can just beat his way out of any situation he runs into...at least, when D. Caste Raider doesn't send dudes to jump him from behind.

AlexFili 08-03-2010 11:20 PM

That's called cutscene-based or plot-based stupidity. It's when a competent character suddenly becomes a total dimwit for purposes of story (when he grabs the 'idiot ball'). It's how Abe can avoid capture for the entirety of Abe's Oddysee and then be captured because he went into the boardroom. (What a dumbass!)

Hazz-JB 08-06-2010 03:27 AM

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That's called cutscene-based or plot-based stupidity. It's when a competent character suddenly becomes a total dimwit for purposes of story (when he grabs the 'idiot ball'). It's how Abe can avoid capture for the entirety of Abe's Oddysee and then be captured because he went into the boardroom. (What a dumbass!)

To be fair, he'd just shut down Rupture Farms, saved the 99th mudokon and executed all of the board members, give him a break!

Anyway... something I've never been sure of: are "blind" mudokons actually blind, or are their eyelids just sewn shut? I'm guessing they are genuinely blind since they don't bother removing their stitches at the end of the game, when there's one helping to build Alf's Rehab and Tea...

Nate 08-06-2010 03:30 AM

It's the stitches.

From Dear Alf:
:

If they did get their stitches snipped, their poor eyes would never adjust to the light after being closed so long. It's a shame. Better to be blind and free than blind and a food product, though!

Wil 08-06-2010 04:27 AM

To support this:

From the old Oddworld.com:
:

Your safety is important to us at SoulStorm Brewery. With so many moving parts and doohickeys, accidents are all too easy. Which is why we take the precautionary method of sewing your eyes shut when down in the mines. We want your eyes to stay put, not to be thrown to the ground like a marble by a piece of wayward cave ceiling…and with your eye lids firmly covering them, we never have to worry about THAT happening. Thank goodness!
To oppose this:

From Oddworld Universe (not the fansite):
:

Let me ask you this. If it’s dark all the time, do they need ? I mean really need ? to see? They’re just slaves in a mine. They work by feel. If they can’t see, then they won’t notice they’re mining the bones of their own ancestors in Necrum. Besides, I’ve got a line on a profitable after-market for Mudokon eyeballs …

Hazz-JB 08-06-2010 10:46 AM

Interesting, I'd say Nate's answer makes the most sense. The Glukkons wanted them blind so their productivity wasn't lowered by them realising they were digging up their ancestors. I doubt scooping their eyes out would have helped to keep them motivated; much easier to just restrict their sight and tell them it's for their own good ;)

Nate 08-06-2010 05:22 PM

Yes, Hazz-JB, but the question is whether the Glukkons blinded the Mudokons to hide the fact that they were digging up bones, or whether they used ones that were already blind and were otherwise useless.

Xavier 08-07-2010 01:24 AM

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[...] or whether they used ones that were already blind and were otherwise useless.

This just leads us to ask ourselves why they were blind with their eyes shut in the first place.

Wil 08-07-2010 01:27 AM

If they're already blind, what use is the Eyestitch 2000?

Phylum 08-07-2010 01:42 AM

Why do blind humans wear shades?