Yes but, aren't they grey at the bottom and green at the top?
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I'm pretty sure the whole industrial levers being there kind of fits into the same category as the boardroom having a trapdoor right above it.
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They are orange with a green ball on the top in the PSX version.
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The levers are orange with green handles.
Edit: Speedy shit. |
Just keep the original levers in the temples, you can go all MO levers in RuptureFarms (red to green when activated) as it suits industry more
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In the PC version, the levers were brown.
A change happened with the trap doors, the caution tape on them in the PSX version was orange and black and in the PC version it was purple and black. |
Weird. The PSX colours make more sense, the orange stands out, as do the stripes on the trapdoor
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I think the land mines were also different in the psx version to the pc version. They had an orange glow to them on psx and on pc they looked like a still image..until stepped on.
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I noticed that. Was a strange change to make between versions, really.
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No, in the PC version they were grey with a red light, and on the PSX they were black with a red light.
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They also flashed more obviously
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Really? I didn't notice that.
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There were more animation details in psx version than pc version.
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Yeah, I've noticed that. Some of the changes made to the PC version on sprites were just damn weird and a tad pointless
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PSX looks better.
I just wish we could use the builds shown off in screenshots with the high-res sprites and cams, then the PC version might be worth a damn |
What about screenshots of the same screen? I think that would be more informative. Anyway, it is weird how they changed the sprites, maybe its because those PC sprites would run better on PC's at the time.
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I always preferred the PS1 sprites for mines, but then I'm biased, I only got a PC copy in 2011, courtesy of the beautiful Oddhunter. However, it's redundant now is it not? What with a complete remake of the game in 2.5 D.
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(...and I didn't want to rip my cd again) |
Psx felt more darker than pc, probably because you have the use of a wider screen. There's nothing I prefer more than dimming the lights, firing up my ps3 and playing the classic Oddysee on a wide screen TV with surround sound. It gives a pure, dark eerie atmosphere :)
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Just remember the guys, the PC version was not as good as it could have been, as it was simply running on an emulator at a higher resolution.
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It was a source code port, not an emulator.
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It was still a good port though considering it was rare back then for PSX games to be on the PC. Of course the original will always be better - It had better sound atmosphere for one.
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Yeah, I love the secret area chime from the PSX, whereas on the PC it makes me want to rip my ears off.
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Yeah, they randomly decided to use MIDI for some of the sounds - but not all of them. Very very odd design choices...
Anyway, we've kinda derailed this. Lets just say, use the PSX version as your reference guide, not the PC version (especially in the controls department, but lets not go there) |
Speaking of controls. What will they be like? The same? There shouldn't be any need to change them.
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We'll likely have two controller options. One that fits with the standardized controls that have evolved since AO was first released (for example, jump on PlayStation X), one that will feel comfortable to players familiar with the old setup (with jump back on Triangle).
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Will you be keeping the keypad arrows or use the analog sticks? I would prefer the old way.
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It would be good to be able to use either. Especially as the D pad on the Xbox is so unpredictable. You press up and go down!
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Never did like the Xbox, these guys mastered the game by selecting the perfect platform. Although sometimes you can over step left or right when you release the arrow button
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