Scrabs were fussed about the most by the fans, that's why it was the sound that was addressed.
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That's good. I think part of what made Scrabs/Paramites so menacing is how they sound so unlike any living creature.
Off-topic, but iss there a reasonable explanation as to why Paramites sounded like pigs in MO? |
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The paramites in the trailer didn't sound like the original paramites, but they still sounded like paramites. Unlike in Munch, those do sound like the kind of vocalisations a paramite would make. |
Paramites have always sounded a little pig-like. And honestly, although it's not right, Lion Scrabs sound fucking awesome.
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I think it went way too far in MO where they literally had several noises that sounded exactly like pigs. Makes no sense. |
Paramites have always squealed like pigs. You can go to the AE gamespeak menu and check. It's not the only noise they make, but it's certainly the noise I'd expect while they're running about in the trailer. As long as they've got the clicking and hissing in the the game as well, I don't see why people are complaining.
EDIT: Yep, just checked myself. 2, 4 and 6 are all piggy. 1 and 5 are clicking. 3 is apparently the only noise people actually remember. That's a 1:2:3 Hiss:Click:Squeal ratio! |
I think you’re exaggerating how much they actually sound like pigs. Closest sound effect to an actual pig noise is the Do It Gamepseak, and even that clearly isn’t actually a pig – it sounds closer to a sound I’d expect a raptor to make.
A couple of the sound effects sound like they could have been heavily edited from pig squeals, but they certainly aren’t all that piglike any more, and there’s definitely no grunting like in MO going on. |
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I don't mind the new sounds, but they could have just used the old ones, they were good enough in sound quality, and, for most players, were iconic
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I hope they use those little background noises which I think were frogs or something? You can hear them in the start of the PS1 AO game.I know those are stock sounds used everywhere but they resonate with me.
God I'm such a gay. |
We all know what you're on about and we all want them. I'm hoping the OST will remain similar, too.
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Oh, the OST I assume will basically be almost undetectably different. I remember at Eurogamer Lorne said that Bross composed the music from this game but it's barely different from Meijers' stuff.
Also good, it's not just me then. |
Yes, what you are desiring is the ambiance, which the game would feel stale and empty without
Do not fear that seems too important of a thing for them to not include or forget |
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Reeeeeeee Uoooooooooooo Kra Crrrrk Kra Reeeeeeee Crrrrk Bow Bow |
You're writing dubstep! : D
I actually prefer the AE intro sounds but AO's are more nostalgic for me. |
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I was on a motorcycle trip recently in the Colorado Rockies with my brother. We were in the woods in the middle of nowhere when we heard that noise - we both looked at each other and said "That was the Oddworld Bird." If that sound is not in N&T I will be expecting my money back! - but I have faith, as it's been in all four instalments of the Oddworld series so far. |
I was thinking the, reeeeeeeeee, but yes, that also.
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If you are an ornithologist or entomologist, nature sound effects in film and games really fuck up the experience. Whether it's on Earth, and you notice that the birds and crickets are always on the wrong continent, or it's sci-fi, and you wonder why the birds and crickets on the alien planet are all from Earth.
Knowing this in advance, I've resisted learning them. But even I've noticed that in film, EVERY bird of prey sounds like a red-tailed hawk. Even the supposedly essential bald eagle which, in reality, sounds very similar to a herring gull. |
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Believe it or not there are Slig sound effects in Carmageddon TDR 2000. The levels have backgrounds noises like birds chirping but in some levels you can hear the BS and Smo BS noises the Sligs make when you die in AO or AE.
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It's what sound libraries are for - Cheaper and easier than having to come up with your own sounds. It's cool recognising soundbytes while watching/playing something and thinking about which other productions they've been used in.
WoW uses horse and bear soundbytes that seem to be commonly used by many other productions. Half-Life 2's poison zombie uses donkey sounds that I keep hearing pop up elsewhere (like Pirates of the Caribbean). OWI's slig BS sound is a frog soundbyte that I've heard being used in a couple of other games. One or two of the original scrab sounds come from horse soundbytes. |
I remember someone (I wanna say Connell) making a thread pointing out that several Oddworld sounds can be found within Garageband. [fake edit: yep]
Real edit: going back to the Paramite/Scrab sound effects, I forgot Wil posted this in that old thread: :
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Any frog.
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