because this is beta stuff that's why it doesn't make sense (also I've never seen the beta image of elum in mosaic lines so derp)...
Did anyone else suddenly want to do a beta remake? |
What I'm saying is, even if there were drops where the edges are, it still wouldn't make sense, at least to me anyway!
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well it depends on what side they're at it was either a hole in between the two edges or it was a platform.
who knows what the room could have looked like when it was first developed. It probably wasn't even a secret at first. |
You must be speaking of the screen arrangement and not the CAM surely.
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ya think?
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Well I don't know thats why I was asking...
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we should probably stop talking and get back on topic now.
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That secret is already hard enough, it would be a damn nightmare if it involved run jumping to...
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Well it's lucky they got rid of that gap before the final release then, isn't it? They must have redone the CAM, whacked another collision line along the floor but been too lazy to take out the other objects.
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Well they probably didn't think that we would ever discover such a thing.
I also assume that you can't just press down on the edge object either. |
Both things possibly true... :)
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You know, I say I work in FeeCo and I said : Be patient....
But I'm going to be sincere with you... Now I have photoshop and I'm going to redo all my level ! Because I can apply lots of effects, do HQ CAMs like that : http://img4.hostingpics.net/pics/476870F11.png But now, it's the last version of this long long long project of FeeCo :D |
It looks horrid, well, in the sense everything looks squashed up, and the Feeco sign only enhances that, but I'm sure in game it looks excellent, I love it!
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I know, which is why I said, I'm sure it looks excellent in game.
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so why'd you complain?
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Because cam files just look horrid!
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I change 2 or 3 things, I place electric walls and other things...
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That's more to do with level design and not cam design.
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u know what guys? i'm starting to think why it's take so long to complete the project on the levels u guys are still working on at the moment. so when is the project will be complete any how?
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this cam was a bitch to make for a puzzle.
(no this isn't feeco :P) http://i.imgur.com/7qVyD.png also camstudio is being a bitch right now so I can't record anything :\ EDIT: just noticed I said mudoken instead of mine :P |
Holy hell, I can't even work out what the hell is supposed to be going on there! it's so complex!
And I think I can solve the foot switch problem, from what I can assume, I may be wrong but, you want the foot switch and the switch to activate different objects? Try changing the ID's of the objects they will activate, or try using an ID splitter. Another thing that doesn't make sense is the death drop at the bottom? I assume that the platform will take you to the screen below, but wouldn't the death drop kill you when going down on the platform? |
foot switch is fine, I'm just thinking how do I make it harder.
also you come out the door on the right, you have to guide the mudoken without him landing on the foot switch. |
Oh, I'm sorry, that doesn't sound hard enough already!?
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you haven't even played :p
oh and the top pulley platform is the where it spawns. EDIT: http://i.imgur.com/2bmSt.png |
I can't imagine the Mosaic Lines music with cam's like that!
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it's a secret :\
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Damnit! Wish I kept my mouth shut now :(
Sorry for the spoilers guys. |
don't be sorry
I haven't shown how you get there and no one knows how to solve it yet. |