oh I didn't relise that it would be for both I'll see what I can do.
EDIT: how's this? http://i.imgur.com/QvkVF.png |
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it looks terrific.
Glad I could help. |
I've been following this for a while but is there still not a editor for Abe's Exoddus to allow CAM changing or is there still a problem with that?
like you mentioned about the dll thing a while back but isn't there a tool to patch AE for it? |
Holy crap, it's Sligstorm!
This might actually make me install AO on my computer. I tried a few custom levels on my old computer but the file swapping was a bit tedious. I laughed at mOdds. |
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So now the DLL has the mod UI, works for AO and AE and allows custom hint fly and led messages, custom AE cams, adding as many collision items as you like and changing the map size. Adding support for these into the editor will take me a little longer! |
Good good good good !!!! :D
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I'm pretty sure the cam size is built into the game.
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Another problem is the fact that you're limited to 99 cams per map, but that should be fairly easy to work around. (And 99 paths but I doubt anyone is going to make more than 99 paths in one lvl!). |
Fantastic ! So we can now create a giant lvl, you're a genius !!!
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99 .CAM's, 99 Paths? :D
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I don't want to play a level that long ;_;
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It can be great !
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EDIT: I'm not against having the option of 99 paths and cams, it's just I don't think people should be trying to make 99 paths and cams. |
So is there coming feature to add new Path to level?
If yes, i guess it will be empty from CAM's and Objects? (Question flood day) |
If anyone made a QUALITY level with 99 cams that would be quite impressive :D
And yeah adding paths will be a thing, a new path will 1x1 CAM's, I guess set to blank or the grid image. At the moment redirecting the open file calls to another directory to load a mod is very hard. Unexpectedly so since it should be the easiest part! But the game has some sort of cd rom file system emulation thing going on.. its complicated. Edit: Should also mention BgAnims and FG's will be a thing too. |
I think that all the forum members should work together to build a level with 99 cams, incorporating photos from WDYLL of current and past members.
We wouldn't include JAW staff, though. That way we'd have 99 cams but a Glitch aint one. Sorry. |
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we just need someone to handle it better than this, http://www.oddworldforums.net/showthread.php?t=20965 we needed rules, not just make random cams and levels, it fits together like puzzle pieces right? I also have a question, I read that the collision lines were hard coded into the game, how are you going to handle this with extra cams? |
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The HookDLL will work around this by hooking API's and overwriting internal data structures. |
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I have used Cheat Engine to change those led messages, but changes were only temporarely in use... :( And i dont want touch for default messages inside .exe :) But, is those LED messages editable inside .lvl? It's possible that it works different way than i though. :) |
Woah !
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1. Hex edit the EXE, this is a permanent change. 2. Patch the strings in memory at runtime (aka cheatengine) this is not permanent 3. Inject code into the game (my ddraw.dll) which can read some file (myledmesages.txt from the .lvl for example) which then patches the strings as in 2. Hopefully this makes some sort of sense :P |
Thanks, now i get it... :D
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Waiting now for next version of Level Editor. http://www.oddworldforums.net/images...icon10_odd.gif LED text editing was also my first ever found thing with Cheat Engine ;) But, not count that so special found. :p |
I've added support for a "real" windowed mode. You can drag the window around without any strange clipping effects, resize the window and run it with your desktop in 32bit colour mode :)
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Paul you're doing an amazing job my friend! |
Yeah yeah yeah !
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^ that comment had so much information put into it I'm amazed at how it's not almost spam :P
but seriously though the that's amazing progress there paul (makes it easier to record my videos now. :P) |
Thanks guys, I'll post a beta of the dll in a few days if anyone wants to test it. Should work with all versions of the game, both AO and AE.
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A beta of the new editor ?
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Just the injection DLL for the games
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Pm me a link to it, I'd love to test it out :D
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Yeah me too please
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Me too pls :D
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Scraby return ?
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Yeah I started making some levels,but nothing too much,so I intend to make something cool,especially when I read what Paul said about the new stuff :D
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Ok
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I guess I could test if you really need me to.
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Found a serious problem with the cd emulator file system, in AO the Steam version won't work and I have no idea why so far :/
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