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ODDWORLD. HAS. LAYERS.
e: something Vyrien and I were talking about at EGX regarding Molluck: it looks like his lapelles and shoulder pads are much smaller than in AO. Perhaps he's been demoted...or perhaps this is just an aesthetic decision? |
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Also, with whether or not the Shrykull will be in the game; Unless they re-tool it, it would be a bit annoying if you had this awesome power to kill everything on screen but you were actively encouraged not to kill anything, for a "perfect" playthrough you wouldn't be able to use it. It would be sad to see it end up being a panic button or an automatic "evil" switch, so maybe it will have a different purpose or use, or let you choose a target so you can destroy what you want, such as mines or Greeters if they make it in. That also makes me question too, if there are robot enemies in the game, would it be considered evil to kill them too? Or if Fleeches and Slurgs make it in, would simply stepping on a Slurg count toward bad quarma? I'm thinking too deep into this. |
Games are like onions...
...they stink? |
They make you cry.
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I think what he meant was just not killing them, I really doubt we'll get slig allies.
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i would fucking love to see a slig civil war. that sounds cool as fuck. sligs are great.
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Sligs are great! Let them kill each other!
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Hm sounds like it'll be adapting elements of Munch's Oddysee's original concept. I honestly don't see the problem. We've already had 4 (5?) relatively linear games and I'd personally love to see something a bit more fluid and multilayered. Plus I'd really love to see OWI could do with the whole "dynamic" concept.
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I really hope there are new assets this time around. Don't get me wrong, I loved New 'n Tasty, but the reuse of Munch's Oddysee assets and sounds was really annoying.
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Can we at least get the scrab and paramite noises done proppa?
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^
This. They were perfect and haunting. also, death fizzles due to atmospheric wibbly wobbly reasons. and maybe glowing gluk eyes. lol. |
I like gluks eyes more in new interpretation - they are so human that it's creepy. All characters redesign gave them one unique feature - now they look not on you but into your soul. I never saw so real 3d art before, though I played dozens of games in my life.
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Am I the only one who’s confused about the whole 301 Mudokons thing? If there were 299 in NnT.. and abe was the 300th and Alf was the 301st.. where’s the extra Mudokon Abe is leading in the desert?
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299 + Abe + Alf. What's not to get? |
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I'm guessing the extra mudokon is Big Face. |
He said "you're leading them" referring to the player. 301 includes Alf and Abe.
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If Big Face were one of the 301, then what about the rest of the muds in the Monsaic Lines? As with AO, NNT showed us a fair few chanting natives there. If the 301 are all supposedly RF affiliated, it seems the natives don't embark on the journey with Abe. But that begs the question, if they're all alive and well, why wouldn't Abe + Co make the Lines their new home?
Correct me if I'm wrong, but I'm sure I remember reading about an original story concept that the Monsaic Lines get firebombed by the cartel after RF is shut down. This would fit with Lorne's vision for Abe's actions having consequences, and him feeling guilt. It would also explain why the muds need to evacuate and risk travelling elsewhere. The destruction of the Lines would initiate the story of Soulstorm. If this is the case and we see some mudokon casualties, the 301 could be a mix of native and RF muds. The number itself could be purely for continuity's sake to follow on from NNT. |
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E: I think the "firebombing the monsaic lines" idea was mentioned in a post in an Arg thread, but i don't thinks its canon or was a concept mentioned in an interview or just someones idea when we were trying to figure out what was reflected in Abe's eye in his pic reveal. |
For those questioning me, im referring to the HUD in the Soulstorm preview which shows 301 Mudokons.. Why would Abe be counted in the HUD? So unless it’s bigface then I don’t know where this extra Mudokon came from
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It could be Buddy.
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That doesn’t really address his question, Vlam. Abe and 300 other Mudokons makes 301, but Abe being counted as a follower in the HUD still doesn’t make much sense. Abe is not a follower, he’s the leader – and furthermore we’ve seen that the HUD disappears if there are 0 followers, so there isn’t a minimum of 1 follower at all times.
e: And Toby appears to be one of the Mudokons from Rupturefarms. |
Lorne Lanning also said that "Now, unfortunately I'm not showing game screens, I'm not showing gameplay, but I just gave a big indication of how this is a very different game"; which means that it shouldn't be taken as definitive.
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