I like keeping the original concept of things but I also intend to try and attempt to make new machines and such... hopefully... xD
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And then. How about necrum mines background objects? |
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Awesome art work and levels :D Its like a brand new game :) :
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Edit: Btw thought I would point out there won't be many updates for awhile since I'm extremely busy at the moment. I also want to get a website up at some point too so my stuff is all in one place and people don't have to hunt through thread(s) to find things. |
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I think a while means longer than 2 weeks.
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It could be as long as a few months.
Luckily the current path editor has most of the functions of a full AO path editor. |
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And if this were the case, then how exactly would the creators of this game get by then? obviously they added collision paths somehow, so there must be a way to somehow discover this little secret buried somewhere in all that coding mumbo-jumbo. also, thanks about the comment about my map! :D |
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00 = 00 01 = 01 02 = 02 03 = 03 04 = 04 05 = 05 06 = 06 07 = 07 08 = 08 09 = 09 0A = 10 0B = 11 0C = 12 0D = 13 0E = 14 0F = 15 10 = 16 11 = 17 12 = 18 13 = 19 14 = 20 15 = 21 16 = 22 17 = 23 18 = 24 19 = 25 1A = 26 1B = 27 1C = 28 1D = 29 1E = 30 1F = 31 |
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Requests: Ctrl+C/Ctrl+V for Copy/Pasting, or one single shortcut that clones the selected item instead (Spacebar maybe?) + and - for zooming in and out |
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I'll see if I can throw these in today, if not it won't be for a while ;) Btw on the decimal to hex thing..
Hex is base 16, a "normal"/decimal number to most people is base 10, and binary is base 2 (hex is a shorthand way of writing binary numbers) If you learn how to use base N then using any other is simple, A-F is only used since base 16 needs 16 unique numbers/identifiers which runs out after 0-9 :P If you google some basic math junk about it you'll see its very easy. |
Did you see this paul?
http://www.oddworldforums.net/showpo...postcount=1531 just some small changes that a few people wanted but I put together into a post. |
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I'll prob just end up releasing that later, but I think snapping to grid/handling of collision items needs to be improved next. Oh btw I'll try to add an "automatic" option in the "screen to load" in too. |
One little thing that bothers me is how snapping to the grid is always turned on at the startup, but it's hardly that taxing to just switch it off lol (maybe that's just me liking how I can drag stuff everywhere as opposed to a grid).
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Here is version 0.6.
Changelog from readme: + Added shortcut keys + Disabled snapping by default (its somewhat buggy anyway) + Cleaned up AO uxb docs and added an image + Added statusbar messages |
Thanks for version 0.6
Feature requests: + Selecting a bunch of obejcts with left click button. + Copy and paste a selected bunch of objects while holding shift and dragging with the left lick mouse button. + Selecting all objects with Ctrl + A + Selecting all collisions with Ctrl + D + Panning with middle mouse button. + View only objects + View only collisions + View only background + View only foreground + Connecting a switch to a slamdoor or more by using visual wires. |
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EDIT: I tried launching v0.6 but it crashes with the following message. http://img684.imageshack.us/img684/392/mingw10.png Upon inspecting the folder of the editor and comparing it to older ones (0.2 and 0.5) I noticed a case of, well, missing DLLs. |
Mines working fine... weird...
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I found something interesting. You know the LED guide signs that have messages like "To run, Hold shift and press left or right" Well, I figured out where those messages are stored. Problem is, if you edit them in notepad and save, it will corrupt the exe...
Only if there were some way to change this inside the editor... Open the AbeWin.exe in notepad (it will take a little while for it to load if you haven't loaded it before...) Scroll down and you'll come across this: http://i686.photobucket.com/albums/v...g?t=1294646224 |
I would recommend that you Use a Hex editor instead of notepad, it loads everything instantly and won't corrupt the executable.
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I know absolutely nothing at all when it comes to hex editing and I'm not even gonna bother trying to learn it again... tried twice and couldn't stand it... I'll just stick to my graphical designing! :D
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The problem isn't that we didn't know where the LED messages were, it's that we knew they're in the game .exe and not the .lvl files, and therefore any modifications we make can't be distributed without basically distributing the game for free.
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technically, it's not the actuall game itself if it doesn't contain any of the actual levels. It's basically just a user-made full game mod. It's just an engine basically that's being distributed, Not the game.
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We could always just ship mods with the appropriate code to be pasted into the .exe.
I can't wait until the editor is a bit more stable, I think it could completely reinvigorate the game for me. |