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But let's face it, we all wanna know what a mudokon dick look like :fuzcool: |
I very much appreciate Alf's erudition, but what is THIS then? :) Look closely at the big embrio.
I'll try to make better quality picture tomorrow. |
I remember even more correctly that we on the forums established that they have a dick but no balls. That was pre-SoulStorm though, it seems they've done a bit of a lore-rewrite which is fine by me. As long as I get to see what's down there.
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FatKraken confirmed this on their twitter too. So yep still stickin' to the female=queen gluk lore. Good. (Until his name announced I'm renic-naming that gluk"fluffy"-due to the coat trim. Fluffy, Serious and Specs the glukkons. Beats gluk 1, 2 and 3)So these are confirmed drone gluks, then? Also since Mullock will also be in this game I wonder if we'll be seeing a collossal sized gluk queen! Parhaps even Mully's trail? Can't wait to find out what unfolds :) |
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Also, my personal belief has generally been cloaca-focused. |
But we saw evidence!
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Please stop...
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I agree with Havoc.
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Said no one ever
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Oh, Nepsotic, you dummy. I just said that. One day you'll comprehend it.
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so dose anyone know how this will affect things like Vykkers Labs and other places like that?
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I was actually excited about the new gameplay elements. I'm interested to see where OWI goes with them since they never did this before. I just hope that it doesn't end up breaking the game by making it too difficult. Gonna have to wait until we see some real gameplay since too little has been shown for me to make any final judgements.
The character designs were pretty cool too. I'll admit though that I was initially put off by them since they differ significantly from what was used for the last 20+ years. However, I've managed to get used to them and appreciate all the detail that went into them. They really make the characters unique to one another without them just being the exact same model, only recolored and/or altered slightly (ugh! Reminds me of the Sonic fandom OCs!) I also like the direction of the new story. It's going to be a case of "Reality Ensues" since now that every slave's been free, where are they gonna go? Where they gonna live? As bad as factory life was, at least it provided some food, clothing, and shelter. It's going to be interesting having Abe deal with that while also having to shut down the Necrum Mines operation, SoulStorm, possibly FeeCo, and deal with Molluck again. Considering that the original run of the games never addressed that, it's great that they're actually showing it now. And it's refreshing for the game to have the same dark roots that Oddysee had. There's a reason why AO is my favorite game of all time. I'm excited for the game, and can't wait to buy it once it sells physically! |
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I lost it when Lorne sang 'Happy Birthday to me' in Abe's voice, even if it was in for a brief moment.
Anyway, this is some dope shit. Especially the part where he mentiones that Abe is aware of the player(the higher force that's guiding him). |
With how passionate Lorne got with discussing how important Abe's stitches were, I wonder if Sam will show up in Soulstorm? Even just a glimpse, like a stitch lips backstory cutscene.
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Key notes I found in the interview. Some were already known but were brought up again.
- Caddicarus has played the game. Says it's good given how early it is. (I mean obviously he wasn't going to say it was bad in Lorne's face, but thought I'll just mention it) - The original design of SoulStorm goes all the way back to the 90s when developing Abe's Exoddus - SoulStorm wasn't possible on the PS1. (Obviously) - Lorne praises the Unity engine. Calling it "stable". Make of that what you will. - SoulStorm is indeed a franchise reboot. - Lorne was talked out of making Hand of Odd after a conversation with Bobby Kotick (Activision CEO) in an airport bathroom. Basically saying to Lorne "there is no future in RTS." - SoulStorm is at the moment using some of New 'N' Tasty assets. Makes sense given it's the same engine. - When asked about Scrabs, Paramites and other creatures from AE appearing in SoulStorm. He said SoulStorm will have fewer encounters with wildlife and will focus on Industry and the Mudokon Revolution. -The Shrink has no plans to be in SoulStorm and is just remaining as a PS4 Theme. For now. Lore wise, The Mudokons at Rupture Farms went to the Shrink when they needed 'motivated' for work. (unsure if that was ever known or not). - One of the reasons Oddworld Inhabitance stopped working with Just Add Water was because working on UK time was putting Lorne under a great deal of stress. Lorne even got Bell's Palsy after an intense amount of work and time put into NnT. - Lorne is wearing Xavier's A Fan Art badge during the interview. Without a doubt the OWF's biggest achievement. |
I hadn't seen this interview (I was elsewhere while it was being filmed) and it's an interesting one.
Yeah Caddy played (some of) the game, he really enjoyed it and had some good feedback too. I showed it him first, then he played after, with a completely different approach (which is what we wanted to see). It might be 'early' but as Lorne says in the interview, a lot of the initial dev time was on the systems and mechanics, and getting them right, so Caddy got a good grip of what we're trying to do with the game. Spoiler: he'd played it before, actually, although a /really/ early version... Unity's working out great for us. Obviously (again, as Lorne says) there's a lot of money on top of what they provide out of the box here, and there's a little ways to go yet, but we're running nicely. I'd not heard the Hand of Odd story before! And yeah, we commissioned The Shrink conversion specifically for the PS4 theme. I did say at the time that it had nothing to do with Soulstorm... ;) |
My impression of Caddicarus' interveiw with LL
- Thats a lot of bigmacs -100% squee through the whole interview :DDD -So glad Caddy asked if Shrykull will be making a comeback in the game Though didn't really get a yes or no answer on it. Seems doubtful :( - Even more curiois about this crafting mechanic to help you through the game :) - There will be puzzles :D - Mentions the importance of Abe's stitches x x :fuzgrin: :
-Going to watch this interveiw a few more times when i get the chance :DD |
I'm not in a position to edit it, and I could only see it on the 4k version which I don't intend to plaster from here to the end of the forums, but there's a cute little detail on the new artwork of Molluck: the 'Emporio Magani' clothing brand imprinted on his shirt button :D I'll just link the article so you can see it here, thought it was quite cool. Wonder what other little details and references to the real world there will be in Soulstorm.
http://www.oddworld.com/2017/10/oddw...raits-molluck/ |
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Of course there will probably be an optimal way found eventually, but from what Ive seen, heard and read, we're gonna have a lot of fun working out the giant puzzle of how to complete the game optimally. The idea of setting Mudokon modes is key. Obviously the game would become easier if your mudokons are happier, but Id assume that would take time, and speedruns dont have that kind of time. So it may be a balance of keeping mudokons happy to use that power to speed up sections, and abusing mudokons to suicide so u can get through slig patrols, for a couple examples. Obviously we dont know gameplay but thats kinda where my thought process is at right now. But I like the ideas being presented. |
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I can't give too much away, but I can (I think) say that whilst saving Mudokons (and Sligs) will be one way to do well at the game, there are plenty of other possibilities to get the most out of Soulstorm and we're very aware that speedrunners focus primarily on one thing: time. |
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