They are great so far, it seems too good for pre alpha! Usually pre alpha has no colour or textures
|
That's pre-alpha-channel.
|
:
:
:
|
:
|
:
|
Half-and-half. The world is still a grid, and a lot of Abe's moves are of fixed length: a running jump clears three units, a standing hop clears two. But Abe does not snap to the grid (well, he does when he interacts with objects), and you can stop running or walking after any distance. In addition, Abe runs at a constant speed, but his walking speed is analogue.
|
:
|
A bit dissapointing, but could be much worse
|
Explain analogue? Is it the harder you push the stick the faster he goes? (giggity) so sneaking would be a very slight push?
|
I thought Wil meant that you accelerate slightly if you keep walking, wheras running sends Abe straight into a sprint.
|
I imagine that it means he has a top speed, which he snaps to when running so that players can actually outrun the animals.
|
:
|
:
|
One thing I noticed from the video was that he jumped up to higher platforms further back than I am used to. In the original Abe literally stood directly beneath the ledge and jumped straight up. Not so in the clip we saw.
I find it disorientating. I expect I'll get used to it, but right now it's jarring. |
:
|
:
|
The x key moves his right leg, the z key moves his left leg. PC gamers will have total control over Abe's movement speed and the number of hop-skip-jumps he attempts while fleeing through the Free-Fire Zone.
|
QWOPworld: Abe's Oddysee
|
nothing like mashing the buttons like a motherfucker when you see a scrab.
|
:
|
You have to stop running two steps early and enter as you skid by.
I was so happy when I finally worked that out. |
I used to go aaaaaaarghhggh! And try and turn the remote to try and make him run faster haha
|
It's memories of heart-thumping stuff like that which makes me curious how the areas are going to look and sound, escecially chase-type scenarios.
Actually, with the constant scrolling, it might make the Scrabs slowly gaining up on you even more terrifying... which quite frankly could be even more immersive. I kind of like the approach Abe takes to grabbing ledges now. Looks less like he's holding on by his fingertips, the more I make the comparison, and considering most of the speedy ledge grabbing will be done through run jumping... well, the "freedom from the grid" is a fun approach, makes movement more real. And a thought hit me... I wonder how the soul rings / spirit rings are going to look... that shall indeed be an explosive and incredible thing to watch. Shrykull in 3D is finally happening. :O :
Then again I'm getting at least 2-3 years ahead of current development, so perhaps I should get back on the topic of New 'n' Tasty. ^^; |
The thing with X-tra Bone is, it doesnt relate to it being new, so it doesnt have meaning, unless extra stuff is added. New n Tasty suits its title because it is a new game.
|
:
Abe's Exoddus: New 'n' Thirsty :p |
sounds good, or OR get this... Abe's exoddus: Just add Tears (just a quick one that came into my mind, doesn't relate much to NEW but it relates to Just Add Water and the secret ingredient in brew! :D
|
Brew 'n' Tasty.
|
i'm liking it! what about something along the lines of 'new formula' referring to it being new, formula referring it to it being built from scratch?
|
Poor people at JAW. They barely revealed pre-alpha footage of one game before we completely lose interest and start focusing on the not even confirmed sequel.
|
Brew 'n' Yeasty
|
See, I thought of that. Then I wondered whether yeast exist on Oddworld. I take it no one asked Lorne?
Why am I the only one who ever thinks of these things? |
Because you're a huge dork.
|
Yes, but how does that distinguish me from the rest of you?
|
No, you're the brainy kind of dork.
|
As opposed to the other meaning of "dork," which is penis.
|
Yeah okay, brainiac.
|
:
|
Fork and Feasty
|
Most and Leasty
|
*snaps fingers*
I've got it! As Phleg would say, it's New an' Improved! "Don't think... Drink!" But yes, back on NnT... erm... darn, anything else I can mention feels way too ahead in the game... though, shutting down the factory has the potential to look incredibly awesome with the new camera approach. And with a clear indication of the plant's workings in the background now, it could transition right into them, then right back to Abe but with everything deathly still, the thought just gets me grinning. That and I'm greatly looking forward to seeing Elum again. Abe's trusty steed shall look magnificent indeed. |