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Great trailer! New elements look nice and the redesigned RF, albeit different, looks undeniably Oddworldian. Good news to hear Raymond Swanland is back :D
The series always had an unusual stance with regards to technology. Bonewerkz and FeeCo. had Victorian stylings, set against futuristic teleporters and robots (shrink, greeter) for example. Even then though, the futuristic elements fitted aesthetically with the older style, almost like experimental and dangerous prototypes built from salvaged pipes and other materials. To me, Oddworld never really felt sci-fi. If anything, technological aspects seemed more like the insane machinations of mad scientists than the products of giant corporations- precarious and unnerving. The teleporters felt like they were as likely to malfunction and kill you, as actually work. The new RF looks like it's moved out of the prototype stage, and uses more completed 'off the shelf' products and equipment. I suppose this makes more sense in-lore given the consumer culture. It still looks old, gritty and grimy, but has an extra veneer of functionality. Perhaps not as dark and deadly to me, but very oppressive and corporate. Not complaining at all, just commenting on what I feel the differences are :) I do personally prefer the darker visuals of the original, but New n Tasty is looking fantastic either way, and very atmospheric. |
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AO is a different story though, considering it's not only the first installment of the series ever, but has already rooted itself in deep, tone and all. The game is being uprooted and moved to a different location. That location may have been where Lorne originally wanted it to go, but it established itself so well where it already was it might actually hurt the game in the process. Yes, I said hurt. Fans have already been established, the stories already been kicked off, retcons are annoying. Some times you have to ignore the original vision if the product still came out beautiful. From what I've seen of the marketing for the game (which is all obviously intentional and we can all agree doesn't work very well), and massive revamps like Rupture Farms' design, I can safely say if this was the AO that had come out all those years ago I wouldn't have fallen in love with it the way that I did. All that's left to do now is wait til the game's released and actually play it, and hope that none of these things that are bothering me right now actually have any impact on the game. It's a remake of AO, it should feel and flow like AO. Otherwise, it may as well have just been a different game. :
I specifically stated, Rupture Farms is the very first thing introduced in the game. It sets the tone immediately. You know exactly what this game to feel like. The story is up front and in your face and it's introduced in a way that gets across the misery and how heavy the story is meant to be. Visually, everything looks industrialized to the point where you know it's a problem. The building itself didn't look like it was very well taken care of, and if it was, it was an old building. Revamping something as seemingly 'minor' as Rupture Farms to be smooth, sleek, clean and so openly colourful right off the bat gives off a completely different vibe, even if you were to lay the exact same audio over top. Rupture Farms' design is much more important to the overall picture than you seem to give it credit, and I know JAW and OWI and whoever the fuck else worked on it know this as well, as it was obviously a deliberate choice. |
Except it's not AO. It's a retelling of an existing story. Think about the story of Jason, son of Aeson. An epic that has been told a hundred times and although the story changes every time, you still know it's basically about 'Jason and the Argonauts'.
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I know it's not fucking AO, but it was an announced as an HD remake of it, elaborated there were going to be changes in the mechanics and a few tweaks here and there, but would overall still be AO. Same environments same story in the same universe and everything.
/insert more complaining about RF and how much I don't like how it can change the tone of the entire fucking game |
Well, I dunno. Surely a relatively pristine corporate structure surrounded by the misery of industrial production and smog sets a pretty strong tone for the game. The ego of glukkons and the destructive means they use to satiate it.
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I didn't say it didn't set a pretty strong tone, but it's a completely different tone than it used to be.
I can't judge until I actually play it, but unless they do things JUST RIGHT, this is just going to feel like another over the top sci fi action/adventure story. |
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Yes, the remake is different. There wouldn't be any point in it existing if it wasn't. I've yet to see any compelling argument that it's going to be definitively worse. |
Compared to the rest of the games, I honestly think AO was a fluke. Is that a good enough reason to say it's likely to be worse?
It doesn't even matter. It will feel worse anyway. Because it's not AO. Because it won't be as special as AO. After this thread I honestly have no desire to ever open OD again. I dread to think about the state of this place once the game is actually released. |
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Definitely. Really, I'm just complaining because I think the first game did what it was supposed to do so masterfully, that any "unnecessary" changes that stand out so much make me all kinds of upset because no why would you do that I'm also all bothered because they might change the flow of the crouching animation even though it is THE EMBODIMENT OF PERFECTION. Also, eh, I'm not necessarily saying it's going to be objectively worse, but it seems like it will be objectively boring. Like, "I've seen this before, and not just when I played the original" kind of boring. Sure, it's going to look all nice and shiny and pretty but... it's not going to have the same kind of impact on people that AO would based on presentation alone. :
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I really don't think you can say that confidently. I don't think you could really judge the diminished impressions of an Oddworld virgin exposed to New 'n' Tasty in relation to your own when you first played Abe's Oddysee.
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I can. I just did.
Now I'll have two times the AO (kind of) to shove in peoples' faces, and force them to compare the two. bueheheh Marketing wise no one I've shown NNT to is even remotely interested much less have any understanding of what to expect from the game. Meanwhile, showing them the marketing from AO pulls people in immediately, and they have a general idea of what to expect. These are all people with different tastes, and opinions in general. AO came out over a decade ago and still does a better job pulling people in than NNT currently does. This worries me. |
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And that's the problem with making a game to please nostalgiphiles - they'll always like the old version more than anything you make. So why not go nuts and change everything? If a game can't trade solely on its lineage, it needs to stand on its own feet; to a degree at least. As for newcomers, I think it's probably fair to say that kids don't find the same things cool as they did in the '90s. The story is fundamentally identical, so doesn't "impact" just come down to delivering it in a style that the modern youth can appreciate? I like the gloomy '90s Oddworld, too. But kids these days, that's anyone's guess. |
Oddworld isn't a kids game, and never was. They're marketing it in a way that doesn't pull new people in because it's so vague. It's all catering to pre established fans.
And really, why not just make a new damn game instead of remaking one that previously exists WHILE changing the content? And then only market it in a way that people who were already fans will have any idea what's going on? You can get past the nostalgiaphile backlash if you gain a new fan following along with it. They're hardly accomplishing this. Remakes should focus on fixing what was wrong with the original game, and revamping it to better encapsulate what the original did. Updating the graphics. Smoother gameplay. Populating the world in a way that the original implied it was, but was unable to show because of limitations. That's progress, while still preserving what was. NNT seemed to be doing primarily this, up until the marketing started up. And now, they've done something that can change the initial impression of the story and world it's set in. |
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But if it's gameplay that's not really a fair contest. Seeing the full game, in some form, is going to be far more engaging than your modern slick trailer. I don't think sitting down someone to play 10 mins of NNT is going to result in a much more bored and less interested response than the original. In fact it may even be better. |
You'd be surprised? They draw people in pretty well despite their age and quality :/
Better, I doubt it. First impressions are everything. A lot of people are still into the dark broodingness that AO started off with. The first thing anyone's going to see playing NNT, actually starting the game, will be RF. The gameplay looks smooth so far, and I'm hoping it comes out very nicely polished because if anything, I can still admire the gameplay even though it'll be drastically different. So many people only play for story, though. And people want a large variety of things they can enjoy. If you throw new RF in peoples' faces, they won't have the same impression if you had thrown the original in their face. So far, I've shown a few people the new one first, then followed it up with the second. All of them said while the newer one looked nicer, the original had more of an impact on them. The building still has an oppressive atmosphere, just in different ways. |
It's probably worth pointing out that I don't really have any strong opinions on this subject. I'm just discussing stuff because hey, it might do people some good to analyse their negativity a bit.
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I'm just discussing too, it just turned out I had a lot to discuss. whoops
My opinions probably come off way stronger than intended. Most of them in my head are just like "man i sure am dissatisfied with this, if i ever do something similar im going about it in a way different way boy i sure do hope this doesnt screw jaw and owi over in the long run i really want sligstorm" |
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(In case the embed bullshit doesn't work, skip to 1:08:21) And don't forget the fact that JAW are only marketing towards pre-existing fans. And in regards to the whole "Lorne's vision" thing, watch this. They're talking about Star Wars but it can be applied to NnT. (And it case it doesn't work on this one skip to 1:04:00) When they're talking about changing a character's dynamic, imagine they're talking about Rupture Farms, or just the tone of the whole game in general. These are two really extreme examples but I think they get across what I'm trying to say clearly. Also, I'm in no way against this remake, most of it's looking really solid, but I'm talking about these unnecessary changes which may seem small but have a huge impact. |
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There's a balancing act between catering for existing fans like you guys, and tweaking just enough to keep things fresh for today's audience. That's why we've built in difficulty levels (with 'Hard' what I'd suggest you guys start on) and why we've carried over a few things from Exoddus like "All o' ya" and the ability to quicksave. I don't think any of us ever assumed that our hardcore fans would jump up and down at everything in New 'n' Tasty, but trust me when I say that the guys are being as faithful as possible to Oddysee without trying to echo it exactly. New 'n' Tasty is a ground-up rebuild of Oddysee, so we've taken the opportunity to smooth over some rough edges (Zulag 1 is a little easier, for example) and add it some cool stuff too. I think we're just really appreciative of all the comments and feedback - we'd be gutted if nobody said anything. Like I said earlier in the week, New 'n' Tasty's up and running on PS4 at E3, and hopefully that means that there'll be lots of impressions spewing forth from the show floor. It's no surprise that loads of people coming to see it are big Oddworld fans, so we're hopeful we're on track with the game. Oddysee is most people's favourite Oddworld game, the amount of care we're putting into ensuring that people can connect with it once they get started will hopefully be obvious when you play. But we've got to assume that not everyone will have played the original - so there's always going to be some changes here and there. :
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I don't disagree with your reasoning for what a remake should be - and that's largely what we've done - but as Lorne has said, this isn't a quick re-skin or a HDfied version (we left that behind two years ago). We've build everything from scratch to make the game the best it can be, rather than trying to bend decades old code and rules to something that'll sit well on PlayStation 4. If your main concern is the shot of RuptureFarms then rest assured that I think you'll be happy with the rest of the intro. There are tweaks, as I've said, but there are new elements (like the Scrab and Paramite ghosts in the Abe Moon cutscene) as there has to be, really. And besides, we're still not finished. Nearly, but not quite. The guys are still refining the game, and that's why feedback (hello, Abe Mine Arm meme) is crucially important. |
It's not completely changing it, it IS a small change but it can have such a large effect. That being said, I haven't seen the rest of the into yet.
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I know that wasn't your guys' intention, I think it's kind of obvious that I'm really concerned this might not be a successful endeavor in the end, mainly because of the way it's being marketed. I still have hope that it'll all turn out fine, but I'm still surprised something as massive as RF's exterior design was changed so much from the original design.
I'm just hoping I end up wrong about everything and NNT is a roaring success and doesn't lose what made AO so fantastic. The first impression is already going to be different based on the change, so I guess we'll all see how it goes. |
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Like I said, hard mode will give you guys the best experience, I'd say. Deadly sligs are the best sligs. Without wanting to sound pedantic though, AO will always be AO. We couldn't replicate AO 100% completely in NnT, because then it wouldn't be a new game. |
Of course not, and most changes you've made have been for the better (like the ability to have multiple Mudokons follow you, that always seemed like a cheap way to increase playing time), but some of them seem unnecessary, like the exterior of RF.
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And with that, I need to go pack for a day long trip to E3. |
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As long as you guys were able to nail them, there shouldn't be any problem in that aspect. :
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Nothing is perfect because the world isn't perfect and it will never be perfect, and that's perfect :)
And NnT is pretty damn close to it. I'm just grateful for the communication with the fans. As in, this type of close communication. No other dev I know let's their fans rick roll their bosses lol. Honestly, what ever sound decisions you guys make are for reasons that we know have been dicussed internally and agreed upon. You guys have added great attention to detail and quality from your website to you game and beyond so the decisions made are for a logical and decent purpose. I mean, it's your own damn money you put into it. You could have spent it on a zeppelin or lots of narcotics to party for days, but you did it for the video games :) We will nit pick for you, but we're gonna need more gifs to help out JAW :P hehe All the best guys, cya @ E3 in 4 or so days :D |
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After the first couple of trailers, I think I seemed resistant to many changes from the original. I'm not against changes, but only if the changes make logic sense. From a technological point of view, the more lighty/flashy RF exterior makes a bit more sense. It's just not what we used to see. "It's just not what we used to see" is not a valid argument against, though. :
Besides, Oddworld itself is not a game. :
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Also, thanks for not treating our proud nation with respect. :
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also, it was an attempt to get more gifs out of them :P |
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THAT WAS A JOKE :
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I don't think Varrok knows how analogies work.
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The OWF has the best source of criticisms from hardcore Oddworld fans. Yet I really do wonder what JAW thinks of this place. (Obviously we're not that bad, seeing how most of JAW are actually on it.)
I seriously can't wait to see you guys when you actually play the game. Anyway, looking forward to seeing more at E3! |
Hey, man, they're just trying to make us feel important....
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I mean, from the people I know, anyone that's shown a lack of interest in NNT wasn't grabbed by the original. Yet those who were seem pretty keen on both. |
Talking of pointing things out.. Remember when someone pointed out the glitchy packages in the opening scene of the e3 trailer?.. How come nobody picked it up in the Trailers before that? :P
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