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Well luckily i had stored all editor versions in my comp :D |
On AO, how do you get the 'BOOM' machine to work when you add it into the level? Thanks.
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The random must be perfect and unique like impossible artwork! |
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1. Not on a "grid" properly 2. Bad properties 3. Missing BND/BAN files from the LVL its used in 4. Maybe more? |
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When I played the level, I went to the exact location of the 'BOOM' machine. There was no glowing button or pipe. I pressed the up arrow and Abe did not jump up as usual, but did not press any sort of button. Instead, he did his 'I don't know' thing where he turns and waves his arms. The exact same thing happens if I add it into a different area of RuptureFarms, using 'Add Object'. By the looks of it, the game knows it is there, but it simply does not work. Thanks for any help you can give. :) |
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I place the ddraw.dll in my Exoddus directory, and it crashes instantly... -.- Paul, are you able to upload your exoddus.exe? or just pm a link to me? It would be much appreciated :)
If you can't do that maybe just upload the source code for your wrapper? I'm sure I can find a way to make it work with my version of the game. :) |
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Only my steam version is good which it will NOT work with the hook dll as I've already said as its has anti debugger stuff in it and its packed. Edit: Btw if you want it to work with the steam version then figure out how to unpack steam binaries at runtime and it will be easy-ish to make it work |
I have the original version, I got it from a store for 5 bucks ;)
It says its version 2.0 :P Thats all i can really give you. |
Having trouble using the LVL Builder. I don't understand how to use it. I've tried editing the batch file but nothing seems to happen. Could somebody help me?
EDIT: FIGURED IT OUT NOW |
Well Paul I had tested your level-editor number 0.6 and I'm really excited about this. But one thing I would like to know, could it be possible to have foreground pictures or animation on the screen?
Last but not least, which programming language have you chosen to program this editor? |
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FG1 in AO = Possible but a lot harder so I likely won't ever bother Adding new Anim's in AO and AE.. also quite possible. There is a "back ground animation" object, I'm sure it just takes an animation Id? Thus it should be possible to add new ones with un used Id's. Edit: Whoops forgot to answer the other question, I use C++ with the Qt Application/UI framework. |
Could you use the background animations to act as an FG1? That is if the animations allow transparency...
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Good news everyone! I've realized that I'm stupid and that making the hook dll work with the steam version was actually piss simple! All I needed to do was hook the functions AFTER the binary is unpacked in memory. So here's an updated version that works with the steam and English none steam versions of the game. (Note, if you find its not working try running as Administrator, the "VirtualProtect()" function likely requires some hefty permissions). |
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I know that sounds really desperate but it would be cool to know just in case. |
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Thanks Paul for your fast response. So it is possible to recreate foregroundlayers (like Abe is behind a stone or whatever) but not now with your editor right? And just one more question, could you please put an background image for missing cams (just like the gray patterns in the test screens) so we could know what size would fit exactly for Abe's or any item position?
Here's a video what I mean exactly. |
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2. Easy enough to make your own, but attached ones extremely close the original |
Is there only one Steam version of Abes Exoddus? The DLL wouldn't work with the original version I have so I'm thinking of just buying the Steam version as its only a few dollars.
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hi. i just want to point out 1 very small thing i think is missing from the abe's oddysee bird portals. they dont have object id to activate o.o i looked at the bird portal on return to rupture farms and there doesnt seem to be anything that tells it to turn off the electric fence x.x
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BTW was that grid originally a .cam file? Or was it just one you remade? |
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Well then Paul's version is probably 1.0 too, which explains why 2.0 doesn't work
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If you guys can send me the md5 hashes of your Exoddus.exe's I can build of a list of supported/none supported game versions.
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