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-   -   AEHD Suggestion Thread (http://www.oddworldforums.net/showthread.php?t=22125)

Crashpunk 02-29-2016 05:38 AM

I was perfectly happy with the yellow Abe face at the bottom. The rhymes were unnecessary and stupid.

FrustratedAssassin 02-29-2016 05:39 AM

I liked the rhymes.

Alf Shall Rise 02-29-2016 06:15 AM

I also disliked so many rhymes, I rolled my eyes at them so many times.

FrustratedAssassin 02-29-2016 06:53 AM

Abe even uses rhymes in the cutscenes,
I also like them in the loading screens.










#rhymed



AvengingGibbons 02-29-2016 09:52 AM

The rhymes in the loading screens sounded like a child had written them. The rhymes in the cutscenes from Oddysee had a different feel. Maybe because Abe spoke them... but something was better and more fitting about them.

For me, after expieriencing New 'n' Tasty, it's now clear that a large part of what made the original game so appealing was that it was a grid based game. I would like that back for Abe's Exoddus. Leave them as close to the originals as possible. If you want to do something different, make a new bloody game.

Nepsotic 02-29-2016 09:54 AM

The loading screen rhymes were terrible.

Shrykull43 02-29-2016 11:10 AM

The original AO rhymes were awesome and added so much to the feel. The new and tasty rhymes made me wanna fall of a cliff and smash my head....

EVP_Glukkon 02-29-2016 11:25 AM

Well as Lorne gets older, it's natural that his feelings and perspectives will change and the original vision may not be exactly the same anymore or gone in to a new direction.

I can't blame a creator for feeling this way considering he had to return to his original content back from the 90's I would want to freshen it up a bit too, however I agree that the direction he went in was not perfect by any means from the vibe of the game to the humour involved.


Only 1,326 work related accidents this month. Keep up the good work!

Fischkopf 02-29-2016 06:24 PM

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The rhymes in the loading screens sounded like a child had written them. The rhymes in the cutscenes from Oddysee had a different feel. Maybe because Abe spoke them... but something was better and more fitting about them.

For me, after expieriencing New 'n' Tasty, it's now clear that a large part of what made the original game so appealing was that it was a grid based game. I would like that back for Abe's Exoddus. Leave them as close to the originals as possible. If you want to do something different, make a new bloody game.

That's another big issue I have with New N Tasty:

The original had a well balanced silliness/seriousness ratio while New N Tasty often times is just unnecessarily goofy. Even worse, it should have been obvious to them that when a joke repeats it usually stops being funny. But that's not my main point. It's the appropriate amount of humor without ruining the original game's vision and atmosphere.

The chattering of the muds for instance would have been way more effective if it wasn't as overdone as it was in the NnT. It would have been way more funny if it only happened in a certain spot, as a kind of easter egg. Just that tiny bit of humor, to ease the atmosphere a little but not to ridicule and shit all over it.

Same with the silly Slig chatter such as the "mommy" screaming or commenting on how they should stop eating Scrab cakes (again, it would have been more effective as a one-time joke) Sometimes less is in fact more. In the original game the Sligs were so much more intimidating, exactly BECAUSE they really didn't talk much at all. They had a much more mysterious presence, since pretty much all they were doing was making weird ass noises and shouting "WAIT!!" at you before shooting you in the face. You really had respect for them, especially if you were new to the game. In comparison you can't really take the Sligs in New N Tasty very seriously.

Yes, we had "mommy" shouting Sligs already in Abe's Exoddus but those were pantsless, so there it merely served as a vehicle to demonstrate the vulnerability of the otherwise tough-guy Sligs without their mechanical pants and their guns. It being funny was a side effect in that case.

The original game added the silliness factor (in appropriate amounts) out of the necessity to counteract the overall very serious and dark tone of the game, not to be funny as an end in itself. It would have been a very dark and probably depressing game otherwise, and Lorne realized that back then (only to forget it later, I guess).

Vlam 02-29-2016 06:32 PM

Fischkopf, I agree with you. The thing is: in Lanning's mind, NnT is the real AO. You must deal with it. AO was an happy mistake.

FrustratedAssassin 02-29-2016 11:13 PM

Ooooo Vlam is telepathic now too.

Phylum 02-29-2016 11:46 PM

The term is "happy little accident".

The smooth transitions were cool but are a hard limit on loading times. I'd like to see something like that though, even if it kept scrolling off, faded to black until it loaded (possibly with a yellow mud head) then faded back in to finish the scroll to the next section. It wouldn't be as clean but you'd get the sense of motion from the cut example without as much of a loading time issue.

FrustratedAssassin 03-01-2016 12:40 AM

Fun fact if the whole game was one long area with transitions there wouldn't be any loading screens because everything would already be there.

And after typing that I realize that would've actually worked if they streamed the levels instead of using loading screens. Why don't all games use streaming?

Manco 03-01-2016 12:42 AM

From my VERY LIMITED VERY BASIC knowledge of Unity, it doesn't do level streaming out of the box. You'd have to write your own system for it from scratch.

Phylum 03-01-2016 01:22 AM

With a 2d sidescroller the streaming doesn't have to be too crazy - not like a big open world game. The fixed transitions like in the clip cut from NNT make it a lot simpler too, by introducing a hard barrier for the player and giving you a fixed amount of time to load. You can maybe get away with unloading parts of the level as you go - more so in AE which introduced slam doors that can permanently stop you backtracking - and then as long as the transition is loaded you have that time to just load the first bit of the next section, and ensure that nobody can get ahead of the rest of the level loading. Again to be AE specific, if I was working with a system like that for the game I'd probably make good use of the wheels that take a certain amount of time to turn in order to gate progress to loading. Maybe some wheels even take a bit longer than the others ;)

I can't speak for performance coding that above Unity's systems though. The fixed transition-tunnels and side on camera perspective make it a simpler problem either way.

Also I'm no expert or anything. I have been thinking about streaming level formats a lot lately though.

Vlam 03-01-2016 02:19 AM

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Ooooo Vlam is telepathic now too.

Not really. Holy Sock said it two years ago. He was convincing.

Holy Sock 03-01-2016 03:02 AM

I think my point was that AE was a good indicator of what sort of series Lorne wanted Oddworld to be. A series that tackles some dark themes but injects humour so as not to be too preachy. AO had humour in it but it was pretty bare bones on the narrative front. Characterisation was minimal and a lot of AE's humour was character driven - it had about the same amount of slapstick/fart humour as AO. It seemed like some fans were taking the serious elements of the original too seriously and almost ignoring or putting up with its humourous elements rather than embracing it.

Obviously there's a balance and I thought AE struck a pretty good one. Stranger's Wrath did, too. MO wasn't particularly well developed on either front, however.

Although maybe I said some other things. I don't quite remember. Anyway, I said earlier in the thread about NnT:

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Honestly, I think people overblow how goofy NnT is though. Humourous idle chatter and ragdolls are about it.

The glossy and bright look of the game, the lack of tension, the lack of punch to character deaths contribute to a change in atmosphere. But as far as goofy humour there isn't really all that much added. You could tone it down in game - repetition of idle chatter is grating. But it's not like we saw the second coming of MO.


Scrabaniac 03-01-2016 03:27 AM

For AEHD, I would much rather see some Vykkers Labs advertisements as a loading screen than a little rhyme. Theres plenty of ads too

Nepsotic 03-01-2016 03:30 AM

Or instead of breaking immersion, how about just a black screen with a Mudokon face in the corner like in AO.

FrustratedAssassin 03-01-2016 03:31 AM

Oh yeah, in-universe ads, like the Fallout loading screens. That would actually be really cool.

Nate 03-01-2016 03:53 AM

I'd prefer not to have loading screens.

AvengingGibbons 03-01-2016 05:26 AM

There needn't be loading screens, if they build an engine that allows for it.

Varrok 03-01-2016 05:31 AM

That requires a much higher budget

AvengingGibbons 03-01-2016 05:47 AM

Yellow face on screen then with some wavy transition effect, with ambient sounds playing all the while.

Crashpunk 03-01-2016 05:59 AM

Yes. I'm all about those wavy transitions.

Phylum 03-01-2016 12:47 PM

Those transitions in the original are loading screens. Ever notice how sometimes there's a pause before it starts of variable length?

Nepsotic 03-01-2016 12:58 PM

They worked much better, too.

Xavier 03-04-2016 03:22 AM

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I'd prefer not to have loading screens.

This guy has the right idea...

Samtastic 03-04-2016 11:41 PM

Oddworld are going to spill the brewery very soon!

SligValet 03-05-2016 01:22 AM

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Oddworld are going to spill the brewery very soon!

What makes you think they have anything ready to announce yet?

Varrok 03-05-2016 01:25 AM

Because they're tied in the basement, and Samlaptop95 is pointing a gun on them.

It's just a matter of time untill they confess.

Samtastic 03-05-2016 01:39 AM

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What makes you think they have anything ready to announce yet?

They announced on Twitter that they'll be announcing what's next for Oddwolrd and Abe soon.

FrustratedAssassin 03-05-2016 02:18 AM

Also he's like the fastest Oddworld speedrunner so just trust him.

Crashpunk 03-05-2016 02:24 AM

Sam, we already know Abe's Exoddus HD is coming. Although it could mean they might be showing something off very soon.



Shade667 03-05-2016 02:56 AM

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Also he's like the fastest Oddworld speedrunner so just trust him.

Hes pretty fast.

Paul 03-05-2016 03:23 AM

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There needn't be loading screens, if they build an engine that allows for it.

In the PC version the loading times on my machine where almost zero. It would show those rhymes and I'd get about 3 words in and then its gone :s.

Edit: Probably another good reason to get rid of the rhymes otherwise loading screens need an artificial delay so they can be read.

FrustratedAssassin 03-05-2016 04:04 AM

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Sam, we already know Abe's Exoddus HD is coming. Although it could mean they might be showing something off very soon.

[OWI embedded tweet/]




Someone replied to their tweet with this. Looks like some kind of modified Exoddus cover art with ice around the bottle. It's so happening.

Crashpunk 03-05-2016 05:52 AM

They already released that same image in full on the 6th of December.




Alf Shall Rise 03-05-2016 06:23 AM

I'd be kinda surprised if they showed off AEHD footage soon. Didn't Lorne recently say in an interview that it'll be a while before anything happens with it?

Crashpunk 03-05-2016 07:09 AM

They might have some pre-alpha. Or perhaps artwork/logo to build the hype.