And that one change i tried to make, just adding a few extra polygons? Innocent enough, but it ended up making all the actors in the level dissapear. Genius.
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Oh the good old Netimmerse engine... Believe it or not, Skyrim uses this. I have an unbridled hatred for that damn game engine, and it means that I can't play Skyrim and enjoy it.
Note to game engine vendors: Changing the name of something does not actually make it new. EG 'Netimmerse' -> 'GameBryo' -> 'Creation Engine'. Not that I like most game engines, I find them damn annoying. For instance, UDK has a backwards UI, while Valve's Hammer makes sense, but then you get the endless compiling and fiddling with BSP and... *shakes head* Okay, rant over. |
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Although the game was made in 1999/2000. I wonder why the tools they were using were that dated even for back then. |
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I have question. Do you have access to engine source code? Adding stuff like grass or a few shaders in some places could significantly increase visuals without having to modify many assets. Also some post process effects would be great
But unfortunately it reqiuires having in team somebody who have some experience with writing shaders and game engines. |
[Totally unconstructive, off-topic and questionably witty comment here - ignore at all costs!]
If there's a physical release you could ship it with no disc in the case? Just a small tweak that I think could benefit the game a lot. |
Why not create a new engine altogether? Or perhaps use unreal engine or unity?
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Because then it would be a remake and not a HD remaster.
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Yeah, Wil! Y U NO MAIK NEW ODDWORLD GAME?
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No, it was built entirely in-studio.
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Nate got schooled. I bet he's crying into his boyfriend's hairy barrel chest right now.
Your boyfriend is a bear, right? |
... Is it bad that I thought you were making a Jew joke until the bottom line?
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Yes. Yes, it is.
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Well, they can jam it up their giant, hairy Israelite noses.
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Delightful as antisemitism is, let's keep it out of Oddworld Discussion.
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Sorry. couldn't resist. |
It is based upon NetImmerse from what I know (looking at the models, which use NetImmerse File Format, Version 3.3.0.13). Strangely a lot of the scripts in the game are easy to read or in XML, and I guess someone could go in and edit the AI scripts and make the Sligs shoot each other when they hear the player. Good for a laugh.
Oh, and there are UI images for a coop mode (something that really should have been in the game, but I'm willing to bet isn't possible). Also the sound folder is called 'oddio'. Harharhar. |
Not just the folder's name. The whole audio engine is called Oddio.
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Oh, really? Thats pretty neat. Maybe thats why it doesn't work properly on the 360, its just too damn odd.
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I agree with a lot of points made on this thread, i agree that the "boings" should be removed and the original scrab and paramite sounds should be restored. I also think that Abe's original fart sound should be included too, that is one of the main things which gives Abe his unique character. The storyline for munch's oddysee still expresses a dark industrial atmosphere, but the sound effects in-game marked it down just a bit. I dont think that Munch's Oddysee was a downfall for the Oddworld series, as it has become a part of their history. Just a few modifications can restore the darker atmosphere first explored in Abe's Oddysee and Abe's Exoddus.
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