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-   -   New Screenshots, finalized prices and release date promise (http://www.oddworldforums.net/showthread.php?t=21587)

Bullet Magnet 05-07-2014 05:17 PM

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Yeah, I missed more than one. It's their own fault, they need to post more :p

They've all been members for long enough to thoroughly regret it.

Xavier 05-08-2014 03:33 AM

You're saying it's actually our fault then? :p

Crashpunk 05-08-2014 05:57 AM

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Dammit, I always get them confused, CrashPunk.

Wait what?

Connell 05-08-2014 09:28 AM

https://pbs.twimg.com/media/BnISFNKCYAALcRW.jpg:large

Sexy

Edit: It looks like they've replaced the moving beams with electricity doors. I certainly hope I'm wrong

Varrok 05-08-2014 09:31 AM

You're wrong.

SligValet 05-08-2014 10:02 AM

When I look at the new motion sensors I get the thought that they're moving along a conveyor, and meant for scanning meat carcasses moving along it for anomalous materials?

Thus anything non-meat-carcass would trigger it and uh.. send a flying mine... into it... and uh, blow it all to hell... okay that doesn't make sense anymore, but I like it aslong as they move

Varrok 05-08-2014 10:13 AM

You're not wrong, I think

STM 05-08-2014 10:14 AM

Hollleeeeeee shit! I did love the lasers but this conveyor kinda movement looks like it fits more realistically into the area. Fucking hell that sky as well.

Connell 05-08-2014 10:27 AM

If it's a conveyor belt than that's superb. As long as they're not static.

Scrabaniac 05-08-2014 10:28 AM

I am loving these comparisons so far! The stockyards look so cool! I wouldn't expect the rainbow of colours in the sky in the final edition, and the motion detectors look wicked! Just wondering how they would overlap like the ones in the original :P

OWI_Alex 05-08-2014 10:42 AM

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When I look at the new motion sensors I get the thought that they're moving along a conveyor, and meant for scanning meat carcasses moving along it for anomalous materials?

Thus anything non-meat-carcass would trigger it and uh.. send a flying mine... into it... and uh, blow it all to hell... okay that doesn't make sense anymore, but I like it aslong as they move

You're very, very close. =)

Here's more from Matt - http://crowbarska.tumblr.com/post/85...nsors-in-new-n - and why he chose to tweak what really wouldn't have worked in 3D space into something that does, and fits.

Scrabaniac 05-08-2014 10:46 AM

Awesome :) But how would that work in the section with the two gaps and the secret door? Unless they move on suspended wires? This is quite interesting :P

Holy Sock 05-08-2014 10:47 AM

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Just wondering how they would overlap like the ones in the original :P

They probably don't. I imagine their paths have been altered though.

Nepsotic 05-08-2014 11:24 AM

I really, really like the way it looks, however, I'm not sure it fits with that particular area. It doesn't seem as dark, foreboding and unnatural and I think that may be because it's a lot brighter this time.

CrowbarSka 05-08-2014 11:25 AM

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But how would that work in the section with the two gaps and the secret door? Unless they move on suspended wires?

Bingo! :)

Holy Sock 05-08-2014 11:27 AM

Will there be visual hints for secrets like the brew bottles in Exoddus?

CrowbarSka 05-08-2014 11:31 AM

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Will there be visual hints for secrets like the brew bottles in Exoddus?

That's a secret!

Varrok 05-08-2014 11:33 AM

Will there be visual hints for visual hints for secrets like the brew bottles in Exoddus?

Crashpunk 05-08-2014 11:37 AM

If it's subtle hints, then I don't see why not.

Varrok 05-08-2014 11:38 AM

We've got the internet. There are no secrets anymore. (And I hate it)

Scrabaniac 05-08-2014 11:48 AM

Hopefully the secrets are only subtly given away by changes in audio, The bottles in Exoddus made it too easy

Crashpunk 05-08-2014 01:31 PM

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We've got the internet. There are no secrets anymore. (And I hate it)

Back in my day, we looked up secrets in magazines and Strategy guides!

(he says as someone who has had access to the internet his entire childhood life.)

JennyGenesis 05-08-2014 01:35 PM

I actually remember forking out money to buy the strategy guide for Metroid Prime and Mario Kart Double Dash.

Jordan 05-08-2014 02:36 PM

I love that screenshot! Wow. The colours are amazing.

V_O_T 05-08-2014 03:49 PM

I'm actually now really looking forward to what the free fire zone is gonna look like when Abe returns. All heavily camped out with machinery as a quick attempt to tighten security from where abe was last seen.

I mean, some lasers were also on the chant scanners. Is the rocky area where the camp fire and the slig gonna be all industrialized? or will it have a ghetto laser set up?

Either way, fantastic rendition and great compromise. I love it when designers explain their changes. Keep it up! cant wait till next thrusday/friday! :D

SoulStorm64 05-08-2014 05:41 PM

Reading why they changed the watch tower to the scanny doohiky makes me wonder.... what they hell are the going to do with the Greeters from AE?? O.o

STM 05-08-2014 07:07 PM

Well, maybe they'll have motion detectors on them like the ones people have in their houses.

V_O_T 05-08-2014 09:07 PM

Oh, also, this doesn't belong in this thread I know, but does anyone have the vita versions of AO and AE? You can't sneak. There is no R2 or L2 bumpers. The moment a sneak puzzle comes up you gotta sprint it and pray to Shrykull.

Just a heads up for when NnT comes to vita lol.

SligValet 05-08-2014 09:47 PM

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Reading why they changed the watch tower to the scanny doohiky makes me wonder.... what they hell are the going to do with the Greeters from AE?? O.o

Like the Slig field of view cones I hope, but visually bigger and visible outside shadows so it doesn't get too hard to pay attention when you're in the Greeter's aggro range

Varrok 05-08-2014 09:55 PM

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Oh, also, this doesn't belong in this thread I know, but does anyone have the vita versions of AO and AE? You can't sneak. There is no R2 or L2 bumpers. The moment a sneak puzzle comes up you gotta sprint it and pray to Shrykull.

Just a heads up for when NnT comes to vita lol.

You can. Vita has something like touch backscreen or sth.

OWI_Alex 05-08-2014 10:15 PM

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Oh, also, this doesn't belong in this thread I know, but does anyone have the vita versions of AO and AE? You can't sneak. There is no R2 or L2 bumpers. The moment a sneak puzzle comes up you gotta sprint it and pray to Shrykull.

Just a heads up for when NnT comes to vita lol.

You can - you have to use the Vita's touchscreen (in the corners) or the back touchpad, but you can.

The Vita version of NnT will be optimised for the Vita, don't worry.

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I really, really like the way it looks, however, I'm not sure it fits with that particular area. It doesn't seem as dark, foreboding and unnatural and I think that may be because it's a lot brighter this time.

It was largely (I believe) to emphasise the stark change between indoors (RF) and outdoors (SY) - it's still night (there's at least one very strong new reference to this in the level as you progress) but don't worry, it gets darker by the time you reach FFZ.

JennyGenesis 05-09-2014 12:32 AM

Are the motion sensors going to be pointless again? In AO, all you had to do was roll through them and the bomb would go right over your head.

OWI_Alex 05-09-2014 01:00 AM

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Are the motion sensors going to be pointless again? In AO, all you had to do was roll through them and the bomb would go right over your head.

I'd think it's safe to say the mobile security of outlying RuptureFarms installations has been improved of late.

Scrabaniac 05-09-2014 01:00 AM

That's a good question! I remember playing a mod of the stockyards and when the alarm was tripped slogs appeared and it made me jump out of my skin! They are also unavoidable so it made me really try hard haha!

Xavier 05-09-2014 01:10 AM

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Here's more from Matt - http://crowbarska.tumblr.com/post/85...nsors-in-new-n - and why he chose to tweak what really wouldn't have worked in 3D space into something that does, and fits.

This article is great, I like how it gives us a look on why things were changed. Thank you CrowbarSka for writing it and jaw_alex for sharing. :)

The solution you guys came up with looks great I like the idea of those portals sliding across rails. It somehow makes more sense than in the original game.

El Dango AGAIN 05-09-2014 02:07 AM

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I'd think it's safe to say the mobile security of outlying RuptureFarms installations has been improved of late.

Two mines? One big mine? A mine that locks on to Abe? A ton of tiny mines?

Xavier 05-09-2014 02:38 AM

No man, a mine with Rabid Fuzzles inside.

V_O_T 05-09-2014 03:00 AM

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You can. Vita has something like touch backscreen or sth.

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You can - you have to use the Vita's touchscreen (in the corners) or the back touchpad, but you can.

The Vita version of NnT will be optimised for the Vita, don't worry.
Thanks guys! +rep for being gosh darn handsome.

JennyGenesis 05-09-2014 04:30 AM

Or a quite simply a mine that will hit Abe even if he is rolling

Holy Sock 05-09-2014 04:55 AM

Maybe the gates electrocute Abe to death if he triggers them?

EDIT: On second thought that wouldn't really work for gates that aren't designed to kill immediately.