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-   -   Rupture Farms scene - Unreal Engine3 (http://www.oddworldforums.net/showthread.php?t=18667)

STM 05-01-2010 02:10 AM

Oh dear doesn't sound good! Fingers crossed.

Fischkopf 05-11-2010 07:52 AM

Damn all that hard work and now its all ruined :(

Fartuess 05-12-2010 02:33 AM

It's not ruined :). I just haven't time for fixing bugged UDK package :).

(I have longer reply, but forum forgot my loging before, and when i want to post it, then forum said that i'm not logged in :/ )

Lord Stanley 05-12-2010 12:30 PM

It's a good thing that stuff hasn't been lost.

Fartuess 05-13-2010 06:05 AM

package with content is fixed and ready to relase (unfotunately i haven't time for adding more models. There is only one unseen model).

Now i have some minor complications with levels. Tommorow everything should works fine :)

STM 05-13-2010 12:12 PM

Thank goodenss

Fartuess 05-16-2010 03:36 AM

Well actually it's not end of problems (when i fixed package, then maps lost connections with objects and in effect models and materials just doesn't show up), but when i installed older versionof UDK (January build, my old version) and open broken package then there were no problems.

Now i'm going to fix problems on january build and then move to april build. It should work.

______________
Edit:

OK. Everything now looks to work properly on April build. Now i can continue working on this project :)

STM 05-16-2010 05:40 AM

Crisis averted by super computer man

Fartuess 05-16-2010 06:41 AM

Now i'm ready to relase 'Do it Yourself' package :)

Fartuess 05-20-2010 05:44 AM

First step to make it playable - i created working camera system. I'm going to record video and show it in next few days.

Lord Stanley 05-20-2010 09:04 AM

Woohoo for videos! I don't know if I'll get the creation stuff, since I was never good with computers, but I'd like to see videos of fan effort. It should be good, judging by the quality of everything I've seen.

Fartuess 05-25-2010 10:09 AM

http://www.youtube.com/watch?v=jXWlBbRWPxE

Tested on separated level. More soon

STM 05-26-2010 07:36 AM

Awesome, is that samus your using to run? Just wondering

Crashpunk 05-31-2010 02:58 AM

looks like the flood from Halo in a way.

Anyway. Awesome work!

Crescent 05-31-2010 03:44 PM

:

()
i made some fixes with lightning in all thre zones. I think that it's not sensible to show it on screenshots.

@Crescent

It is easy in my opinion. If you haven't found hard to learn basics of programs like photoshop or gimp. Then you shouldn't have problems with Unreal Editor :).

@Q-Ball

Could you send me PM with links to screenshots? Maybe i can give you some feedback or something :)

Thanks a heap ^^

Fartuess 06-06-2010 11:23 AM

camera system inside Rupture farms scene.

http://www.youtube.com/watch?v=9F6BZ2BmvWQ

Grieva 06-06-2010 11:31 AM

Whoa! That's awesome, Great work man!

STM 06-07-2010 08:16 AM

I'm starting to love baby samus, it's so tiny in comparison w/ everything! My only qualm is that the beginning is to dark for my PC but besides that I really do love it!

Fartuess 06-07-2010 12:46 PM

@Scrabtrapman

Well... On different monitors Zone1 looks brighter or darker. On my laptop it is enought bright to see everything clearly, but on desktop it is too dark. I'm gonna fix it later.

And btw... What is samus? I don't know such word. Google translate and my English-Polish dictionary also don't know :)

@Grieva

Long time no see here :). I'm glad you appreciated

THE ALMIGHTY RAISEN 06-07-2010 01:05 PM

wow this looks awsome! nice work man

STM 06-08-2010 07:21 AM

samus is a game character off metroid prime

http://image3.examiner.com/images/bl...mage/Samus.jpg
orrrrr
http://ui12.gamespot.com/1067/samus_2.jpg

Fartuess 06-08-2010 07:37 AM

well... that robot model isn't mine. It's default UDK character. When i create Mudokon model, then i will replace it :). And this robot isn't actually that small. Just different scale. This robot height is 96 unreal units, and my Mudokon model will have something around 200

STM 06-08-2010 07:39 AM

cool

Crashpunk 06-21-2010 02:06 AM

what other character do they have on UDK?

Fartuess 06-21-2010 06:44 AM

It's only UDK character (model is taken from UT3). It's only placeholder before user (i mean user of UDK) create his own model of character :).

Fartuess 06-22-2010 06:50 AM

I'm playing with camera system, trying to get effect like from original AO

http://www.oddworldforums.net/attach...1&d=1277217902

Left one is old, Right one is new.

It's not perfect now. I'm still working on that.

And btw: in content package v0.11 is still old system.

NovaMan 06-23-2010 03:42 AM

:

()
What is samus?

http://img43.imageshack.us/img43/1816/laughingi.png http://img43.imageshack.us/img43/1816/laughingi.png http://img43.imageshack.us/img43/1816/laughingi.png

ODDWORLDisTHEbest! 06-23-2010 02:57 PM

wow these are really cool! but i dont know what all this tris and stuff is lol, but i know oddworld and thats really good!

STM 06-24-2010 01:24 AM

Wow, the one on the right looks freaking awesome! I love looking at this thread so much I'm checking even though I'm supposed to be in bed with the dreaded swine flu!

Fartuess 06-24-2010 02:33 AM

Now i'm trying to rescale all those 3 levels. It's because i realized that single screen part should have 1024x768 unreal units (so one abe step is 64uu. Equal number in Unreal grid system which is based on power of 2) not 1280x1024 (then single step is 80uu. Unfotunately UDK grid size are 1,2,4,8,16,32,64,128,256 etc. ).

Now i'm going to spend some time on fixing proportions, changing size and place of objects etc. A lot of work i must do, but you won't notice changes on screens :P