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I can't believe it. |
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Also, thanks for the v0.6 update! :) |
I won't be adding it because:
-Each version of the game will have different offsets -Each translation of the game will have different offsets -Each and every version that we know of that's on steam can't be hex edited with out removing the copy protection/packing from the binary One thing you could do is release a patch and state with language/version of the game it works with. Additionally I'm still toying with API hook dll's for the game. It might be possible to add your own messages that way, no idea at the moment though :) If it did work you'd just specify message ID's higher than what the game has used. But you'd also need your own messages.dat / hook dll too. If for some reason I do this and it works, it will likely only work with certain versions of the game too. |
Well, at least it's better than not being able to do it at all! o:
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Since it may turn out to not be possible, it's not necessarily better.
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I found out that if you make the size of an object larger than 200'ish in either X or Y, you can no longer select it. Weird....
[EDIT] Another thing, Shykrull portals will not work at all no matter what I do, I even extracted the BND file from another stage that had one and put it inside this LVL file. I even copied the properties from that one and still nothing... Most of the time the portal is there somewhere but you can't see it. Only reason I know this is because when I chant I can hear it open or the birds fly away because a slig scared them off. Also, when I leave the scene with the shykrull portal and return to that scene, the game crashes... O.o |
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Only the first path of necrum mines can be edited without corrupting the lvl file.
Editing the second and third path and so on of necrum mines may cause a game crash or objects got deleted while you added new ones = You added new obejects and the old ones got deleted without you knowing it:( |
Hi Paul
There is a bug in the Editor v.05-06, after saving levels s1.lvl. When you reopen this level, we get an error: |
Ok guys, if you have a bug can you break it down in to step to reproduce it? E.g foust has reported a bug thats very simple but I can't reproduce it, thus can't fix it.
For example foust could write: 1. Open S1.LVL 2. Save S1.LVL 3. Close editor 4. Open S1.LVL, assert dialog appears (see screenshot) Also foust FYI I tried adding/deleting objects adding/removing cams resaving/reopening and none of them caused an assert. |
1. Open MI.LVL
2. Select Path 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 10 or 11 or 12 3. Delete some mudokons that don't listens to abe + delete some mine drills + sligs 4. Select some mudokons that follows abes order 5. Copy and paste them to a screen 6. Change what screen they should be loaded in 7. Save the MI.LVL in another folder 8. Close the editor 9. Overwrite the old MI.LVL file with the edited one 10. The game will work now on that level 11. Shutdown the game manually 12. Go back to the editor 13. Open the edited MI.LVL file 14. Delete some objects or add new ones 15. Make them load in right screen with working settings 16. Save the MI.LVL file 17. Close the editor 18. Copy the MI.LVL file 19. Replace the old one with the newly edited one. 20. Play the game 21. Enjoy the level 22. Enjoy the game crashes or some unexpected objects got deleted without you knowing it 23. Have a nice day |
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It was first secret area and tunnel 2 + Boiler with slogs. + The game was running while overwritng the lvl file = I am to lazy when testing minor changes. :
And then. Have you edited all lvl files and got them to instantly crash??? Regardless if you edited them the right way. Just curious before i use your editor too much. I don't want the game to crash while having fun with your editor. |
lol,i saw at the pv.lvl path three,if you look at the mini map it reminds of a fleech
and path 4 has the shape of 1 and has a hidden message :D mudomo vault map has a sign of coalision saying MAP |
The old versions would fail to save if it was in use or read only. Also saving over the same level could corrupt it, those are all fixed. Nothing in MI appears to be hard coded, I can delete things without any problem so long as anything that references the deleted object is removed too.
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hm the path 13 could be used to make huge lvls :)
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A: The game will crash because the abe spawn object is gone Q: How do i add working objects A: Use ban and bnd files from all lvl files to one lvl file Then copy object settings with your eyes from another editor that uses another lvl file than your current one. Q: The objects don't show up on screen A: Make them load in right screen Q: How do i add bmps in abe's exoddus cams A: Always impossible forever because of advanced compression |
Ok Paul...
I tride that: 1. Open S1.LVL 2. Save as S1.LVL - 1.lvl 3. Close editor 4. Open editor 4. Open 1.LVL we get an error: http://www.oddworldforums.net/attach...9&d=1294772671 :fuzwink: exact same error with C1.LVL |
And same when open Edited.LVL ?
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If edited and save or just 'save as'. This error with levels - S1.LVL and C1.LVL
if assembled with the help of Tool from paul - LVL Builder then opens normally with 'Editor'. So everything works :) |
One more problem.
1. I open pauls level editor 2. I open r1.lvl 3. when i replace a cam with a bmp file 4. The wrong cam is replaced instead of the selected one |
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Has anyone had any luck with setting a door to be closed by default?
I've tried copying settings from the door in R1P18C07 which is closed until you pull the lever to open it, but no luck. |
Paul, do you still plan patching AE to allow AO-format CAM files?
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Paul don't have much spare time.
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Does level editing work with Steam versions of the games?
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My level editor have's issue (sometimes):
I add mine in first screen in R1.lvl in Abe's Oddysee. When i run abe1 and look first screen there is no mine (and i set right "Screen to Load in" thingy) When going screen to right or down. My Abe1 Crashes. :( Previously editor worked me but now issues :( |
Likely bad object properties then, compare with the ones a few screens on in R1. I've seen other custom levels with mines in the first screen so it can/will work.
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