I think that seeing the muds line up to the slaughter could work if all you see is them lining up, terrified with sligs standing guard. Though perhaps that should just be an extra ending, for those who saved the very minimum or something. I dunno, but I can see the cut scene in my head, its just whether it'll bump the age rating too high.
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Yeah, AO was dark, but it was also comical, much like Shakespearean tragedies, there has to be comedy throughout because it makes the fall from grace that much more poignant, if you want it dark the entire way through, with an OTT ending, you'll just kill it.
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There were some real dark intentions in the Art Book, i recall seeing a storyboard for the ending of the game and Molluck interrogates Abe, intimidating him by blowing his cigar smoke in his face, how come that got cut?
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It might not have fit in the budget, or they might have been running low on time? Can't say for certain and I don't know if it was ever spoken about in an interview.
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They could have just decided they'd prefer Molluck to keep his distance and remain more pompous in his posture. Not every idea is left out with regret.
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Hell, wouldn't Abe's Oddysee be called Soulstorm if you guys had gone with every notion you had?
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Molluck does blow cigar smoke in Abe's face, though. When he yells "Do it!"
I thought that Abe forms a spiritual link with his ancestors when he possesses a fart. It's kind of like turning into the Shrykull, in that he drinks the brew and then releases his ancestors from within. |
Your name DesertBuzzard reminds me, are they going to make an appearance in AbeHD? (Also in the book)
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Considering we have an abundance of known rodents in Oddworld now, I think it'd be cool if they were placed around and about. Have them scatter if another creature approaches them much like the birds in the Monsaic Lines. Not completely necessary obviously, but it'd still be a pretty need addition.
I don't really have any more input on the ending bit with the Boardroom and all. |
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I'll design you a new one.
Put me on JAW's payroll. |
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If you're going to have meep in AOHD, please for the love of God make them more alien. Make them more like haggis. =D
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Who mentioned meeps? Meeps.. I can't believi OWI would come up with something that... Scientifically impossible. They've always cared dearly about their creature designs. Then they came up with the meep.
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I thought Meeps were fucking stupid, and the herding challenge was one of the most blatant and shameless cases of length-padding in video game history. I'd rather we keep them confined to MO and not ruin AO/AE with their inclusion.
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I'd rather take some little bolamites hanging in dark areas. (like the birds or the glowing eyes in Paramonian temple)
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Beyond the pigeons and the bees, I don't really think additional wildlife is necessary. I liked the lonely, solitary feel of the environments. I think making them busy with little critters would ruin that.
It might work well in the free-fire zone if it wasn't too blatant. Having undefined shadows scurrying between the tall grass, etc. |
Please... no bats. WORST ENEMY EVER. They bloody cheat, moving off their set path to get you. At least they are only in the nature areas... Hell, I can even stomach the bees, at least they serve a gameplay purpose by distracting Elum
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Even if it's just for one puzzle, I think the Elum Ray should be brought back. I'd love to see it in action. :D
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Wasn't that simply replaced by the honey though?
I'm sure it would probably be the same to, run away and find something to get Elum away. |
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I'm glad my ideas are getting so much praise.
Oddworld has always felt a certain way to me, and I feel like nothing should be added to the HD version out of necessity. |
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They were easy as hell, just roll off the edges.
Though I must admit I did have a lot of trouble with one of them when recording my LP otherwise I find them a breeze, I must be honest, I only know about rolling off the edge because of one of the demo's. |
Yes, thats the same tactic I use. But sometimes when I climb back up onto the ledge, or when I'm in mid air rolling to the next, I'll get hit by a boulder, even though its miles away from me. I'd say it must be mine thats glitched, but I have it on PSX, PC, and PSP, and it does it on all of them. I panic as well.
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I've always found the collision area of the swinging boulders greatly inconsistent. Rolling and hanging often sees me getting hit.
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It must've just been a mistake in the model or level designs.
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To be honest they look more like animations than actual objects. I could be right about them being animations, I haven't looked at them in the level editor before, I just know they are called a "Z Ball"
I would have had no clue they were dangerous if it wasn't for the demo. I dread to think how much trouble I would have had if it wasn't for that demo :p |
They are physical animations that you can come into contact with, I don't know what the word is.
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