Why do you say that?
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That AO cell had meat grinders underneath it. If that's what you mean, there different cells.
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No, I think he means that the Mudokons you see in captivity at the end of AE appear to be in the same cell seen in the FMV where Phleg is "employing" Mudokons for the Soulstorm workforce.
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I always thought that a sequel to AE would involve you rescuing those particular Mudokons -- all in magical 2D!
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Well, I guess it would have been silly if they have captured all those Mudokons and left them out there...
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Yeh. I think Phleg started out in the desert but the mudokons at the end are in Necrum. Presumably.
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I assumed Phleg and other glukkons went all over the place in search of a workforce. Enlisting ignorant, native mudokons that have zero tolerance for addictive, processed food products would be all too easy.
Also, it's hard to see, but the Mudokons in the end sequence of AE have their lips sewn up. This implies they've already been processed by their respective "employers", so I doubt the cage we see is outdoors. But then again, it's a very simple image and it's only purpose is to show that there are Mudokons still in captivity out there. It may not even exist, and stands as a broad representation of what all Mudokon slaves are going through. |
They didn't have their lips sewn. So far, Abe's the only known Mudokon to have sewn lips.
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Which makes all those signs in RuptureFarms a case of serious bullying in the workplace.
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They did have their lips sewn from what I could see, but their sutures are much thinner than Abe's. Like actual thread. Notice how he can only crack his mouth a tiny bit to mumble "we're screwed".
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Watching it on what? Youtube? Its barely noticible even in full quality, I doubt you'll be able to spot it.
I may be wrong, but the point still stands. |
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http://oddworld.wikia.com/wiki/Mudokons |
Fair n'uff then.
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Lady Margaret, the Glukkon queen. It was sculpted by Farzad, I assume to be scanned, for Munch's Oddysee back before they removed her from the game.
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Does anyone know how the bird portals entered rupturefarms and how they seem to to survive? I never thought about this until today!
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Question about AE: why aren't Tunnels' 1 and 2's Mudokons blind?????
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The makers struggled with that. They wanted blind Mudokons as a game mechanic, but the only place that should logically have them is Necrum Mines, which is the very first level. Obviously rules of good gameplay take precedence.
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This may require a long answer. Was wondering what gameplay elements, characters and creatures were changed or cut from AO? I'm also curious about this in regards to AE.
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Two options: Several mile-long posts, or one book recommendation. Hmmm.
http://www.ballisticpublishing.com/books/oddworld/ Sod it, I'm a lazy bastard. |
The book does indeed list alot of the ideas and story elements that never made it passed the drawing board. Love that damn book.
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What do Slig's look like under their masks? I heard it was similar to a fly. Is this true? Are there any pictures?
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Again, the book. They have tiny compound eyes, and are almost blind without visors.
http://oddworldlibrary.net/archives/...O/CAMO0003.jpg |
What page is that?
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Somewhere in Munch's Oddysee development, talking about Big Bros.
Hey, 2000. |
Sligs aren't even that ugly. I think Glukkons are only repulsed by them as a result of their own oppressive nature.
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Maybe that's the joke? Everyone thinks that Sligs are ugly, even Sligs themselves, but they are one of the least ugly creatures in oddworld...
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Or you all have a weird fetish.
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yeah, they are freaky ugly!
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They look like Cthulhu if he really let himself go.
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