Does the retail exe work?
And Well the steam version IS different from the retail version slightly. The text before the game starts that says "insert play cd" is just replaced with spaces. I don't know if that effects anything at all but I'm pretty sure that's the only difference. |
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I hope you can fix the steam problems because I don't have the original pc version, (I owned the psone version frowing up) I'm using the steam one :S
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Good news everyone! I found the issue with the steam version is also an issue with the retail version and have fixed it.
Turns out the steam version gets confused and thinks that drive C is the CD-ROM resulting in more files be added to the cd emulation list - in turn re-basing the file hashes which then caused the game to think it had no files and then explode in a heap. Hard coding drive C into the retail version caused the same crash so I could debug it with out needing steam anti anti debugger tricks :). Hopefully have a beta out some point next week. |
You're a god among men.
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side note I plan on doing a game port of abes oddysee into abes exoddus once the new editor comes out, anyone care to help? |
Will you replace Elum with mine cars ? ;P
(ps: If someone's wondering if I'm still working on my hack, I'm just taking a break since I've been hired as a beta tester 3 months ago, less time to edit sadly.) |
I'm talking about the beta of the dll here, not the Editor too, don't want to get anyone's hopes up :P
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Here is the beta of the DLL. The final version will have any bugs you guys find fixed and some other internal stuff fixed that works with the new yet to be released editor.
The dll will look for mods in any folders created in the root of the game dirs, it must have a mod.ini in there that looks like this: [mod] name=My awesome mod description=Kill sligs and things These will then appear in the drop down list in the UI. Edit: Ran this run all AV scanners at Jotti, one scanner dosen't like it because it uses UPX: http://www.checkpoint.com/defense/ad...i-16-aprk.html If you use that AV I'd suggest you get a new one since a packed binary could result in you being hacked, winner for an AV :P |
It doesn't work for me...
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It works great! Absolutely love windowed mode. Makes things so much easier. And the mod launcher works perfectly. Good job!
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I have to place this dll in editor folder or exoddus folder ?
And I don't know how it works. |
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Ok
Great ! It finally wants to work ! |
Bug report
I tried to play my map in this and when I entered the door the game crashed,
I have no idea what caused this, the door was in mosaic lines first screen. EDIT: actually from what I can tell it seems to crash after passing to a screen about 8 or 9 screens to the right? |
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Added ddraw.dll to my Abe's Oddysee folder. Then i put mod.ini as you gave instructions. When i opened AbeWin.exe there appeared cool mOdd selector. ;) But i had issues also: Mod seems not appear in list, and i did that mod.ini Should it work at this point? Or did i something totally wrong and not seeing it? x) :fuzgrin: |
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the normal one seemed to work fine (the self addvertising made me laugh)
it only seemed to affect my map. |
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Now i got it what i did wrong. :) I have set mod.ini to wrong directory. But, thanks... I will try again with better luck... ;) |
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I was testing the first level on the map and it still crashed too,
and here (guess if anyone else wants it they could grab it) http://www.mediafire.com/?3an8lhbnwx862x5 it works when I put it in the normal game though (probably because there's a file missing from the mod or something I'm guessing.) |
I missed something that not a remake of Necrum in Exoddus. this dll is compatible with all Exoddus??
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Paul, how can I change LCD Screen's messages ?
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You'll be able to set them per-path though. |
I haven't tested stockyard yet, but I know it crashes in when you go right in the feeco secret area in rupture farms (about 8 or 9 screens to the right of the path) and if you go anywhere in the mosaic lines.
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Ok, and when this future version will be downloadable ?
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Of course if you've got a few grand to spare you could give me that and I'll take a couple of months off work and bring it out sooner ;) |
Paul,
Is the editor able to edit (not only delete) FG-1 layers in it's current version? Sorry if the question has been already asked and answered but I'm a seldom guest here. I've been thinking of editing a pair of CAMs in my spare time and remembered the fact that it's impossible to edit FG-1. |
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And the next version ?
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To change AE backgrounds what i have to do?
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Considering that post it a couple of pages back it's probably something I missed. |
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Seeing as the messages displayed is determined by simply entering a number into the Message ID box, I hope it's easy to know what number to enter so you can display certain messages.
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DLL update
Here is an update of the beta DLL, should fix the crashing issue that was found with the modded LVL not matching the orignal LVLs size.
I also fixed an annoying problem where the mouse cursor sometimes didn't update to the "arrow" when dragged over the game window. Also again ClamAv is useless, none UPX packed it has no issues with this DLL, with UPX it reports it as: PUA.Win32.Packer.Upx-53 which it seems to do for almost anything that's been compressed with UPX, what a useless scanner :). Edit: Seems "PUA" means this: http://www.clamav.net/lang/en/faq/pua/ In other words they report anything that's packed as possibly bad because they can't be arsed making a decent scanning engine that doesn't contain bugs that result in the user being hacked by exploits in their scanning engine. |