That sounds funny, I want to see it.
Also I can't wait until years in the future when Lorne finally decides to visit this forum. There will just be tonnes of threads about how terrible MO is. |
No, there'll be tonnes of threads about how terrible Munch HD is.
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As though Lorne isn't aware of how people feel about Munch's Oddysee.
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Can we tell him again?
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Munch isn't a bad game.
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Well, sure, when you put it that way.
Lots of games are better than the E.T. Atari game. That's not even a fair comparison, SpAm_CAN. Why would you even make it? |
I'm pretty sure the E.T. game you mean wasn't released on the Nintendo Entertainment System...
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I actually like E.T on the Atari 2600. At least it isn't Hydrophobia.
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I thought it was alright, not good, not bad.
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I actually quite enjoyed MO, sure the game mechanics were a little... lacking... but I loved the advance in the story and the lore of Oddworld. That's pretty much why I find each new game another treasure, no matter how fucked the gameplay is.
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I admit, Munch's Oddessy didn't really tickle my fancy. I liked many aspects of it, such as the Vykkers-especially when I played Exoddus again and saw the barred entrance to Vykkers Lab in FleeCo station- Interns and the Big Bro Sligs. A lot of it fell flat and I really didn't like the parts with the paramites, who sounded like pigs, and the Scrabs who ran about in packs.
All the same, I'll buy the HD version. |
The Vykkers were stupid. It wasn't just the gameplay that was lacking, the whole game was cartoony and childish.
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And you hate childish cartoons
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Okay, that's enough. This is a thread for discussion of ideas for Abe HD. No more offtopicness.
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Sorry, Nate, I just had to clear that up. |
I'll leave it to Nate to clear up what happens when you ignore instructions like that.
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I apologized, I just wanted to clear that up.
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Erm so back to Abe HD, is the picture posted on Facebook a prototype? Because there are still lots of elements missing
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It's not done yet, if that's what you're asking.
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Well, maybe if you spent less time on Minecraft mollycoddling chickens...
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Do you think they got back to work yet?
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Let's not get our hopes up.
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I have another wish:
Though the game clearly won't fit my ideal (as sort-of-explained here and here), (which I guess is for the best when you consider how conservative the vast majority of suggestions are, to the extent that there are actual complaints that the single released screenshot does not have identical decoration to a screenshot for the original game, (which is insane to me,)) but I think it would be pretty cool if possession was an ability Abe discovered after escaping RuptureFarms. It's quite strange that he begins with magical spiritual powers - it sort of undermines one of the key themes of spiritual reawakening from the vacuous industrial world and the reconnection to nature and noble nativeness etc. Also I don't think he should have the ability to rescue other slaves until he returns. anyway despite my previous two posts i linked above hoping for a proper reimagining that one screenshot does look pretty good |
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Goddammit, some of you guys can be so fucking pessimistic.
EDIT: This post was directed at the negativity towards Michael Bross' input, not sure if it belongs here anymore... |
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the main two reasons to have possession right from the off, as far as I can see are a) gotta keep it just like the original, or b) lack of creativity in creating fun compelling escape gameplay without it edit: not arguing that JAW should do this - hope i've established that the community reaction has clearly decreed that conservatism is righteous - this is just wishful thinking from a very personal perspective |
I think it'd be easier to add a small section, even just a line of dialogue about how Abe always knew he had powers or some shit and when he saw the New N Tasty sign it was time to use them, rather than change one of the most fundamental aspects of gameplay in Abe's Oddysee to only appear in the last quarter of the game. Abe should only be aware he can save Mudokons, and not that he can posses Sligs until Monsaic Lines, when the game outright explains he's a beast.
I like the idea of a bit more stealth gameplay in the escape, using alternative methods to get past Sligs and such. |
But chanting is only introduced to the player in the Monsaic Lines. You're not supposed to get the Good ending on your first playthrough.
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Possession and GameSpeak are the defining features of Abe gameplay. They need to be there from the start, or a whole bunch of people will go "Yeah, this game's alright but I can't really do anything." Or if they're familiar with the original, "Yeah, it looks pretty but they removed some major gameplay features."
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Okay, the Native Muds drugged Abe, kidnapped him, cut his stitches and force-fed him Spooce before dropping him back into RuptureFarms to come round and shut it down.
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Yes, but it doesn't explain possession. It just says how you have to say Hi to them and lead them to portals, that's purely gameplay, too. Otherwise it'd be weird having the Glukkons tell Abe how to save the Muds. Maybe they should go, they didn't make much sense.
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To continue this cos it's an interesting debate:
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I would, incidentally, keep gamespeak from the beginning so perhaps opening portals could be kept even though possessing sligs is not. A better solution would be designing puzzles that require gamespeak - getting mudokons to follow to places to open doors or charge a slig or turn off machinery or distract a guard/cctv or whatever - but they're not actually saved till Abe returns and can open portals. :
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I suggested that Blue Mudokons have a more potent chant than green ones. That would explain why you need several green muds to open doors in Munch, and why green muds don't chant in AO/AE (except for the ones that give out spirit rings). So yeah, accept that as canon and the whole thing makes more sense. Or don't, doesn't bother me. |
Oh, can we not just keep chanting from the beginning? You're creating a problem that shouldn't exist.
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