They had good animators. Didn't' you guys see the old 2012 footage? They just didn't re-animate when they sped things up.
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They didn't want to re-animate mudokons, because Mudombies were cut from the game
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Oh my god please can we have Mudombies in this one?!
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Did they add Guardian Angel to NnT?
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Background mudombies would be sweet, but it would be even sweeter if you could slap a Mudombie and have their arms fall off or something :P
... or have to put their souls to rest in a side story/dlc. I feel like theres so much more to be told in Abe's Exoddus! |
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It's somewhere on the forums.
What I meant is this proves there will be no mudombies or anything. |
Mudombies would be significantly less work than a Shrink. Everything about the Shrink needs to be developed from the ground up, but a lot of mudombie work will be done already.
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They can't even make all menu buttons work properly on the PC version.
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That was left as an exercise for the player.
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I wouldn't put mudombies in, there would probably be a back lash by people sick with the sheer saturation of zombies in gaming. They would seem pigeonholed even of OWI had the idea two decades ago.
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As a DLC itd be okay and pretty fun though
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zombies are so over used and over done it would just ruin this amazing game tbh.
their in and on everything these days tv, games ,movies , books keep em outa dis game! dont conform |
I just can't wait to see Soulstorm Brewery explode in glorious High Definition!
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They should just add another DLC like Alf's Escape. Extra hard, new levels set in perhaps FeeCo? or maybe the Brewery?
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I'd prefer SligStorm if doable but I'd like new story content ASAP.
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Definitely SligStorm for me.
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Just a simple fleech/slurg platformer for me, thanks.
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I think there needs to be a super hard DLC, as sort of a sequel to Alf's Escape, but about 10 times harder, and they could disable quicksaving to ratchet up the difficulty sky high.
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If dlc would be insanely difficult, make it so that you control a Glukkon for the whole level, commanding sligs, avoiding saws and slogs as well as timing jumps, jumping mines etc. That frustrated me so much in the original in Bonewerx, but it was fun, and a bit too short.
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Pls no I still have nightmares of Bonewerkz. In fact, the reason I've stopped working on the Exoddus screenshot map (couldn't find any hi-res one on the internet for obvious reasons) is the Bonewerkz finale. |
You'll probably have to take screenshots on a youtube video. (When Abe hasn't quite made it on the screen yet)
Anyway i hope they fix the slog sounds, they don't sound half as menacing as they used to in the originals. |
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^
The day I learned that trick was a good day. |
Any DLC needs to involve a puzzle editor. Absolutely positively needs a puzzle editor!
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I don't think I'd ever passed that one slog section in AO at that point either :p
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