Latest facebook post talks about how trophies/achievements should be dished out.
I personally like getting them again on other consoles. It gives it a nice replayability feel. |
It would be amazing if we could have one of these comparison shots per week. Something to keep us sane during the wait. Plus it gives us nerds fucking loads to talk about, and I love it.
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Me too!
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Also I.
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Include me to the curiosity puddle.
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Second.
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Vibrating spleen curiosity also
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Ok guys we get it. You can stop now.
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Lorne Lanning Interview:
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Oh yeah, Classic Mode! - one shot kills.
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Having multiple difficulty modes is a great idea, glad they went with it. I assume it's mostly going to change the amount of enemies and obstacles in the game, but I really hope it means you die in one shot at higher difficulties.
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The addition of difficult modes is going to be fantastic, offers much more reply value, I get the feeling that there will be some ridiculous trophy for getting 100% in the game on the hardest difficult.
BTW, I found the host of that interview very unprofessional, if I was Lanning, I'd feel a bit pissed if I was answering the question and the host was sat there scrolling through his phone. |
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yeeeeees i was hoping it would have classic mode when i saw that abe had the health birds Im even more stoked now. We need a new trailer
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OK, Classic Mode is legitimately good news. No complaints here.
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Could anyone be really nice and bullet point the main focal areas of that interview. The interviewer made me want to tear my eyes and ears out.
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It's about finding the right things to balance and tune, and ensuring players have the right options Re: the new portal designs - we'll address that shortly. |
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Even on the easy mode, I'm going to assume that an explosion will kill Abe instantly.
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I'd hope so, but I saw the screenshot of the boombat exploding and it just knocked abe over, it would be pointless to have them just do that when they are either going to knock him into a swinging boulder or off the edge anyway. I cannot wait to jump straight into classic mode!
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- difficulty settings - scroll through phone whilst lorne talks - Xbox changing things since a while ago - what to expect next if sales are good - more phone scrolling and weird arm posing - "we'll work things out with Xbox eventually" - sales comparison between AAA games and smaller games That's what I can remember, it was 4am when I watched it |
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Really digging the info on reasons for change. And the weekly teases are a great sanity check for us :)
I knew we were in good hands. So we've assumed release is after E3 yeah? Are there going to be pre-order bonuses? |
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Yes, all of that is true.
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Here's a snippet that shows the portal more clearly: http://i.imgur.com/cGEhdyE.gif :
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The portal looks neat. Kinda reminds me of the Scion from the first Tomb Raider game.
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The difficulty levels are an excellent news. I would have been very disappointed if they decided not to do something like that as it seemed like an obvious solution to keep both hardcore fans and newcomers happy.
Also, thank you jaw_alex for providing that portal animation, it looks way better and adequate when it's moving. :
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http://www.oddworld.com/2014/04/oddw...e-date-update/ |
Okay. Forget what I said perviously. That portal looks seriously cool.
Reminds of the portal in Jak & Daxter 1 |
@jaw_alex
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As for the pre-order bonus, I just wanted to ask a question because I was out of questions lol. Was trying to get into the "DLC loin cloth" humour :P. But really, excellent work is evident here. Working in design in any medium, I can see attention to detail when its shown. This is easily my most anticipated game :) |
The portal is great! I think a little effect when the mudokons go through the portal would make it even better. :)
Great work! I really like you are giving us hints :D |
Is it me or does the design or the portal look like the main menu?
http://tcrf.net/images/thumb/d/d1/Od...ysee-title.png |
I guess it does a bit, yeah! But now i'm curious to see how the main menu looks!
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