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-   -   AEHD Suggestion Thread (http://www.oddworldforums.net/showthread.php?t=22125)

Holy Sock 02-24-2016 05:23 AM

In regards to presentation all the natural environments looks great I think. Totally in line with the original, too.

But, yeah, it's hard to deny that the Sci-Fi look of Rupture Farms creates a much different atmosphere than the version you see in the 2012 footage. The original Rupture Farms looks pretty boring I might add - and not in a "it's a grimy, nasty industrial factory" kind of way. Bar a few select screens the design of these areas aren't that great. The opening cutscene does far more to establish the feel of the factory than the rest of the game does. There's a grimy feel to it at times but that 2012 footage is a great improvement to the design of the original (at least the opening - the screens after the vent aren't too great).

FrustratedAssassin 02-24-2016 05:38 AM

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In regards to presentation all the natural environments looks great I think. Totally in line with the original, too.

But, yeah, it's hard to deny that the Sci-Fi look of Rupture Farms creates a much different atmosphere than the version you see in the 2012 footage. The original Rupture Farms looks pretty boring I might add - and not in a "it's a grimy, nasty industrial factory" kind of way. Bar a few select screens the design of these areas aren't that great. The opening cutscene does far more to establish the feel of the factory than the rest of the game does. There's a grimy feel to it at times but that 2012 footage is a great improvement to the design of the original (at least the opening - the screens after the vent aren't too great).

To be fair, the screens before the vent are almost identical to the ones we got. All that got changed was the lighting and the addition of a few sci-fi things like holographic displays and the checkpoints.

RF isn't that different from the original, but the lighting does a lot to change the atmosphere.

Scrabaniac 02-24-2016 06:10 AM

For me, Abe would always shuffle forward a bit before hopping, usually ending in blowing himself up

Nepsotic 02-24-2016 06:47 AM

I will say that the exterior of Rupture Farms is cool as fuck, also insanely unfitting, like they didn't even know what game they were putting it in.

Manco 02-24-2016 09:38 AM

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it sounds like you're looking for a reason to be offended.

just like matthewmatosis heyooo


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Ive probably asked this before, but whats wrong with the controls?

Theyre fine to me.

The default jump requires you to hold forward on the stick while pressing the jump button, which makes it real easy to accidentally nudge Abe forward and onto a mine.


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I will say that the exterior of Rupture Farms is cool as fuck, also insanely unfitting, like they didn't even know what game they were putting it in.

I’m looking forward to SoulStorm Brewery 2.0. All pipes replaced with luminous neon.

Varrok 02-24-2016 09:45 AM

Introducing SoulStorm Energy Drink!

FrustratedAssassin 02-24-2016 09:55 AM

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Introducing SoulStorm Energy Drink!

http://i.imgur.com/ON310Sc.jpg

Varrok 02-24-2016 10:09 AM

A step in the right direction!

Fischkopf 02-24-2016 01:31 PM

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Ive probably asked this before, but whats wrong with the controls?

Theyre fine to me.

I was never a huge fan of analog controls for platformers to begin with, but that's just my personal opinion. Especially in a unforgiving game like Abe's Oddysee where platforming precision is crucial I think analog controls are detrimental to the experience and only add more frustration.

Shade667 02-24-2016 02:31 PM

Yeah I can agree with the hopping being annoying, but classic controls completely fixed that issue.

I dont know, I dont remember having any issues (besides that) with the controls, but its been a long time since I started playing and I dont exactly move in the way they intended - Slow and steady.

Nepsotic 02-24-2016 02:43 PM

GUYS, DID YOU HEAR?


Psst, Shade's a speedrunner!

Nate 02-24-2016 04:07 PM

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Ive probably asked this before, but whats wrong with the controls?

Theyre fine to me.

Basically what other people said, but also the fact that they don't work well with puzzles that require fine timing.

Vlam 02-24-2016 04:32 PM

Shade must have Alzheimer's.

Shade667 02-25-2016 12:05 AM

...?

FrustratedAssassin 02-25-2016 01:39 AM

http://i.imgur.com/iRr8O3Q.png

Fischkopf 02-25-2016 04:16 AM

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Yeah I can agree with the hopping being annoying, but classic controls completely fixed that issue.

I dont know, I dont remember having any issues (besides that) with the controls, but its been a long time since I started playing and I dont exactly move in the way they intended - Slow and steady.

It's not only the hopping though. I'm glad they fixed jumping with the classic option but you still can't control Abe using the D-Pad.

STM 02-25-2016 06:51 AM

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Shade must have Alzheimer's.

Old duffer's going senile.

Shade667 02-25-2016 04:31 PM

I laughed WAY too hard at this lol

Nepsotic 02-25-2016 04:54 PM

He's not retarded, just French.

Vlam 02-25-2016 06:20 PM

Nice fanart. I didn't know dogs could talk though.

Shade667 02-25-2016 08:20 PM

Me neither. The more you know.

STM 02-26-2016 12:20 AM

Haven't you watched Family Guy?

Shade667 02-26-2016 01:34 AM

Nope.

Varrok 02-26-2016 01:36 AM

Scooby Doo, then?

EVP_Glukkon 02-26-2016 02:15 AM

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Exactly, people suggesting shit on facebook don't know what they're talking about, they should be BURNED at the STAKE.

Hahahahahaha :happy:

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And anyway, when i say keep this remake dark etc etc, i'm referring to things like in NnT when Abe does the comical finger biting when he finds out about Mudokon Pops. the original was far better. In NnT it just looked ridiculous

Yes the new direction made everything seem more goofy and less threatening in general.

I am keen to see the SligBarracks again however, I thought that was cool because I like Military things. :happy:

Shade667 02-26-2016 07:06 AM

Just make your game keep track of your progress better. Thats how you avoid stuff like skipping all of scrabania and giving me no competition.

And make DOUBLE sure that the mudokons listen to me. Happens all to often that I tell em to get down and then I shoot and they die, even if theyre in the get down animation.


I want them to fix the stuff that you guys probably never experienced.


Also, I dont know if bats are in Exxodus, but Nerf bats,

Vlam 02-26-2016 07:57 AM

You are indeed forgetting things: no bats in exoddus.

CapitalJ 02-26-2016 08:09 AM

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Yeah I can agree with the hopping being annoying, but classic controls completely fixed that issue.

I dont know, I dont remember having any issues (besides that) with the controls, but its been a long time since I started playing and I dont exactly move in the way they intended - Slow and steady.

Switching to classic controls fixed the hopping issue for me too. I didn't have any problems with the controls after turning classic controls on. Everything worked smoothly. When you are near a ledge or a lever, or a door, etc... it usually locks on which is really nice. So many times in the old one, I would be one step short of the ledge and it wouldn't grab onto it, and it got me killed.

Holy Sock 02-26-2016 08:15 AM

I think they should keep Greeters the same. Either keep the lasers the same or change them simply on an aesthetic level.

Shade667 02-26-2016 04:30 PM

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You are indeed forgetting things: no bats in exoddus.

You are also forgetting things: I never played exxodus.