Thanks ^^
Well I've done another test with better results :) It's the high poly version of the scrab, but it didn't take too much time to process. http://fc26.deviantart.com/fs39/f/20...Spinotoror.jpg A Scrab in Sahara desert! :p |
That new version is perfect when it comes to the actaul model. The red could be slightly bolder, and I still can't really see any green.
The only thing you need to do now is texture it a bit better. The basic couloring is done but it could be improved.:D Nice job! |
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Nice *bleeping* model! *honk honk* xD
No no just kidding. :D It looks really awesome! I really like the chest. =P And I'm waiting for it to start dancing. lol Awesome work Tidus! ;) |
What a Scrab!!! Really nice ;) How did you do it?
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lol If you're meaning how I made the scene, easy, I imported the high poly model into 3D Max and I rendered it with Final Gather, Mental Ray and a Daylight System. :) And then in Photoshop I fixed the shadows and the color. :
And yes, the actual texture is unfinished ^^ :
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The model has come out nicely but it looks like after you were done with it it fell into two buckets of paint O.o;.
Put some effort in a decent texture instead of slapping some colors on with a brush. |
That Scrab is looking good.
A quick question; You say you are using Zbrush? How do you export models from Zbrush as OBJ files? Because I can't seem to work it out. |
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I agree with you, that's absolutely obvious :happy: but I'm not good at textures. I'm good in Photoshop, but if I want to do the texture in Photoshop, I must unwrap the model first, and I didn't do it.. Cuz I didn't know how. And now, with the UVW map coordinates in Zbrush, I'm not able to do anything in Photoshop (maybe I can do a bit).. And, well, I'm not a Zbrush expert :) so it will take me long time to do a decent texture.
Sorry for my english, cause I don't know if I explained it well. To explain it clearer: Ok, this is what the texture looks like: http://img237.imageshack.us/img237/7...xture01jm7.jpg I don't know where is the chest, where are the legs, or the head, so I can't edit it in Photoshop. I must edit it in Zbrush, over the model. But Zbrush doesn't have the Photoshop tools, except the brush: http://img57.imageshack.us/img57/3983/sinttulo1of6.jpg So it's difficult to me to do a realistic texture there, with the brush only. It's true that Zbrush has other options, like paste an image over the model and edit it, but I'm not an expert, so I don't know how to do it. Anyway, I'll give it a try. Thanks! |
I see... so that's your problem,
I used to do many recolours for Sims2 with Photoshop, so I also worked with similar textures, when I did this for the first time I marked some places with another colour to find out where they where appearing on the model, because I didn't knew how it worked since I just did the redolours and not the model itself, like that I could find out easily and fast where the parts of the texture belong. ok I guess anyone understands me xD I mean, just make some places in the texture blue or green or whatever and look where they appear on the model... hehehe x3 I dunno if it helps ^^; |
Yes, that helps. I did it in other models too, but I didn't think that can help in this model.
Thanks. Well, I tried. But I have another problem x). I've the chest and the legs around all the texture, I mean, one part of the chest is in one corner, one pectoral is in the middle.. And the legs are incredible smaller than the foot. So.. I think I'll do the texture again, and I'll try to find a better UVW map for the Scrab. |