This isn't WDYLL.
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No picking up of Muds, but we do need to be able to get more than one Mud to follow Abe at once, and a command to dismiss them rather than waiting ages for them to sit back down.
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How would you know that? For all you know the level design makes having more than one mudokon follow you at once void.
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STM's right. Part of the tension was knowing that you have to go back and get those other muds from.under the meat grinder. And remember those secret areas in the stockyard an Scrabania? Where you have to lead about three mudokons to a bird portal thats miles away,.while being chased by a scrab? Having to do that only once wouldn't give you the time to appreciate it.
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I found that to be needless repetition, especially if you died on the last mud. It fleshes out a really simple puzzle by forcing you to repeat it. I would rather have the ability to make multiple muds follow you and put more muds in the harder puzzles, thereby weighting them differently. As it stands the muds following you one at a time is part of the puzzle.
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You get the option of designing puzzles around dealing with multiple Mudokons, too. Exoddus had areas where you would lead one or two Muds around, areas where you had to lead big groups around, areas where you would start off leading one or two around and pick up more throughout the level, and areas based hazards which made it difficult to successfully lead multiple Muds through without suffering losses.
So you had puzzles based around one Mud, groups of Muds, cumulative amounts of Muds, and distributing groups of Muds. |
Allowing you to only command 1 Mud is one of the reasons that Oddysee hasn't aged quite as well as Exoddus - the Gamespeak system feels kinda unfinished.
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The gamespeak system is fine, but the way the puzzles were designed around it led to lots of fake difficulty in the form of needless repetition that all had to be repeated on death.
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Abe's Exoddus had a lot of fake difficulty too. And how exactly has AO not aged as well as AE?
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Whilst I admit AO's gamespeak is a little annoying, Both games haven't aged bad at all. You can go back and have a great time on both AO and AE.
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I think the original GameSpeak was innovative in it's time. Also, Exoddus greatly improved things with the ability to order about more Mudokons and replacing the less used options with new ones such as 'stop it', and 'sorry'.
The emotions of the different mudokons helped too. Perhaps this could be better utilised with a new class system. So that a blind worker mudokon is a lot different than a blind hunter mudokon raised in the wild to train his sense of smell and hearing. The Sims games usually have good dialogue trees, and games like Mass Effect make me think that branching dialogue and alternative choices can be utilised well here. We can choose between 'serious' Abe, 'snarky' Abe or 'anti-hero' Abe. Much better than just a good/bad ending. (Considering Abe wasn't really 'bad', just lazy/ignorant) |
No whistling in AE, though. That was kinda a shame, I know you didn't need it, but I liked whistling. XD
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I see lots of things in Oddysee that don't age as well as Exoddus. A few of the things we've mentioned in other threads, like the more obvious repeating backgrounds (like the one with the pipes that was used about 8 times), the lower quality sound samples, the buggy physics (you fall and land one space to the side of where you should have landed - this was fixed in AE), and the inability to command multiple or even just dismiss Muds. This isn't to say that both games haven't aged well, they have, I just feel that AE has aged better. |
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No, let me rephrase: I seriously hope you're the only person on the planet who thought that. Because, otherwise... |
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Its not because its a bigger game, its because they covered the backgrounds up more effectively with foreground elements.
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people who are looking for them, that's who, and not many people do.
EDIT: I meant don't. |
The question wasn't about 'Who'.
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Well in Abe HD i would imagine the backgrounds will scroll with the foreground so there wont be any repetitive backgrounds.
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I played that game so much I don't even need the passwords now. I know them off by heart, I'm not sure it's a good thing.
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Playing with AO's sounds today made me think of something. These sounds are important to AO's atmosphere - I'd definitely miss them if they weren't present in Abe HD. A small, tiny little touch, but they're part of what made Abe's Oddysee the game it is.
Add some extra reverb and effects, do it better than I did, and they're still awesome sounds. Or remaster them. |
sssshhhhhhhhhh.... TA-DUM TA-DUM.
I'm never going to forget that |