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You're saying it's actually our fault then? :p
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https://pbs.twimg.com/media/BnISFNKCYAALcRW.jpg:large
Sexy Edit: It looks like they've replaced the moving beams with electricity doors. I certainly hope I'm wrong |
You're wrong.
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When I look at the new motion sensors I get the thought that they're moving along a conveyor, and meant for scanning meat carcasses moving along it for anomalous materials?
Thus anything non-meat-carcass would trigger it and uh.. send a flying mine... into it... and uh, blow it all to hell... okay that doesn't make sense anymore, but I like it aslong as they move |
You're not wrong, I think
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Hollleeeeeee shit! I did love the lasers but this conveyor kinda movement looks like it fits more realistically into the area. Fucking hell that sky as well.
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If it's a conveyor belt than that's superb. As long as they're not static.
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I am loving these comparisons so far! The stockyards look so cool! I wouldn't expect the rainbow of colours in the sky in the final edition, and the motion detectors look wicked! Just wondering how they would overlap like the ones in the original :P
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Here's more from Matt - http://crowbarska.tumblr.com/post/85...nsors-in-new-n - and why he chose to tweak what really wouldn't have worked in 3D space into something that does, and fits. |
Awesome :) But how would that work in the section with the two gaps and the secret door? Unless they move on suspended wires? This is quite interesting :P
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I really, really like the way it looks, however, I'm not sure it fits with that particular area. It doesn't seem as dark, foreboding and unnatural and I think that may be because it's a lot brighter this time.
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Will there be visual hints for secrets like the brew bottles in Exoddus?
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Will there be visual hints for visual hints for secrets like the brew bottles in Exoddus?
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If it's subtle hints, then I don't see why not.
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We've got the internet. There are no secrets anymore. (And I hate it)
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Hopefully the secrets are only subtly given away by changes in audio, The bottles in Exoddus made it too easy
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(he says as someone who has had access to the internet his entire childhood life.) |
I actually remember forking out money to buy the strategy guide for Metroid Prime and Mario Kart Double Dash.
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I love that screenshot! Wow. The colours are amazing.
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I'm actually now really looking forward to what the free fire zone is gonna look like when Abe returns. All heavily camped out with machinery as a quick attempt to tighten security from where abe was last seen.
I mean, some lasers were also on the chant scanners. Is the rocky area where the camp fire and the slig gonna be all industrialized? or will it have a ghetto laser set up? Either way, fantastic rendition and great compromise. I love it when designers explain their changes. Keep it up! cant wait till next thrusday/friday! :D |
Reading why they changed the watch tower to the scanny doohiky makes me wonder.... what they hell are the going to do with the Greeters from AE?? O.o
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Well, maybe they'll have motion detectors on them like the ones people have in their houses.
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Oh, also, this doesn't belong in this thread I know, but does anyone have the vita versions of AO and AE? You can't sneak. There is no R2 or L2 bumpers. The moment a sneak puzzle comes up you gotta sprint it and pray to Shrykull.
Just a heads up for when NnT comes to vita lol. |
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The Vita version of NnT will be optimised for the Vita, don't worry. :
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Are the motion sensors going to be pointless again? In AO, all you had to do was roll through them and the bomb would go right over your head.
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That's a good question! I remember playing a mod of the stockyards and when the alarm was tripped slogs appeared and it made me jump out of my skin! They are also unavoidable so it made me really try hard haha!
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The solution you guys came up with looks great I like the idea of those portals sliding across rails. It somehow makes more sense than in the original game. |
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No man, a mine with Rabid Fuzzles inside.
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Or a quite simply a mine that will hit Abe even if he is rolling
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Maybe the gates electrocute Abe to death if he triggers them?
EDIT: On second thought that wouldn't really work for gates that aren't designed to kill immediately. |