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Finally, here is my first level variation attempt:
The edited level is: Abe’s Oddysee, Monsaic Lines, all paths Difficulty: Intermediate towards Hard? This is only a beta version, final may include trickier puzzles. Warning: some glitches may occur, but otherwise there are minor problems, most of them intentionally not solved. Download: http://www10.zippyshare.com/v/87074867/file.html (of course, rename the file to l1.lvl) Enjoy! |
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Otherwise, yeah, I am thinking of cutting down some of the mud trios, but not all of them, I am thinking of adding some more traps... my biggest grip is that invisible switch don't seem to work perfectly, while foot switches, with one exception, can be avoided too easily after the first try... |
Copy all the stuff from RuptureFarms I the second screen has invisible switches.
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Edit: Sorry for double posting. :) Anyway, here are two glitches that occured in the previous versions of the level I've made (and not posted): http://i48.tinypic.com/2w3qmwm.png http://i49.tinypic.com/9r3dwi.png Dunno why the background looked messy on the right, it only occured once. |
It gave me ideas
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Only time I've seen the background screwed up like that was when you used a scratched up copy in a PS1.
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Website should be up some time today guys, I'll be compressing levels in .zip/.rar formats however, simply due to costs. :)
EDIT: Registering the domain takes 1-24 hours so whenever that finishes I'll post it here. :) EDIT2: Ignore that, it is hosted, just need to finish it up. :) |
Weird. I have seen that screen corrupt happen only when in PC Abe's Exoddus Demo when playing beta area and PS1. But why now in Monsaic Lines? :p
I could try also test level made by Pikab. http://www.oddworldforums.net/images...icon10_odd.gif |
Annex 4 and 5, I took too much time to finish these paths. ><'
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That looks awesome! Are you able to upload any sources for making Bonewerkz-y stuff like that? It would be pretty cool, as building blocks for a level. :)
Now the site then, it is up, however I need to get the AO Mods section finished, thinking of putting up some resources of something (PS1 Grid thing and stuff). It is in beta so if you want to see what's on there either click the image in my sig or right here ---> http://oddmatics.co.uk/ |
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oh my god, its wonderful sky!
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Great level sky :) I've finish 3/5 path of FeeCo :)
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I'd really love to play it :D |
Almost finished with the Oddworld Level Achive. I manged to restore a few of the levels, but not all of them. A lot either used filesmelt (which expires) or megaupload (which got taken down).
For the most part, it seems Kapteeni13 and Skychase's levels remained up. If anyone still has levels that aren't on the achive when I put it up, try sending me a PM with a temp link to it if you want. |
And i have worked with Hard Version Monsaic Lines. :p
Screenshot: http://www.oddworldforums.net/attach...5&d=1359496365 It's almost finished and soon releasing full version. http://www.oddworldforums.net/images...icon10_odd.gif |
just to let everyone one know I've finally started to create a brand new mappack called Abe's lament
though I don't really have any levels to show I have done a load screen for the game. http://i.imgur.com/00RW1Xj.png |
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Strange
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I'll get to work on fixing that soon (got a lot of work done on the first path in just two days) but that's going to have to wait until tomorrow since it's mah birthday. also wolfenstein just some advise you should stop doing one word posts (don't mean to offend).
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hey guys some level are so not hard and some levels are hard but i didn't know which level are most are a little bit hard for me and i wish if there's a another level to be ready and i can't wait for the next level will be.
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Finished with Hard Version Monsaic Lines :)
Go to here to download l1.lvl update: https://skydrive.live.com/?cid=4fa52...704B99A686!718 Traps left less but when editing Scrabania i promise that i will add more traps in... :confused: :) |
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I still think make something special there. :) Idea is needed 'what' to put there. ;) First though was trying add Shrykull portal that gives Shrykull without Mudokons needed. That thing not worked cause it would not go well with animations... specially when completed one of two places. :D *going back to edit Scrabania.* ;) |