YOU BASTARD!
|
HOW DO YA PLAY THIS?
|
:
Then you read the first post of this thread. Then if you have any trouble, you read the rest of the thread. If you still don't know what to do you post a more specific post here asking for help. And please, please, please don't make a post to say 'I can't get onto the dream omg why/ omg omg!!!!!111' |
Edit
Wow awesome I feel such a retard :p I read the first post way to quick and read it again now, So I know now that I need an application :d And that its not for Mac OSX :p I hope to see you guys soon on it! Yes it worked! I really dont know how anything works but I've walked around but the only one I encountered was a silent FuzzleGuy keeping the dream up haha I really think that both Fuzzle Guy and all of you other guys have done a good job on this! |
I will help keep the dream up ;)
|
What the address of the dream can some one tell me?
|
Check the top/ beginning of the thread. ;)
|
Hey guys! =) I'm back from the dead and I missed y'all!
Sorry for being away for so long. I'm a senior in high school now and college applications + schoolwork had me crushed. To top it off I got REALLY sick during the one vacation I had (Thanksgiving break) and I spent the majority of it running a fever. I'm nearly all better now though! ^^ I put some work into the dream and I plan to take uploading back up. My main concern was addressing most of the complaints which were going around: - The DS for Slig walking/turning/shooting sounds didn't seem to be anywhere? It's all fixed now. - I removed some of the downloaded DS scripts FuzzleGuy installed. Sorry! =( I prefer to work with custom-made stuff and some of those were getting really spammy. I left the vendors in though. - The 'burned by the oven' emit is now only for people who can see you.. - I temporarily removed a bunch of sounds I didn't deem immediately necessary because the dream size was getting crazy. The average Furcadia dream size is 1-2 MB. Fully-patched dreams like Oddworld can reach 3-4 MB but any more than that and non-OWF Furcadians won't want to enter. - Pants machines now work both ways. - I made new Slig beds and random piping on the floor... just felt like drawing :p - I wasn't sure how to address the problem with the shooting so for now the least I could do was make a global switch controlling the ability to shoot. To check whether it is switched on or off you can say @shootcheck. - I completely removed the Slig sleeping DS. It's a cute idea and it was set to work correctly... I just don't think it's possible to have that without it getting annoying. Thank you all for being so patient with me and this dream and a special thank you for Fuzzle Guy for all of the work he put into it. This is a dream for the people so let's see you guys on more often =) In turn I'm going to work at keeping the dream up more often and try to answer every suggestion and complaint. The next step in production is to finish what we already have... I NEED to draw that factory equipment... The following is an online detector for SLIG and it should indicate WHETHER OR NOT THE DREAM IS ONLINE. If it says online and the dream is offline I am probably in the process of uploading and you should wait a bit :p I hope this helps! furc://slig:oddworld |
New Vykkers!
Aji Is working on Vykkers and heres a short preview of it =]! 10004
|
I made this with Abechanted on Furcadia
As you can see Im 11 |
:
|
No the camp we made during roleplay >.<
|
:
Also! Sneak peak...! I haven't played Munch so I have little clue of what he looks like except for pics... http://i40.tinypic.com/1zdmcu1.png EDIT: update: http://i40.tinypic.com/4qj0ar.png Front facing positions done, working on the back ones now... I keep realizing small errors I'm making, like his webbing is too long.. blah |
Above edits are being implemented, primarily by Max, who turns out to be REALLY good at this. ^^ There is also an elevator now which he made completely on his own using variables and all, first day with the scripting language. I'm amazed and I think this is going to turn out well.
While I'm waiting for FG to send me the Gabbit GameSpeak and Max to send me the updated map, I decided to post here detailing the Industrial section of updates because I say too much in the dream and not enough here. http://i44.tinypic.com/nqsmj7.png The Gabbit avatar is done and it was moved to the 'lapine' species. Paramite was swapped from lapine to musteline to make space for it. As you can see this update is pretty much complete except for some things I need from Max and FG, so if my family's New Year's festivities don't get in the way I can maybe release it today. I've started work on the next update, the 'Steef' update, with its signature avatar...... here is an EARLY! version of the Steef! http://i39.tinypic.com/mja55l.png I trust it'll have to be resized a bit and I ran into the problem of their likely having a gender... I drew clothes based on some concept art in the Stranger's Wrath section of TOGG. The horns and hair have yet to go on. |
Was just on here(as vissulith(as in magic carpet 2), just thought I'd let you know) and it is awesome. It crashed on me though, but I don't blame it. I need a new computer pronto.
Well done to all who have worked on this! |
Thank you and I'm glad you like it! =) I saw you enter and I was wondering who that was. I hope you'll come back soon and your computer will agree with it more ^^
Happy New Year everyone! The Gabbit update is now live and work has begun on the Steef update. Everyone is contributing; I can't stop playing with Max's elevator, MM has drawn a beautiful Spoocebow and is working on a grenade system, and FG is working on some Steef-related DS as I work on the Steef avatar. In summary, lots is going on and they can tell you how easy it is to learn how to directly contribute by writing things in the simple DS programming language or drawing patch art. If you have any talent you would like to contribute, let me know! ^^ I also want to mention that the first real, continuing para-type RP began in the dream! http://i40.tinypic.com/330z5nd.png Epsimabe is a typical Mudokon worker at Rupture Farms who dreams of one day opening a 'Haus' to help Mudokons with slavery-related injuries. Aileana is a Steef who one day decided to help him escape. This RP is very exciting to watch and I'm hoping others might be influenced to join in or start their own RPs =) I'm thinking of somehow joining in myself... Here are the colors and species for the Vykker and Gabbit: -Gabbit- Lapine 'Fur'= The main body 'Markings' = belly 'Vest' = coloring spread throughout 'Trousers' = coloring spread throughout 'Eyes' = eyes 'Boots' = coloring around the feet 'Bracers' = things on its head (?) -Vykker- Bugge 'Fur' = The main body 'Eyes' = The eyes |
I love the Gabbit, it's looking great. And I was gobsmacked when FG showed me the elevator, which is also great. :D Great job guys!
|
Gabbit's are looking great, vykkers are looking... naked... and I love the knew layout, particularly the merging of the cafeteria and kitchen (it was a surprise when I saw that one!), the lift and the secret areas :dodgy:. Armoury still needs a little work, though; it's a little lame!
I would also think about removing the passage from the factory direct to the Raisin's Cave; it just seems way too much of a short cut to me. I'd take out that ladded altogether (though remember to put a smily, yellow, mudokon face in the secret area, like all the AE secret passages!) My main thought now is for making the door at the front of the lobby lead somewhere. I was thinking of a courtyard of somesort and drew a map... http://www.oddworldforums.net/attach...1&d=1231198795 Really it depends what space there is. The factory would just be the outside wall, covering two stories. Some trees could be deforested from the very west side of the wilderness to fit in the path shown there; it doesn't have to particularly line up with the other factory exits :p |
The dream is really coming together beautifully now, and I’m loving the chance to contribute to it. I enjoyed coding the lift, and took great satisfaction in being able to remove that pesky canteen staircase. =P I have some code for operating the gates in the Mud Bunks and also for pushing sheep MO-style. I’m dreaming of a Meep Herding Sokoban minigame! My hat goes off to Aji and her team for the entire MMOSG.
I’m not so sure about having anything outside the front door. We’re at the point where there’s so little space left that we really have to think about the purpose of each room/area. One of the reasons I combined the kitchen and canteen (and the warehouse and train station) was to create that little bit extra space to play with, and I’ve been tinkering with rearranging to free things up even further. I know Munches has a nice idea for the armoury, but if the rifle range has no plans, then I think the two rooms should be combined to make space for other things, such as the boiler room, concepts for which are being bandied about casually right now. So what would be the function of your courtyard? There are already two direct paths from the factory to the wilderness. |
I think we may as well merge the armoury and rifle range. Makes more sense to have the shooting range in with the weaponry anyway.
|
Because it seems rediculous to have the front door lead nowhere, and it probably wouldn't lead right out into the wilderness. The catwalk is perhaps unnecessary though. The courtyard and wall could be tacked onto the west end of the wilderness as a single area like the kitchen and cafeteria.
Talking of wasted space, the mudokon village could be cut down loads, things moved closer together, which would reflect on the land-invasion element of the games; the native area is so much smaller than the industrial because the factory has been built on top of their land. Also, the wilderness could be cut down, particularly the area under the trees at the bottom; maybe objects could be placed under the trees near the top of their graphics, allowing the bottom few rows to be removed to make more space. |
WOW!
There is really much salt in the Slig Gamblin' room!
|
It's not salt, it's smoke :p
Also, the picture on each vendor indicates what product it contains. That vendor won't serve brew, but cigars and cigarettes (although I will be the first to admit that the image on that particular machine isn't too clear) Personally I'm not too keen on the idea of having a courtyard. I sort of like the idea of being "locked" in the factory, with the only way out being to escape. It is just like the first three Oddworld games, where the entrance to the buildings you were in was never accessable. |
Hense it can only be opened by glukkon voicelock.
|
I don’t see Glukkons as the kind to go and take a stroll in their garden.
|
It's not a garden, it's paved over. And yes, the glukkons wouldn't go there. That's sort of the point. But mudokons could possess the glukkon and open it or some such thing.
If just think it very silly having a door to nowhere in the room where everyone first appears. |
If it is that much of a problem then maybe we could have it leading out of the dream. Heading through the doors.
"Are you sure you want to quit the Oddworld MMOSG? Yes No" |
A mini-update is out! Meaning it is not quite the Steef update as it has no Steef but it does contain many things unexpected! Here are some details about it:
That's all for now. Splat, I would muchly appreciate it if you could replace the screenshot found in the topic post with the screenshot here! Thank you! ^^ |
Looks good; I was worried about the lack of Executive Office (I got on last night when no one else was around) so I'm glad to hear it's not gone for good.
It might be wiser to make some of the overhead catwalks two spaces wide instead of one, to prevent traffic jams. Also, the new skin doesn't tell you if you're holding anything! I see this as a problem! :( But otherwise things look pretty cool. I also noticed the meep herding; it might not be a new thing but it is pretty cool, except that you can push them through fences, and you can push them through fences. (aka. push them so they move through fences, and push them when you're seperated from them by a fence). |
FG has completed his office design and it should be in with the next update. I'll try to get some invisible objects to block people from shoving meeps into the wrong places.
The issue of having any possible paid-for features in the dream has been popping up a lot lately. Aileana said she might able to purchase a group package for the dream if she can find a way to get it to work with her debit card, and a few other folks have spoken about pitching in together to cover everything. I'm currently working on a small site for the dream that will help introduce Furcadia players to Oddworld and vice versa and it will allow us to participate in Furcadia's monthly 'Groups & Guilds Day' for which a website is required. When that is done, I'll put a donation button somewhere and see what happens. :) All that talk inspired this: (sorry, I'm a HUGE fan of mudarchers...) http://i40.tinypic.com/344z4v5.png and here's a mud hut I've been working on: http://i40.tinypic.com/2vv8jtl.png Not done yet, still needs lots of detail and shading, but that's the general shape. This project is really evolving and I think we should all pat ourselves on the back: the dream has had little to no downtime in the past couple of weeks (besides Furc server resets and my maintenance downtime.) I told you it was possible! :) |
with the paid features, you could make Shrykul play an option :D Go Shrykul!
|
:
Mudarcher's and Tomahawker's must come! |
Well I’m currently failing university quite spectacularly, plus I’m back on Debian with no intentions of using WINE, so all in all I’m not sure how much I can either visit or contribute to the dream in the future. But you know it will always have my love and support, possibly fiscally so.
The Mudokon hut seems a little off in perspective, mainly just the top of it, but otherwise grand. |
:
I'm still playing with the perspective of the Mudokon huts. I got the original shape from an enlarged screenshot of the GBA Munch's Oddysee, and it was different from the huts I saw in some concept art. I really liked the concept art ones though because they had this thingy in the front you can stand under, so i stuck it on even though it didn't fit. Hopefully it all works out in the end. I'm also slowly realizing that the GBA MO just might not be in the right perspective to begin with. :p http://i44.tinypic.com/96yt07.png (the MO hut color problem is what happens when you try to put it into Furc's colors by pasting it in the FSH editor... When I saw that mess, I decided to just redraw on top of it.) http://www.youtube.com/watch?v=7_eHmMxgKGM I don't know why I keep making these... It helps me feel less lonely when I draw for a long time, I guess. ^^ |
Awesome Mudarcher sprite Aji, and a very neat Hut. On Mudcarchers and Tomahawkers, yes they'd be great additions, but to function properly like normal Mudokons they'd take up 2 local slots each, 3 if they had specific Elum Riders. Not much else to fill local slots with though if we got a Dream Package- regular Elum rider, Big Bro, Flying Slig, Mudarcher's 3 locals, Tomahawker's 3 locals, Shaman's 3 locals if you get 12 in a Dream Pack (cant remember the exact number)? I suppose that'd be alright.
|
The MMOSG keeps developing in positive ways, and I can't wait to see what Aji and the team do next with it. Keep up the good work you guys!
|
i can't get onto the game, the links don't work and do u have to dowload anything?
|
The link only works after actually downloading Furcadia ON Furcadia, please actually read the first post next time.
|
wow! This is really starting to look really good! I found a door that I couldn't get through in the stockyards due to a meep standing infront of it. And I got stuck in the wilderness for 5 minuets after accidentally finding a secret exit! Regardless, It was still pretty fun, until it nearly crashed my computer :P
Oh the perils of having a 7 year old PC... |