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Sorry to go off on a rant there, I just really really want to play the amazing level that BlackVenom could easily make! :) |
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Well, it doesn't matter anyway, because making Exoddus levels is impossible, so BlackVenom will be forced to finish the Oddysee one. And I'm not going to rest until I play that variation! :)
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Look, The only reason why I don't want to continue it is because it's only a test series of maps, to get a feel for the editor. Nothing serious was to be made from these maps I have currently made.
And my opinion for why I'd prefer exoddus is because I can add more challenges like what novaman said. Greeters, Flying sligs, Slam doors and much much more. If I could remove the quicksave I would and just leave the checkpoints in there. It's just abe's oddysee is actually quite limited to the amount of challenges you can throw at the player. at most it's just sligs, slogs, mines. Not too much of a variety in my opinion. Also, could we stop with the arguments? There's no reason we should be fighting over why I should or shouldn't continue my maps. In the end it's me that makes the choice that changes that fact and there's not much that opinions can do could change that. |
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I prefer quicksave in this case. |
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The IDA PRO tutorial movies is not fun for me to see! I am more a gamer instead! I will not learn IDA PRO! because it is too hard to properly use! Someone should inject knowledge to my brain :fuzgrin: Or else i will still be a regular noob! |
NovaMan, you're being an idot. Stop posting.
Now, back to this editor... |
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NovaMan a lot of your posts are rather pointless and add nothing.. whats the point in saying you won't learn IDA PRO? Whats that got to do with this thread? Whats its even got to do with encoding CAM images for that matter :|
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Please don't destroy my future. |
He keeps posting uselessly. I think we should call an admin.
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Hm... is the format described anywhere?
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I'll use the Commander Keen format as an example here. The way it's compression works is that a byte of A7 marks a "near" reference, and a byte of A8 marks a "far" reference. Should either of those bytes actually be part of a word, the word is replaced with 00 Ax xx. However, someone had a genius idea of writing the most inefficient (but thus quick and simple) algorithm ever - no compression *at all*, it just puts the 00 in so A7 and A8 aren't interpreted as flags. So... why couldn't something similar be done? (ie: the only modification from the uncompressed file is "escaping" (to use MySQL terminology.. xD) the flags) Of course I'm guessing there *is* some reason, but I'm wondering what it might be? |
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void LoadCam(void* camPtr) { LoadVlcResource(camPtr); // Grab the "Bits " block DecodeVlcBlocks(camPtr); WriteVlcBlocksToVram(camPtr); DestroyVlcRes(camPtr); } Apart from that's a very high level example, since its actually assembly.. and each sub function is doing tons more stuff. It can't be changed. The only thing I can do is this: Write a injection hook dll that OVERWRITES the call address of "LoadCam" and do something like this: void MyLoadCam(void* camPtr) { if ( IsMyMagicSpecailNoneCompressedCam(camPtr) { DoVeryNastyHorribleEvenMoreDangerousHack(); DoExtremelyDodgyHackOfWritingToVram(); } else { LoadCam(camPtr); } } Which I've managed to do, apart from what would be in DoExtremelyDodgyHackOfWritingToVram() dosen't really work too well at the moment since it trashes the games heap. Edit: All right chumps I reversed the load image function which makes the DoExtremelyDodgyHackOfWritingToVram() less dodgy and easier to implement. Screen shot of my redirection dll clearing the screen to white ;D Edit again: And as expected it causes the steam version to explode due to that binary have different function addresses since its packed. Which means there will only likely be ONE version of AE that this will work with. |
Will you guys please get back on track, and start posting some more level variants?
I wonder if someone could modify the entire game, first screen to last? :D |
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And yeah, I'll probably edit the whole of RuptureFarmsII soon. :) |
Did you just ask people to post in your thread?
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I might ask an admin to get rid of all of the posts that are totally irrelevant to the thread actually, as it just clogs it up. Most of the things people have said are about making levels, but not posting actual levels themselves, which is why I asked people to make some levels to post onto here. Thank you. |
So you asked people to go out of their way to edit levels so that your thread can survive?
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It seems that the thread is surviving without people posting edited levels. Jango's concern was that many of the recent posts belonged in a different thread.
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It's fair that he wants people to stop posting things that could be in another thread, but asking people to make levels so that his topic survives is just odd.
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And so now the thread is spammed up by people discussing whether it's legitimate to restrict this thread to its actual topic. How meta.
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I'll make a level soon, then post it here to get this thread going again. :) |
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Also, what do you think of my previous variations? |