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-   -   If you could tweak Munch's Oddysee? (http://www.oddworldforums.net/showthread.php?t=20592)

tda 03-18-2012 03:19 AM

And that one change i tried to make, just adding a few extra polygons? Innocent enough, but it ended up making all the actors in the level dissapear. Genius.

SpAM_CAN 03-18-2012 01:19 PM

Oh the good old Netimmerse engine... Believe it or not, Skyrim uses this. I have an unbridled hatred for that damn game engine, and it means that I can't play Skyrim and enjoy it.
Note to game engine vendors: Changing the name of something does not actually make it new. EG 'Netimmerse' -> 'GameBryo' -> 'Creation Engine'. Not that I like most game engines, I find them damn annoying. For instance, UDK has a backwards UI, while Valve's Hammer makes sense, but then you get the endless compiling and fiddling with BSP and... *shakes head* Okay, rant over.

DarkHoodness 03-18-2012 05:21 PM

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With the levels, you have no idea how hard we have tried to change the level geometry. At one point I had a virtual machine running windows xp, which in turn was running 3Ds max 3.1 and 3Ds max 4.0 (DOS version) in a futile attempt to get the original tools working. In the end it just wouldn't work.

Aw man, you must've felt gutted to go to those lengths only for it not to work. You have my sympathy.

Although the game was made in 1999/2000. I wonder why the tools they were using were that dated even for back then.

Glitch 03-19-2012 02:14 AM

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Aw man, you must've felt gutted to go to those lengths only for it not to work. You have my sympathy.

Although the game was made in 1999/2000. I wonder why the tools they were using were that dated even for back then.

Couldn't tell you. All I know is that I found a folder with the Munch tools in an old PC backup and there was a version for Max3.1 and Max4. Felt really lucky when I found them too. :fuzemb:

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Oh the good old Netimmerse engine... Believe it or not, Skyrim uses this. I have an unbridled hatred for that damn game engine, and it means that I can't play Skyrim and enjoy it.
Note to game engine vendors: Changing the name of something does not actually make it new. EG 'Netimmerse' -> 'GameBryo' -> 'Creation Engine'. Not that I like most game engines, I find them damn annoying. For instance, UDK has a backwards UI, while Valve's Hammer makes sense, but then you get the endless compiling and fiddling with BSP and... *shakes head* Okay, rant over.

I agree with pretty much all of this, although I must say that my experience of engines that aren't open to public mods and such seem to be much better, and much simpler to work with. Even the SW engine was fairly pain free.

Xavier 03-19-2012 02:40 AM

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With the levels, you have no idea how hard we have tried to change the level geometry. At one point I had a virtual machine running windows xp, which in turn was running 3Ds max 3.1 and 3Ds max 4.0 (DOS version) in a futile attempt to get the original tools working. In the end it just wouldn't work.

Ouch that must have hurt... well we can't realy blame you guys, looks like you have done all you could.

Fartuess 04-07-2012 03:48 PM

I have question. Do you have access to engine source code? Adding stuff like grass or a few shaders in some places could significantly increase visuals without having to modify many assets. Also some post process effects would be great

But unfortunately it reqiuires having in team somebody who have some experience with writing shaders and game engines.

Connell 04-08-2012 10:15 AM

[Totally unconstructive, off-topic and questionably witty comment here - ignore at all costs!]

If there's a physical release you could ship it with no disc in the case? Just a small tweak that I think could benefit the game a lot.

Abe® 04-09-2012 10:35 AM

Why not create a new engine altogether? Or perhaps use unreal engine or unity?

Wil 04-09-2012 10:39 AM

Because then it would be a remake and not a HD remaster.

MeechMunchie 04-09-2012 10:47 AM

Yeah, Wil! Y U NO MAIK NEW ODDWORLD GAME?

Abe® 04-09-2012 01:46 PM

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Because then it would be a remake and not a HD remaster.

What's wrong with a remake? It might appeal to a wider audience.

Manco 04-09-2012 01:49 PM

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What's wrong with a remake? It might appeal to a wider audience.

There’s a major difference in the development time and financial cost between tweaking an existing game and building an entirely new one.

Xavier 04-10-2012 02:58 AM

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What's wrong with a remake? It might appeal to a wider audience.

Nothing wrong with it, it's just not what they are doing now.

Nate 04-10-2012 04:40 AM

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Why not create a new engine altogether? Or perhaps use unreal engine or unity?

I believe MO actually did use the Unreal Engine. Certainly they were talking about licensing it early on in the dev process.

Wil 04-10-2012 07:22 AM

No, it was built entirely in-studio.

OANST 04-10-2012 07:36 AM

Nate got schooled. I bet he's crying into his boyfriend's hairy barrel chest right now.

Your boyfriend is a bear, right?

MeechMunchie 04-10-2012 08:09 AM

... Is it bad that I thought you were making a Jew joke until the bottom line?

OANST 04-10-2012 08:09 AM

Yes. Yes, it is.

MeechMunchie 04-10-2012 08:48 AM

Well, they can jam it up their giant, hairy Israelite noses.

Wil 04-10-2012 09:57 AM

Delightful as antisemitism is, let's keep it out of Oddworld Discussion.

Havoc 04-10-2012 11:21 AM

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I believe MO actually did use the Unreal Engine.

:lol:

Crashpunk 04-12-2012 02:11 AM



Sorry. couldn't resist.

SpAM_CAN 04-12-2012 03:53 AM

It is based upon NetImmerse from what I know (looking at the models, which use NetImmerse File Format, Version 3.3.0.13). Strangely a lot of the scripts in the game are easy to read or in XML, and I guess someone could go in and edit the AI scripts and make the Sligs shoot each other when they hear the player. Good for a laugh.

Oh, and there are UI images for a coop mode (something that really should have been in the game, but I'm willing to bet isn't possible).

Also the sound folder is called 'oddio'. Harharhar.

Wil 04-12-2012 04:12 AM

Not just the folder's name. The whole audio engine is called Oddio.

SpAM_CAN 04-12-2012 04:44 AM

Oh, really? Thats pretty neat. Maybe thats why it doesn't work properly on the 360, its just too damn odd.

Scrabaniac 05-11-2012 05:24 AM

I agree with a lot of points made on this thread, i agree that the "boings" should be removed and the original scrab and paramite sounds should be restored. I also think that Abe's original fart sound should be included too, that is one of the main things which gives Abe his unique character. The storyline for munch's oddysee still expresses a dark industrial atmosphere, but the sound effects in-game marked it down just a bit. I dont think that Munch's Oddysee was a downfall for the Oddworld series, as it has become a part of their history. Just a few modifications can restore the darker atmosphere first explored in Abe's Oddysee and Abe's Exoddus.