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-   -   .lvl files (http://www.oddworldforums.net/showthread.php?t=15680)

mlg man 10-26-2007 02:34 PM

Hey I Manage To Put Some To GIF Files........I Can Continue If You Want Paul.

diablo vt 10-26-2007 03:37 PM

There's that rubbing eye sprite. Hm... I gotta get a gif animator. Good work!

Paul 10-26-2007 04:16 PM

Thats up to you, im fixing up my app to get all of the type 3 sprites right now, otherwise it would only get like 3 scrab sprites instead of.. about 100.
Should have them posted up a bit later, maybe tommrow though :p

edit: here's all the sprites I can get for now

http://www.megaupload.com/?d=G7CMFATS

And yes I knew a few are borked due to the wrong palt's being applied, but most of those ones have two versions anyway :p

mlg man 10-26-2007 06:16 PM

Animation Packs!
 
Thanks guys, hopfully we will have a data base full of animations!

Good Job Peoples!

Edit:Hey guys, here is my first Animation Pack! Use It Well!

Thanks Paul For The Spirits!

SligStorm 10-26-2007 08:46 PM

Hmm... Type 3 sprites seem to be Action Sprites... since it dosen't include walking, running or sneaking animations.

mlg man 10-26-2007 08:55 PM

Yes Thats Right!....Damn! I've Been Wasting My Time Looking! Thanks Sligstorm.
(Me Thinking Sligstorm Must Be Genius To Find That Out....)

Nate 10-26-2007 09:23 PM

Can someone please resize them so they don't look so wonky and stretched?

mlg man 10-26-2007 10:51 PM

Yes, but since the actual size of the resolution for the game is wonky it needs to be sized down a bit to fit, but i can manage I'l Do it as soon as i can.

abe is now! 10-27-2007 03:00 AM

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Hey I Manage To Put Some To GIF Files........I Can Continue If You Want Paul.

Good job, Mlg man. These gifs are awesome, like the others :)!!! Ya are making a good job and I will participate soon, when I will have the programme :D!!!

Paul 10-27-2007 06:36 AM

Well thats gonna be all the sprites for now, I'll do the other types later as im moving on to working on the "path" files now

ZaxXx 10-27-2007 08:06 AM

People, if you want to make some animation from the sprites, it will be good if you double the image's height ;) it will look better ;)

SligStorm 10-27-2007 08:10 AM

Check out what I made with these sprites, My flash animation below. :D





diablo vt 10-27-2007 09:06 AM

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Check out what I made with these sprites, My flash animation below. :D





That's awesome SligStorm! Very colourful hehe.

Wil 10-27-2007 09:12 AM

Paul, this is absolutely sterling work, therefore you are a complete legend. People have been looking to have access to these sprites for many years, and you swoop in here and do all this work. You are a credit to the Oddworld fan community!

It looks like Abe was going to have some cute animations for when he was left alone: yawning, rubbing his eyes, and doing some abdominal stretches. :D

MeechMuncher 10-27-2007 09:55 AM

New ones with correct centering and good speed and exta-delux stuff!

abe is now! 10-27-2007 09:58 AM

Excellent work for all ya. But SligStorm, can you pass me in someway your Rupture Farms's animation? It's very great :D!!!!

Paul 10-27-2007 10:02 AM

Thanks Max :D Love the animation there SligStorm ;) good gif's from everyone else too.

diablo vt 10-27-2007 10:42 AM

Here's the animation of the electrical wall I put together...

If you want me to continue too Paul, I'll be very happy to help.

MeechMuncher 10-27-2007 11:22 AM

It's hard to stop the animation from jumping around and doing crazy stuff.

You are forced to edit the hight and width of the frames, the position of the sprites + the color-palettes, or else u will get jumping pictures with transparent holes in them. It took me like 1h to edit my sig to 200% hight, since the filesize doubled. I had to merge the palettes and then the first picture flashed black, because the background black was a different black than the rest. But I think it's just my program(or its crack) that sucks.

I tried it on the paramites too. The 200% hight makes the sprites the right shape, but they lose the high detail-look.

Xavier 10-27-2007 12:22 PM

second pack is hosted on TOL too now:
http://oddworldlibrary.net/archives/.../Sprites01.zip

mlg man 10-27-2007 04:43 PM

Just Back From Grandmothers But Leaving Again Soon For Couple Hours...Time To Work!

And Im Making A Game With The Spirits!

Paul 10-27-2007 07:01 PM

Guys, I think you should use the 2XSaI filters (or simlar) to make them double size, otherwise its gonna look real bad :(

edit: http://en.wikipedia.org/wiki/2xSaI (info, check the sample image )

edit again: heres one with a filter being used

MeechMuncher 10-28-2007 12:06 AM

I think that they are not scaled up horizontaly in the game, but they are scaled to double the hight, just like the backgrounds. I don't think they are bigger than my ones in the game. Am I wrong?

Edit: Ok, I went to the last room in the game and the glukkons were of different sizes, but no one were as broad as my first pic, and no one were a lot bigger than my second pic. (My pic is as big as the smallest one) And the graphics were very pixely, just like the original images simply scaled up in paint. The same goes for my sig.

Correct me if im wrong please.

Here are the glukkon scaled to 200% hight, and the glukkon sclaled to double size. Both were done in paint, an not by any filter or such:
Note - these thumbs are uglier than the real ones, so klick on them.

mlg man 10-28-2007 02:58 AM

Ha?
 
The program doesn't work for me, it is in dos :( But Does It Accept GIFS? If So.....

Weeeeeeeeeeeeeeee!:) :) :) :) :)

Paul 10-28-2007 04:54 AM

im not sure how the game scales them since its done by direct draw, but the sprites I uploaded are the "real" size

MeechMuncher 10-28-2007 05:10 AM

It sure looks like double hight.

Compare my sig to a sleeping slig in game. It's not half as thick as the ripped sprite is, and then the rest of the sprites should be the same. I tried to scale an abe up, even though he looks the right size. double hight sounds like he will be ultra-stretched, but he wont. He just getts a little taller.

Try it, I think they are deffinately two two times taller.

Edit: Here is my proof: The left abe is the one directly from the bmp.zip and the right one is the same but scaled up to double hight. He looks really different than u could imagine after scaling :D It has to be the size!
compare him to the button.

SligStorm 10-28-2007 09:11 AM

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It sure looks like double hight.

Compare my sig to a sleeping slig in game. It's not half as thick as the ripped sprite is, and then the rest of the sprites should be the same. I tried to scale an abe up, even though he looks the right size. double hight sounds like he will be ultra-stretched, but he wont. He just getts a little taller.

Try it, I think they are deffinately two two times taller.

Edit: Here is my proof: The left abe is the one directly from the bmp.zip and the right one is the same but scaled up to double hight. He looks really different than u could imagine after scaling :D It has to be the size!
compare him to the button.

But thats fullscreen... the games reaslution is 640 x 480... so basicly its not taller its just stretched.

MeechMuncher 10-28-2007 10:28 AM

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But thats fullscreen... the games reaslution is 640 x 480... so basicly its not taller its just stretched.

The picture is the background-image from the gamefile doubled from the originally ripped 640x240 to 640x480. (Like if u would play in windowed mode) and the images are from the files allso, not scaled up, just stretched the same amount as the background. ( H 200%) If you were to "play" this image ingame in fullscreen it would stretch. So, YES, the image is stretched, but it is stretched in windowed mode too, to twice the hight of the original file. (My guess is they did it to reduce the filesize)

Edit: I made the same experiment again, but without stretching the backgrond or the sprites to twice their hight and it looket the same. Since we know the game stretches the backgrounds it has to do the same to the sprites, because otherwise abe would be as tiny as the left one in my previous picture. Besides you can allways look at the sprites shape. Which slig do you recognice from ingame? left or right?
Once again notice the bad thumb-quality.

~^_^~ 10-28-2007 11:03 AM

It still looks ok, and these are looking awesome. (20 posts, woopey!)
^_^

mlg man 10-28-2007 05:09 PM

This is what im doing with my game...............

The screen size is same as bacrounds are scuished (640x240), and i tell my program to scale it to 640x480 but the without the configiration it will be wogged!
here it is, press F4 while in game to go non scaled!

Hope this helped!

Download Link http://www.megaupload.com/?d=BE7FRZ58

Edit:Hey Guys, i don't know if this will help paul, but check this out, while i was playing with the ddcheat, abe poped up in the corner and what ever i was doing while playing, it would do?

By the way its abe's exoddus.:(