Ok, I had an attempt using the method you suggested. That Skincraft is a really useful tool.
http://29.media.tumblr.com/tumblr_lv...vatjo1_250.png I felt that the original skin looked a little too dark so I lightened it up a little, but if you want the non-lightened one that's here as well. Re-tweak it as you see fit. |
The forehead is too small. I'm just finishing off my last assignment for the year, but I have some big ideas about what I can do with this if you'll bear with me for a day or two.
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http://www.oddworldforums.net/attach...4&d=1322733780
I just managed to do a quick one before I had to go. I know this probably won't be the final version, feel free to improve on it. 13043 |
I'm with Phylum; the glukkons have really tall heads and like us, their eyes are halfway down them; you need to work more on the face than the body.
I reckon the eyes could be two 'pixels' tall, not 3. And they have the protruding bit around their mouth, starting just under their eyes. And protruding ears which I hesitate to say could be part done on the 'hat layer'. I say all this in the knowledge that I am rubbish and couldn't myself draw it, but come on; yours is a featureless face that just gets dark at the top, which is where the actual glukkon picture posted by Dark is lighter! Oh, and hat-layer cigar. |
Some changes I made:
Turned the eyes into orange slits as more like the original image. Added a cigar and also made the ears part of the hat layer so they stick out a bit more. http://28.media.tumblr.com/tumblr_lv...vatjo1_250.png Also thinking about moving the eyes down by one or two pixels. What do you think? http://24.media.tumblr.com/tumblr_lv...vatjo1_250.png |
My attempt.
http://www.oddworldforums.net/attach...1&d=1322739660 Here's the skin. http://www.oddworldforums.net/attach...1&d=1322739660 |
Uhm, guys, I did say that the skin I made was terrible and should not have been used or based-apon. :P It was only made to show an example. Again though, I appreciate you both trying, so I've given you both more rep to show that.
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I realised in hindsight that the sign was too far forward after I built it. I could put it back a bit more but that would take a while - I suppose now that I'm using creative mode it shouldn't take as long to re-build as it did to build it in the first place. I'll have to think about it. (also the ruins of Scraby's old house would have to be removed - I don't suppose he'll mind though) |
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http://www.oddworldforums.net/attach...1&d=1322764707 I think we need to try and agree on boot colour. We've gone from black, to white, to grey... so which colour do we want the most? :) |
I think grey, since it's in the middle:P
But that's really good Phylum. +Rep. I'll see if I can put a bit more detail into the textures but I'm still so tired. http://www.oddworldforums.net/attach...4&d=1322783046 13055 |
You guys going to make several versions of the Glukkon for the board meeting scene?
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I'd say it's just a matter of changing each Glukkon's suit colour which isn't a big deal.
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4 hours of work gone in about 6 seconds...
So yeah, I moved it back a bit. And disposed of the old one with a bang. Maybe for the adventure map that I'll be releasing later, I'll use MC edit to move it across the track. For the movie though, this new position is fine for it. |
The black arms don't really blend in well with the other materials in the light so the boardroom will have to be dark.
http://www.oddworldforums.net/attach...6&d=1322798824 http://www.oddworldforums.net/attach...7&d=1322798824 And DH, the music in your videos make me laugh :P |
Hmm, maybe a simple tweak is in order:
http://www.oddworldforums.net/attach...1&d=1322801978 A compromise is a compromise - But considering this is Minecraft and there isn't a lot you can do about the arms, this is looking pretty good. This will do, I think: http://www.oddworldforums.net/attach...1&d=1322801979 |
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Friggin' awesome! Now all I need to do is finish the projector graphics, set a date that 9 people can agree on, and we're set! Have some more rep!
EDIT: Well, I owe you more rep at least. BTW, none of the other glukkons smoke - I think the cigar should remain exclusive to Molluck's skin. But that's easily fixed. Also perhaps the green glukkon should have a different shaped mouth to make him a little more different from Molluck. In fact I'll do it, hold on. |
Okay cool:)
Seems like everything is all in order :D A date shouldn't be too hard to define for me as long as it's next week in my school holidays so I should be there if I don't forget. |
I re-did the entire set of skins, giving each glukkon a bit more personality to differentiate them from Molluck, especially the green one, so I did a little more tweaking in Photoshop. And speaking of green, I re-coloured the Abe skin and removed the stitches, for that one scene where you see 5 mudokon slaves pulling levers by a conveyor.
Now that we have a complete set of skins, I'll list them here so that they can all be found in one place: ODDWORLD SKIN LIST: Mudokons: http://www.oddworldforums.net/attach...0&d=1321263870 - Abe, made by Mudokon_Master http://www.oddworldforums.net/attach...1&d=1322814046 - Mudokon Slave, by Mudokon_Master, tweaked by Darkhoodness Sligs: http://www.oddworldforums.net/attach...1&d=1322821648 - Visored Slig made by unknown, tweaked by Mudokon_Master and Alexfili (PLEASE USE THIS ONE INSTEAD) http://www.oddworldforums.net/attach...8&d=1321262979 - Slig skin made by unknown (found by Crashpunk), tweaked by Mudokon_Master Glukkons: Original made by Phylum, tweaked by Mudokon_Master and a little by Darkhoodness: Molluck - http://www.oddworldforums.net/attach...1&d=1322801978 Mr. Green - http://www.oddworldforums.net/attach...1&d=1322814046 Mr. Blue - http://www.oddworldforums.net/attach...1&d=1322814046 Mr. Red - http://www.oddworldforums.net/attach...1&d=1322814046 Mr. Turquoise - http://www.oddworldforums.net/attach...1&d=1322814046 http://www.oddworldforums.net/attach...1&d=1322815882 |
Can we have it the week after next? I'm absurdly busy all of next week.
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They all look amazing. It's unbelievable the things we can all achieve with such big restrictions.
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I'm curious as to who found it first, MM or crash? By date it seems like MM found it first. I had a google search for Sligs but I could not find the original author at all. I just realised something, strictly speaking we should have visored Sligs for AO, but then again, I guess that's getting retconned for the HD remake? But still, all these skins are simply amazing. Well done to everyone who's been working on them. |
I actually think Crashpunk found the skin first in the actual Minecraft Thread in the Off-Topic discussion.
And I think we should have visored Sligs. |
Here's the visored slig.
http://27.media.tumblr.com/tumblr_lv...vatjo1_250.png |
I think that looks a lot more ... Sliggish. Well for Rupture Farms anyway.
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People may disagree with me but as a minecraft skin, the non-visored version looks a lot better. Besides that, I've already shot two scenes with the non-visored sligs - Considering how many takes one of the scenes took because the pig conveyor refused to work properly, I really don't feel like shooting that scene again with different skins.
EDIT: I suppose I'll do those shots again if enough people say I should, but I'd still rather not. |
I don't think it's needed. You can always say "Those Sligs in the video were testing the prototype of the new visor". But generally, sligs are now regarded as having two eye sockets rather than just a visor. In a similar way that now Abe is generally regarded as having three fingers in all of the canon.
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Ah that's okay. It wouldn't really bother me to be honest.
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Ve had twice ze flavour! :( Awesome the skins are all done now. I'm eager to help with this when it happens. I would have said getting the right mask is important (at least to me) but since you have already filmed two scenes I'd say it's no longer worth the hassle of changing it. |
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