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-   Oddworld Discussion (http://www.oddworldforums.net/forumdisplay.php?f=6)
-   -   Abe HD (http://www.oddworldforums.net/showthread.php?t=20676)

Varrok 01-19-2012 07:49 AM

6 people isn't much. I mean if I compare to how many people were there in 97... but ok, I'll wait till I see any trailers or sth :)

Sekto Springs 01-19-2012 08:41 AM

As far as the core creative team, six people is plenty. Most of the people who worked for OWI back in the day only handled the actual production, but all the main ideas came from Lorne, Sherry, and only a handful of damn fine artists. When the time comes, JAW will hire all the help they need to make it a reality.

MeechMunchie 01-19-2012 08:54 AM

Can people stop being mean to the JAW staff, please? Talk about biting the hand that feeds you... They don't have to be here you know.

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The major defining factor in what is going to make our realtime version look good is the artist, they are not all created equal. This is precisely why i'm still looking for an env artist good enough to fill these very large shoes.

Or a mediocre artist with really big feet.

Havoc 01-19-2012 09:36 AM

We're not being mean, we're just giving feedback and suggestions. A different outlook on things if you will. It's in no way meant badly.

Varrok 01-19-2012 10:46 AM

I wasn't trying to be mean, I was just trying to point out things I thought were ridiculous

sheridanm962 01-19-2012 02:33 PM

I agree, he wasn't trying to be mean at all.

Bullet Magnet 01-19-2012 02:51 PM

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Why worry, the remake is in good hands.

To be fair, we haven't seen their hands.

Wil 01-19-2012 03:01 PM

You've seen mine.

sheridanm962 01-19-2012 03:04 PM

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You've seen mine.

Yes master. :spin:

By the way: It would be good to know how Abe turns out in the game, like could I rotate the camera perhaps?

Wil 01-19-2012 03:07 PM

I don't know how to take this.

Goresplatter 01-19-2012 03:42 PM

Camera rotation for when there's no movement? Interesting... though it would of course require double the work in backgrounds...

Havoc 01-19-2012 04:31 PM

What would be the value in being able to do that?

sheridanm962 01-19-2012 04:32 PM

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What would be the value in being able to do that?

I don't know, I figured I could just stare at Abe for a while :happy:

Havoc 01-19-2012 04:36 PM

You pervert. Stick to sheep, please.

sheridanm962 01-19-2012 04:37 PM

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You pervert. Stick to sheep, please.

No not like that, I meant like how I stare at the water in Half-Life 2 games because I just love the quality!

Goresplatter 01-19-2012 04:55 PM

Take in more scenery and view things from a different angle?

Though I agree that it wouldn't be worth the effort. Just sayin'.

zimfromBM 01-19-2012 05:32 PM

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Yes master. :spin:

By the way: It would be good to know how Abe turns out in the game, like could I rotate the camera perhaps?

pointless dumb useless retard idea

Sekto Springs 01-19-2012 06:05 PM

Wil, your hands look like twiglets.

sheridanm962 01-19-2012 09:18 PM

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pointless dumb useless retard idea

Then you must hate Munch's oddysee then, just saiyan.

Jordan 01-19-2012 10:21 PM

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Then you must hate Munch's oddysee then, just saiyan.

I don't agree with what you're both saying. It's generally not a good idea for a 2.5d game to have camera control because well, it's 2.5d, not fully 3D like Munch's Oddysee. However, zimfromBM was very rude in shooting your idea down.

MeechMunchie 01-19-2012 11:16 PM

pointless dumb useless retard member

Crashpunk 01-19-2012 11:20 PM

has a point smart useful genius member.

Phylum 01-19-2012 11:22 PM

What about the rest of him?

EDT: @MM. CP's a speedy shit.

Glitch 01-20-2012 12:30 AM

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I wasn't trying to be mean, I was just trying to point out things I thought were ridiculous

:(

zimfromBM 01-20-2012 12:30 AM

some ideas just aren't any good.

Xavier 01-20-2012 01:48 AM

zimfromBM if you have nothing constructive to say sometimes it's better not to speak at all.

STM 01-20-2012 07:01 AM

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some ideas just aren't any good.

Neither was your parents contraceptive practice. Wham.

Also...Abe HD.

LIJI 01-20-2012 11:42 AM

Today's GPUs can render 3D scenes in ray-tracing quality in real time. They're going to be able to handle Abe HD in a desirable quality.

Nate 01-20-2012 03:28 PM

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It sounds like your nostalgia is making you biased. That video of Trine 2 earlier in the thread proves beyond a shadow of a doubt that today's realtime > 1997's prerendered in terms of fidelity and detail. Watch it in 1080 and then look at a gameplay vid of Abe's Oddysee. I don't think you have anything to be worried about.

I don't agree. I haven't played/looked at the whole game, so possibly other sections are different, but my impression from that video is that it shows high level detail, but only in close quarters. There is always a solid wall or cliff-face close behind the characters, blocking off any distant views. For me, the epic vistas are what made AO and AE, particularly in Paramonia and Scrabania. If you could only have a short draw distance, I'd be very disappointed.

Phylum 01-20-2012 03:33 PM

Yeah. I don't know how you're going to match that same level of depth with real-time remdering. Maybe you need a pre-rendered backdrop for some levels, with real-time 3d models up close.

However you do it, I wish you luck.