Oddworld Forums

Oddworld Forums (http://www.oddworldforums.net/index.php)
-   Oddworld Discussion (http://www.oddworldforums.net/forumdisplay.php?f=6)
-   -   If you could tweak Munch's Oddysee? (http://www.oddworldforums.net/showthread.php?t=20592)

Havoc 04-10-2012 11:21 AM

:

()
I believe MO actually did use the Unreal Engine.

:lol:

Crashpunk 04-12-2012 02:11 AM



Sorry. couldn't resist.

SpAM_CAN 04-12-2012 03:53 AM

It is based upon NetImmerse from what I know (looking at the models, which use NetImmerse File Format, Version 3.3.0.13). Strangely a lot of the scripts in the game are easy to read or in XML, and I guess someone could go in and edit the AI scripts and make the Sligs shoot each other when they hear the player. Good for a laugh.

Oh, and there are UI images for a coop mode (something that really should have been in the game, but I'm willing to bet isn't possible).

Also the sound folder is called 'oddio'. Harharhar.

Wil 04-12-2012 04:12 AM

Not just the folder's name. The whole audio engine is called Oddio.

SpAM_CAN 04-12-2012 04:44 AM

Oh, really? Thats pretty neat. Maybe thats why it doesn't work properly on the 360, its just too damn odd.

Scrabaniac 05-11-2012 05:24 AM

I agree with a lot of points made on this thread, i agree that the "boings" should be removed and the original scrab and paramite sounds should be restored. I also think that Abe's original fart sound should be included too, that is one of the main things which gives Abe his unique character. The storyline for munch's oddysee still expresses a dark industrial atmosphere, but the sound effects in-game marked it down just a bit. I dont think that Munch's Oddysee was a downfall for the Oddworld series, as it has become a part of their history. Just a few modifications can restore the darker atmosphere first explored in Abe's Oddysee and Abe's Exoddus.