I just downloaded the .bmp pack and what the hell theres a slig sucking itself off O_o
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name the picture where you saw it...
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SLGBEAT.BAN7 - 11
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Yeah, it’s having a beat. Have you never seen them do that in the game?
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Hey Im Trying To Rip Backgrounds Off Abe's Exoddus....So Far So Good!
PS:Why Is This Place So Empty Now(Now ones talking) :( |
I tried that too.
It gets the files allright. (Or so it seems at least) But It can't convert the .cam-files into bmp. You get pictures like this: And yeah, it is quiet, everybody is waiting for paul to come up with something new for them to play with :) |
I never noticed this project, but I have to say, I am very impressed. Quite a while I have been waiting to collect Oddworld sprites, and now here are some perfect sprites.
Paul, your work is fantastic. Keep it up, and good luck with it all. I'd love to contribute, but I'm only experienced in programming computers and certain hospital equipment, not games. The types of files you are using I am not familiar with, so I cannot help there. Dearest apologies. |
no probs, btw MeechMuncher did you notice that the cam files are 640x240, if you double the height you get 640x480, the games resoultion, so I guess you're right that *everything" is doubled in height ;)
I think this is because of the psx's frame buffer, it would have been 640x240 for buffers 1 & 2, but would have looked like 320x240 (so you could make the width smaller but it would reduce the quality even more) also if you press tab with the cheat on it seems to change the streching method if you look closely |
Maybee Its Because Its The File Size The Cam Converter Puts In In.Eg: Abe's Oddysee:450 KB, Abe's Exoddus: 850 KB, And Im Image Editing To Get Them From Abe's Exoddus,
Downing the size of a screenshot on abe's exoddus from 640x480 to 640x240. |
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in Exodus its more than the image resoultion thats diffrent, its the way the pixels are laid out and the format they're in and the basic encrpytion thats applied to them
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Hows it going paul? There hasen't been an update from you in a while?
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Yeah busy with work an such
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superman
Lol, these are cool, i made one, i call it superabe :D
look on attachment |
These are awesome, Paul. Custom title-awesome.
I wonder if all the mudokon sprite are there in blue, and the hue is altered in-game for the green mudokons? If so, perhaps the blue guards in Monsaic Lines are in Error? I'd understand the choice for their being blue, however: so that they stand out on the screen (important for such deadly adversaries), but still... |
Its likely just a diffrent pallete, sinces there an abe1pal.ban or somthing maybe thats the more "green" one
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They use indexed colour, right? It wouldn't take much to have a second pallet as an alternative source.
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Flash MX I'd guess
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I don't know what extension are the gamespeak and background sounds file! Anyone can help me?
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I was screwing about with Paul's Level Builder and mucked around with some of the files in the RuptureFarms .lvl file and the Scrabania .lvl file. Thank you Paul for helping me make Oddworld more screwed up in terms of sound than ever! |
LOLOOLLOLOLOL
LMAOWROFLOL! Could you have messed and mixed the sounds up anymore than that?
As I can see in this video the sounds when replaced still have the same tune built in to the game but swaped... Like the game reads each sound to play at a certain pitch and speed.. For example: The same sound could be used several times in the game but just at a diffrent speed/pitch so its sounds completely diffrent. like the sound for the directory normaly plays a slow motion sound, Therefore making the "wait" said in slow motion. This may help Paul solve some stuff with the audio point of the game. |
Indeed I did lol. Go swapping around files!
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exactly what did you do to what files in the .lvl-package?
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It said in the video. I swapped them round by changing the names of them both!
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OMG Look What Ive Been Finding
Hey, guys, been doin alotta work, just came back from queensland, i manged to get these at your exitment....
And the abe's exoddus demo lvl files can have its cam files converted! LOL! Theres some from abe's exoddus! |
That can't be a .cam-file. They are backgrounds, so what is the sprites doing there?
And if you put them there for show, then what is the debug-info doing there? |
I've never seen that [Teleport] debug info before. How did you get it there?
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Looks fake but I may be wrong, there is Teleport = %d which would mean Teleport = [some number]
edit: Conculsion: edited screen shot |