ok am new but i am making a new abe which may take a while. i want to know if people can actually get do the secret areas without cheats. am thinking of possibly making a longer version. this is r1 difficulty easy. there is also a secret area on path 18 if anyone can find it o.o. i just want to know what people think about first 3 screens and secrets http://filesmelt.com/dl/r13.lvl
|
:
|
Ok. Gota say. Your variation is very weird but my main question is what the hell is up with that bird portal?
Anyway. Stockyards finished Game:Abe's Oddysee Level:Stockyard Escape Made using: Pail's Level Editor 0.6 Difficulty:Medium Download Link:http://filesmelt.com/dl/e11.lvl Note:I've inserted a joke involving the moon in one of the screens. See if you can find it |
path 18 is the part with the shadows and the bird portal leads to an unfinished level select thats going to be in the game just you'd need the other level files which dont have much changed except 1 screen on monsaic lines. i'll do some more tonight when i get back from college :) and yes it will be a abe in sonic :p if you played sonic
Rupturefarms - flying battery Stockyard - casino night monsaic lines - hidden palace beta Scrabainia - sandopolis Paramonia - hilltop zone stockyard return - not sure yet maybe chemical plant rupture farms return - sonic and knuckles death egg but did you manage to find how to get to secret area's? although once i add new doors it wil be obvious ;) the other version i'll make is abe's oddysee long version with working condemmed doors harder secret places |
OOO. Sandopolis for Scrabania just soudns perfect. You can have Sandopolis Act 1 for Scrabania and Sandopolis Act 2 for the temple
|
:
There has to be sonic mod for every game... |
Sandopolis is a desert
|
Jenny, i gotta say this, out of all of these, your variants are my favorite!
Holy crap, i swear if it wasn't for the scrabs, your variant could honestly replace the original Stockyards! |
Awwww thanks :) Wasent expecting anything like that. I gota be honest. Even I still have trouble trying to get past the screen with the Scrab and the 3 mines
So cmon guys. What level shall I do next since you seem to be enjoying them so well |
They are really good.
I can't wait for another one, mods are awesome. Mine were probably pretty crappy due to the scrab bug. |
Scrab bug? Could you explain what you mean. I enouncetered no glitches on that screen apart from the fact that it is quite difficult
EDIT:SORRY I READ YOUR POST WRONG. I'll edit any level next. Apart from Rupturefarms 1 and the temples |
:
|
I did state in the edit that I read your post wrong. But nevermind :P Thought you meant the Scrabs in my variation were glitchy. I did play my level lots of times before finally releasing it. I made sure every possibility for something to go wrong was ommited. Like the sleeping slig at the "Chant Here" sign. Sometimes when the Slig wakes up he would walk to the left. Hence why I put the mine by the rock. The screen with the 2 sleeping Sligs and the UXB. It is possible for the sleepling Slig below you to actually kill you. But it is a rare occurance.
Anybody found the moon joke yet? ;) |
I have, but i don't get what that has to do with the stockyards? lol pardon me i must be tired :P
|
:
:
|
Here's a hint. A screen where a Slig commits suicide
|
:
Can you post the screen number? I really want to see the joke. |
E1P03CO1
|
Was the joke the L.E.D screen on the moon??
|
Yeah :D
|
I thought that was quite clever, I can't believe I missed it so many times!
Also, try stockyard return as the next level edit and Paul posted a screen grid to help make .cams for the level. That's what I'm doing. |
Editing cam's is something out of my capabilities I think. But I would happily would happily work with you on the Stockyard return if you like.
|
The stockyard return was a suggestion for you because you asked what level you should do next.
|
I might get started on it today. I'm unsure yet. Bit busy today
|
Ok guys, I've been busier than expected this week. I should be finished with the RuptureFarmsII variation by the end of today. Also, Zulag 4 is difficult to edit compared with the other Zulags, because it is already pretty hard in diffculty! :)
|
Come on man!!
I wanna play it!!! :D |
scrabainia with sandopolis is already looking like a fail. i tested the 1st 3 screens and well the wells stay there :/ and they look horible so i guess unless there is an alternative to wells i may have to do alot more editing than just replacing some tiles. anyways heres a link to see 1st 3 screens http://www.youtube.com/watch?v=qfG7Tcq_Y5Q and sorry no sound i have no idea how to record sound o.o i need a better recording divice. i'll work on rupture farms flying battery for now
EDIT: doors work on this level :3 so as long as closed doors work all wells will be replaced with doors they may flicker but i think thats cause i never set an effect or movie so am going to test that now ok doors work fine i will test closed doors later then do the first paths of all the levels for people to test heres an update vid unless anyone can get rid of the well images http://www.youtube.com/watch?v=yLHS4rhezGE |
Ummm yeah. The cam's look really nice but it does look messy with the wells there
|
RuptureFarmsII variation!!
OK guys! Here we are! The variation you've all been waiting for:
Info: LEVEL: Abe's Oddysee, RuptureFarmsII, Zulags: 2, 3 and 4. EDITOR: Paul's v0.6. TIME IT TOOK ME: Probably over 24 man hours. DIFFICULTY: HARD (on average: some areas are MEDIUM, some are INSANE). It is possible to save every single Mudokon you come across in this variation. I thoroughly recommend trying to save them all, because you will get much more out of my variation if you do so. :) Notes: - There are various messages hidden in directories. The directories that have messages in them are labeled with a sign saying: 'READ NOW' or 'READ DIRECTORY'. - I've avoided using so many mines and UXB's in this variation, as I did in my first one. - There is one area in Zulag 3 that has a Death Clock timer. Please do not try to glitch/cheat this bit. - I have added many signs to this variation, to make it interesting. - Some areas of my variation I simply have not bothered to edit. Usually because the level is already as interesting as it can be, or if it would be too much effort to do so. Don't worry though! A good 85% of the level has been variated. Zulag 4 has been the most difficult to edit, so not a huge amount has changed there. But it's still different! Plot-line: Mollock brainwashed and sent out some Mudokons as spies into the Native areas, to spy on Abe as he was gaining the Shrykull power. He hears about Abe gaining the Shrykull, and has increased security in RuptureFarms in many ways that you will come across as you play this variation, as a result. Despite this, will Abe still face the almost impenetrable fortress of Zulags: 2, 3 and 4? Play and find out!... Download links: Download my variation from here: http://filesmelt.com/dl/r2.lvl Download it along with my Boardroom variation to get the full RuptureFarmsII package!: http://filesmelt.com/dl/r6.lvl Save files to the beginning of both variations: http://filesmelt.com/dl/The_Boardroom_start.sav http://filesmelt.com/dl/zulag_2_start.sav Enjoy this variation everyone! It took me a lot of effort! Thank you. Please leave feedback. :) |
Jango as amazing as this variation has been so far I gota be honest man you have seriously underated the difficulty in the description.
I've just finished Zulag 2 and sadly alot of muds have been accadently killed in the process. Finishing a room is hard enough. Figureing out how to rescue muds is a task! You have been really smart in how you have placed things. One problem. TWO MUDS ARE IMPOSSIBLE TO RESCUE. It's the Employee Lounge in Zulag 2. You can get into the room with the 2 muds and rescue them. But you can't get back because of the 3 mines on the ledge on the screen to the left of the one with the 2 muds the 3 mines and the bird portal. Maybe I missed something. But I seriously cannot see anyway to get back up once you have entered the room with the 2 muds. I'm not sure if this is happening to anybody else but everytime I try to look at the very first directory in Zulag 3 the game crashes. |
Well I have tested your variation Jango and it was really harder than I expected. I had finished Zulag 2 Complete with Shrykull Powers and all Mudokons but now I'm a little bit disappointed, cause when I looked up the first Directory-Message from Zulag 3, my game crashed and I have to restart nearly the whole Zulag 2 again, which take me more than an hour to complete. =(
|
Well I just finished Zulag 3 and as nice as it was I can't help but feel that the whole thing relies more on luck that anything. I find that on parts you just have to be lucky and hope you have grenades left from another room just to clear some parts. I find it unfair. It relies on pure luck because you can't go back to a finished door to restack on grenades. If we had some clue that we may need to save grenades than it would be ok but from what I can see there is nothing. Apart from that. It's very frustrating. In a good way of course. Feels like I'm playing the original game for the first time again.
I am working on the Stockyard return. However I have run into a major problem. For some reason objects keep dissapeering off the screen and random ones are poping up |
:
Also some of the text is hard to read, its like crushed up quite small and the ddcheat debug info can cover some of it too in the story screens :( :
|
(As a reply to the both of you:)
That's the point!! It's meant to be hard! It's meant to frustrate you! It's meant to be unfair! :D You can't say I under-rated the difficulty. Look at how a HARD level should be (on my difficulty scale on the first post): :
By the way Jenny, those two muds are possible to save. When you save them, you gain the power of the Shrykull, so you can clear the previous screen, which you went through to get there! The levels that don't have grenades available, are levels that you don't actually need grenades! I'm sorry about the crash thing. It didn't happen when I tested it. But I guess that's why you gotta save! I'll post some download links to Zulags: 3 and 4 to avoid future frustration here! http://filesmelt.com/dl/Zulag_3_Start.sav http://filesmelt.com/dl/Zulag_4_Start.sav Also, don't forget to try Zulag 4 and The Boardroom! Zulag 4 hasn't been edited as thoroughly as Zulags: 2 and 3, but it's still changed! ;) Guys, I know this variation is hard. But it's meant to be. The whole point is that you have to spend a while to actually complete it (like when you play it through the first time). That's why I spent so long making the bloody thing! So you can spend time playing it! :D Thanks for the feedback! :) |
Thanks for the save files. I thought I'd have to -ddcheat the whole game to get there! Saved me about 20 mins!
Also, very hard, I guess you weren't kidding when you said some people may not be able to complete it, I'm probably one of them. |
Jango thanks for clearing up how to rescue the 2 muds in the Employee lounge. I feel like an idiot now :( How blind could I have been to have missed that magic 2 floating around. Goodness me I must open my eyes more in the future. My Stockyard Return variation is sadly being delayed guys. if you take a look in the .lvl files thread you will see why :(
|
:
Oh well, just keep giving it a go! That's the fun of it. :) :
|
I have gotten a little to frustrated with Zulag 3 :P (Your variation is a reminder why Quiksave was added in Abe's Exoddus) and am having a little break. I decieded to do some work on my Stockyard Return variation just to run into a dead end (no pun intended)
|
:
Are there any areas that anyone has found particularly interesting? :D |
I love it. Like I said it feels like I'm playing the original game for the first time again and that is a priceless memory. Here's something weird you might find interesting. In Zulag 2. You enter the door and the very first screen you have the slog above you then the mine and the 2 moving bombs. An interesting glitch I found is that if you hop over the mine and do not crouch immediately then the moving bombs will blow up and kill you.
|