Oh dear doesn't sound good! Fingers crossed.
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Damn all that hard work and now its all ruined :(
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It's not ruined :). I just haven't time for fixing bugged UDK package :).
(I have longer reply, but forum forgot my loging before, and when i want to post it, then forum said that i'm not logged in :/ ) |
It's a good thing that stuff hasn't been lost.
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package with content is fixed and ready to relase (unfotunately i haven't time for adding more models. There is only one unseen model).
Now i have some minor complications with levels. Tommorow everything should works fine :) |
Thank goodenss
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Well actually it's not end of problems (when i fixed package, then maps lost connections with objects and in effect models and materials just doesn't show up), but when i installed older versionof UDK (January build, my old version) and open broken package then there were no problems.
Now i'm going to fix problems on january build and then move to april build. It should work. ______________ Edit: OK. Everything now looks to work properly on April build. Now i can continue working on this project :) |
Crisis averted by super computer man
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Now i'm ready to relase 'Do it Yourself' package :)
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First step to make it playable - i created working camera system. I'm going to record video and show it in next few days.
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Woohoo for videos! I don't know if I'll get the creation stuff, since I was never good with computers, but I'd like to see videos of fan effort. It should be good, judging by the quality of everything I've seen.
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Awesome, is that samus your using to run? Just wondering
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looks like the flood from Halo in a way.
Anyway. Awesome work! |
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Whoa! That's awesome, Great work man!
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I'm starting to love baby samus, it's so tiny in comparison w/ everything! My only qualm is that the beginning is to dark for my PC but besides that I really do love it!
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@Scrabtrapman
Well... On different monitors Zone1 looks brighter or darker. On my laptop it is enought bright to see everything clearly, but on desktop it is too dark. I'm gonna fix it later. And btw... What is samus? I don't know such word. Google translate and my English-Polish dictionary also don't know :) @Grieva Long time no see here :). I'm glad you appreciated |
wow this looks awsome! nice work man
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samus is a game character off metroid prime
http://image3.examiner.com/images/bl...mage/Samus.jpg orrrrr http://ui12.gamespot.com/1067/samus_2.jpg |
well... that robot model isn't mine. It's default UDK character. When i create Mudokon model, then i will replace it :). And this robot isn't actually that small. Just different scale. This robot height is 96 unreal units, and my Mudokon model will have something around 200
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cool
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what other character do they have on UDK?
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It's only UDK character (model is taken from UT3). It's only placeholder before user (i mean user of UDK) create his own model of character :).
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I'm playing with camera system, trying to get effect like from original AO
http://www.oddworldforums.net/attach...1&d=1277217902 Left one is old, Right one is new. It's not perfect now. I'm still working on that. And btw: in content package v0.11 is still old system. |
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wow these are really cool! but i dont know what all this tris and stuff is lol, but i know oddworld and thats really good!
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Wow, the one on the right looks freaking awesome! I love looking at this thread so much I'm checking even though I'm supposed to be in bed with the dreaded swine flu!
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Now i'm trying to rescale all those 3 levels. It's because i realized that single screen part should have 1024x768 unreal units (so one abe step is 64uu. Equal number in Unreal grid system which is based on power of 2) not 1280x1024 (then single step is 80uu. Unfotunately UDK grid size are 1,2,4,8,16,32,64,128,256 etc. ).
Now i'm going to spend some time on fixing proportions, changing size and place of objects etc. A lot of work i must do, but you won't notice changes on screens :P |