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What would be awesome is if it was 2.5d, but you wear 3d glasses so when you explode sligs and mines the debris comes flying out of the screen :P
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Trophies!
Saviour: -Gold- Save all 99 Mudokons Sadist: -Gold- Kill all 99 Mudokons Good guy: -Silver- Complete Abe's Oddysee with Good Ending Bad guy: -Silver- Complete Abe's Oddysee with Bad Ending Professional: -Platinum- Complete The Game Without Dying/Without Quiksaving Fast Runner : -Gold- Complete the game in under 10 Hours Master Chanter: -Bronze- Possess Over 50 Sligs in The Game Quick Triggers: -Bronze- Shoot over 100 Slogs with a Slig Paramonia trials: -Bronze- Complete Paramonia Scrabania Trials: -Bronze- Complete Scrabania Escape Artist: -Bronze- Escape RuptureFarms Bomb Expert: -Bronze- Disarm 25 UXBs Those are Expensive!: -Bronze- Destroy 25 Chant Suppressors Animal Cruelty: -Bronze- Kill a Paramite/Scrab Watch Your Step!: -Bronze- Complete the Free Fire Zone The Great Escape: -Bronze- Escape the Stockyards without setting off alarms Those Are My Ideas Of perfect Trophies For The New Abe HD release :) |
There better be achievements, that's for sure.
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I like hardcore hard trophies, but NOT dying at all is just too much for anyone.... thinking about it more and more though I kinda start to like the idea, but only unless you can reload and restart at certain minimal amount of fixed checkpoints, or better, like Dead Space 2, give Abe only 3-5 saves free wherever he wants to use in a special hardcore difficulty run (but should only be available after a first run through the game, otherwise I will force myself into doing this from the very beginning, along with all other what ever you can get in the first run trophies). The not use quicksave is also a very good one though (but they better not have quicksave in the game anyway!) And who came up with: Only quicksave at certain parts? That would be dumb Press start: Damn, quick save not available Steps one step forward Press start: Hmmm, yeah, I can quicksave now! That is just depressing when you have to press Start for nothing ALOT of times because you want to quicksave, but just cant. |
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But what you wrote later makes sense, only I do not like popup messages in the screen like that. But leaving the player at free will... they will tempt to (ab)use it anyway. It's either on or off. And I prefer the latter. If there will be quicksave (in any form), there should be a trophy for NOT using it at all. |
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Btw how do i delete messages? |
It would be much easier if quiksave was activated by pressing L3 or R3 or something simple like that to stop having to pause the game and then select it
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I hope there aren't achievements.
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Why do you hope there aren't any achievements? What would the game be missing if there were achievements?
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For some reason, days after it was posted, I keep thinking about the following quote whenever I visit this thread, and it becomes more and more prominent in my mind with every post added to the thread:
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Earlier I was saying that so long as the "core" of the game is kept, everything else should be subject to change. But what is the "Core" of the old Abe games? If I was a JAW employee, rather than finding out from fans what new features I could implement into Abe HD, I'd first be wanting to find out from them what should be carried across from the old games. Also, read carefully what Glitch said earlier: :
It's something I have to continue thinking about myself, so I'll post more later. |
What I loved about Oddysee that was missing in Exoddus was the general sense of dread. That helpless feeling you get when you hear a slig off screen (one shot kills) walk into an area with Scrabs (almost being faster than you) , or see those ZZz bubbles from a slog hut. Secret areas like the Scrab Run in the Stockyards were so much more tense because abe didn't have All'Ya, or Quiksave, and one slip up could cause you to start all over again. You don't get many heart thumping moments like that, in this day and age, and I hope they keep it alive and well in the remake.
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Each slig is different. They all differ in the amount of time it takes to turn around and shoot. |
Every slig is sacred, every slig is great, if a slig is changed, Odd get's might' irate.
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And I forgot that they differ alright. :| :
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I do NOT want co-op. Oddworld games are single player intensive games and always should be, and I feel co-op would potentially take away a lot of things great from it, if it became more focused on 2 players or 4 players etc like borderlands.
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Agreed. Co-op wouldn't work in Oddysee's gameplay at all.
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In Exoddus if you came across a hard section, you just simply quiksave wherever and whenever you needed to. With Oddysee it was so much more exhilarating to be chased, cause you've only got that one lil old check point, how many screens back? 5-6? All filled with slogs and sligs? Tell me that didn't almost give you a heart attack a few times..
Also I agree fully with zero Co-Op. |
Co-op is an interesting point. Many of you are dismissing it outright, which on the face of it is understandable. Thinking about it now though, why wouldn't a story different to Abe's be able to support some kind of Co-op? I don't think atmosphere will be all that different, and I think in places it could potentially be more exciting, having a buddy mudoken to look out for at the same time as looking out for yourself.
Like I say though, that (w/c/sh)ouldn't be part of the the original game(s) |
munch woulda been a good game to incorporate co-op into what with two characters an all.
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That's an interesting point. You mean like Portal 2 where the co-op campaign's story differs from single player? I think that could work well with Oddworld. Like two Mudokon buddies left behind in Rupture farms during Abe's escape, they could round up Mudokons hidden in the deepest bowels of the factory, leading them on a journey similar to that of Abe's. I think it could add loads of depth to Oddworld, looking at a variety of POVs.
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If it's done in a seperate storyline from Abe's then sure, I'm all for it. But Abe's storyline should be singleplayer at all times.
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Na I disagree, I know I sound stubborn but I beileve the abe games are single player only and should stay that way. The co-op would probably be a gimmick that wouldn't be very robust, e.g. move or kinect etc, it sounds good but it can really suck the soul out of the game. In a game like AO or AE the second player would be a nuisance and wouldn't really aid the other player, other than being a players shadow and getting in the way, also AO and AE is hard enough as it is, trying again and again to try and get it right in abe's games is fun on your own but two players and frustrations could cause arguements and make the game more of a stress than a good laugh. It would be like putting co-op in a game like Metal Gear Solid it just would not work. Games like Portal 2 is basically all about the co-op and the singleplayer is more like a prequel for more backround story. I would be afraid of the oddworld series going down that road.
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I agree that co-op doesn't sound too appealing to me. Maybe if there was one co-op mini game added as a bonus, but it has no place in the main campaign. Abe was the lone schmuck on a mission from Odd to save his brothers. I think co-op would negate the lonesome, suspenseful atmosphere.
I've never really thought of Oddworld as a "game", more like an interactive adventure story. One of the key selling points of AO when it was originally released was that there was no score-keeping or continues or HUDs. To add a co-op/multiplayer aspect makes me feel like its drifting into the gimmicky waters OWI originally tried to avoid. |
No score keeping? What about the Muds count boards? :)
I also don't like the idea of co-op. But I am not a co-op fan in general, so do not weigh my opinion too much on this. But at least do not let co-op interfere with the regular game in any way. |
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http://www.theoldcomputer.com/game-b...0%5D-front.jpg |
Isn't scrorekeeping usually in 100's or 1000's?
I wouldn't really consider the LED board "scorekeeping" since there are no actual "points" involved. It's more like a progress tracker. |
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