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-   -   New 'n' Tasty (http://www.oddworldforums.net/showthread.php?t=21061)

xXxrenhoekxXx 10-07-2012 04:25 PM

I kinda want to see what other changes they've done to the levels,
I also want to know if they've rid of thoss annoying repeat the follow me to another screen puzzles. (haven't found them saying you could talk to multiple mudokens)

that image on the last page killed my childhood a little bit ._.

Sidewinder Fang 10-07-2012 06:32 PM

Really? My childhood was annihilated as soon as I visited OWF.

Scrabaniac 10-08-2012 10:38 AM

Just got an email through:
YOU'RE A WINNER! I get a signed Poster of the Box art and my name in the credits! So Happy! :D Anyone else got this yet?

Nepsotic 10-08-2012 10:45 AM

Wait... so they're doing it for everyone who said 'New 'n' tasty'?

Varrok 10-08-2012 10:46 AM

You really got a (e-)letter saying:
:

YOU'RE A WINNER! I get a signed Poster of the Box art and my name in the credits
?

...that's soooo JAW style ._.

Nepsotic 10-08-2012 10:50 AM

So, he's a winner, but the person who wrote the letter get's the signed poster and his name in the credits?

Weird.

Scrabaniac 10-08-2012 10:51 AM

It said "Congratulations for suggesting the winning name. you are one of 37 people to suggest it!" So i guess everyone who suggested it will get a prize.

Bullet Magnet 10-08-2012 11:28 AM

Dan sent me one too.

Michael 10-08-2012 11:55 AM

I got the email too! :) Awesome!

pupbenny 10-08-2012 12:46 PM

:(

Holy Sock 10-08-2012 05:02 PM

I think it would be interesting if the voice work changed as you progressed through the game (without any effect on gameplay).

In the beginning Mudokons could be slightly hesitant about joinging Abe which could simply be reflected in the tone of their responses.

Later on in the game, as Abe becomes more notorious, Mudokons would be a lot more enthusiastic in joining up with him and would call him out by name. Sligs could also shout out nonsense like "It's Abe!!" later on in the game and perhaps taunt the player if they're hiding from them.

I also think idle chit chat from both Mudokons and Sligs from time to time could be entertaining.

Havoc 10-08-2012 05:27 PM

As long as it isn't the crap they spouted in MO, because that was kind of annoying and absolutely not funny.

Nepsotic 10-08-2012 06:01 PM

It would get boring, you'd be hearing it over and over, the same conversations...

MeechCrunchies 10-08-2012 09:08 PM

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I think it would be interesting if the voice work changed as you progressed through the game (without any effect on gameplay).

In the beginning Mudokons could be slightly hesitant about joinging Abe which could simply be reflected in the tone of their responses.

Later on in the game, as Abe becomes more notorious, Mudokons would be a lot more enthusiastic in joining up with him and would call him out by name. Sligs could also shout out nonsense like "It's Abe!!" later on in the game and perhaps taunt the player if they're hiding from them.

I also think idle chit chat from both Mudokons and Sligs from time to time could be entertaining.

Way to yoink my idea and several others and call it your own.:banghead:

Andrelvis 10-08-2012 11:19 PM

:

()
I think it would be interesting if the voice work changed as you progressed through the game (without any effect on gameplay).

In the beginning Mudokons could be slightly hesitant about joinging Abe which could simply be reflected in the tone of their responses.

Later on in the game, as Abe becomes more notorious, Mudokons would be a lot more enthusiastic in joining up with him and would call him out by name. Sligs could also shout out nonsense like "It's Abe!!" later on in the game and perhaps taunt the player if they're hiding from them.

I also think idle chit chat from both Mudokons and Sligs from time to time could be entertaining.

Great idea!

Crashpunk 10-09-2012 12:02 AM

:

In the beginning Mudokons could be slightly hesitant about joinging Abe which could simply be reflected in the tone of their responses.

Later on in the game, as Abe becomes more notorious, Mudokons would be a lot more enthusiastic in joining up with him and would call him out by name. Sligs could also shout out nonsense like "It's Abe!!" later on in the game and perhaps taunt the player if they're hiding from them.
We've had a few ideas like that in the 'Abe HD ideas' thread but it's still valid. However I think if the Mudokons are hesitant about Abe at the start, It would change the pacing of the game and would make the start longer then it should be.

However I do like the idea about the Silgs, it would give the Silgs more personality if they start to have a grudge about Abe. :)

Slog Bait 10-09-2012 12:35 AM

Well, you can express their hesitation through speech, so the mudokons could just sound uncertain when they respond to the "follow me" command but their response time won't change.

I know we're done with the suggesting ideas thing and all, but since we're talking about the character interactions, it'd be pretty amusing if the responses changed depending on your quarma. Say you're going for black quarma. The sligs could still act hostile but their speech would change to sound like they approve of what Abe's doing. Meanwhile the mudokons don't sound too happy to see Abe because words gotten out that he's been offing everyone, but in the slight chance they might be able to escape will follow him anyways. The speech could continue to be reluctant.

Obviously the opposite would happen if you had good or neutral quarma.

It's a fun idea to toy around with that probably won't happen for New n' Tasty, but could happen in future games in the quintology.

Scrabaniac 10-09-2012 01:05 AM

i think the conversation between characters has already been discussed, i dont think it went down well because of how it might affect the atmosphere of the game

marlz 10-09-2012 01:09 AM

The idea of voice tone depending on quarma and how far in the game your actually are, however, is not too shabby an idea. Takes the mechanic from Exoddus that extra step further, I'd like to see that. ^^

Nate 10-09-2012 03:37 AM

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It would get boring, you'd be hearing it over and over, the same conversations...

Yeah, like the NPCs in SW. Dear god, I wanted to rip my ears out after a while.

Xavier 10-09-2012 04:01 AM

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It would get boring, you'd be hearing it over and over, the same conversations...

I agree, on the other hand there could be unique dialogs. The only way to hear it again would be to die or play that section again.

V_O_T 10-09-2012 04:56 AM

I got an email too. I cant wait to see the box art :)

Now I can 1 up those guys who got the limited edition leather bound Oddworld Inhabitants book :D


Congrats to all the other 37. I wonder who wrote in first :confused:

V_O_T 10-09-2012 05:08 AM

Also on topic about the progression of speech. I think the atmosphere should impact the actual Mudokon workers themselves.

Some one here said this already, but, in the pre-alpha the worker Mudokon sounded a bit spry and excited. I know this will change because of pre-alpha and wot not, but the point I am trying to get across is that the atmosphere should impact the mood of the characters. Big bad factory = scared sad slaves.

OANST 10-09-2012 06:15 AM

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Way to yoink my idea and several others and call it your own.:banghead:

Way to think that your shitty idea is worth worrying about to begin with, and assuming that you're the only genius on the planet who could come up with an idea this stupid.

Nepsotic 10-09-2012 07:04 AM

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However I do like the idea about the Silgs, it would give the Silgs more personality if they start to have a grudge about Abe. :)

And giving Sligs personality would totally ruin their whole point.
Remember MO? And the AE cutscenes?

enchilado 10-09-2012 07:06 AM

I liked the sligs in the AE cutscenes.

Xavier 10-09-2012 07:09 AM

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And giving Sligs personality would totally ruin their whole point.
Remember MO? And the AE cutscenes?

How would it ruin their point?

Nepsotic 10-09-2012 07:13 AM

They're supposed to be soulless, personality-less things, or so they were portrayed as in AO.

STM 10-09-2012 07:32 AM

They weren't soulless or without personality though. In the cut-scenes, sligs are portrayed as clutzy, stupid, sadistic and snivelling. The sligs.

Yes.

GLaDOS 10-09-2012 07:37 AM

So sudden, the Sligs.

OANST 10-09-2012 07:38 AM

Rew rew ro ro rew ro.

STM 10-09-2012 07:45 AM

BS BS BS SMO'BS BS

Nepsotic 10-09-2012 07:47 AM

You better all get right back on topic now, or I'm going to give you what for!

GLaDOS 10-09-2012 07:54 AM

I'll guess I'll just give you what five.

Nepsotic 10-09-2012 08:10 AM

http://styfelife.com/wp-content/uplo...1/Aww-Yeah.jpg
HAHAHAHAHAHAHAHAHAHA!

JayDee 10-09-2012 08:41 AM

No.

Nepsotic 10-09-2012 08:42 AM

:

No.
Exactly my point, now we should probably start talking about Abe HD before the mods get here.

So, multiple Slig masks, eh?
More than two?

JayDee 10-09-2012 08:43 AM

Abe HD is most definitely a game that is in production.

LIJI 10-09-2012 08:52 AM

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I agree, on the other hand there could be unique dialogs. The only way to hear it again would be to die or play that section again.

That would be an elegant way to solve this problem*– every dialog is played exactly one time per run.

Scrabaniac 10-09-2012 09:24 AM

:

Exactly my point, now we should probably start talking about Abe HD before the mods get here.

So, multiple Slig masks, eh?
More than two?
We got a Visor, The 2 eye hole one, what about a 3 eye hole or 4 eye hole one? Heck lets make it look like a spider :D