Oddworld Forums

Oddworld Forums (http://www.oddworldforums.net/index.php)
-   Non-Oddworld Gaming (http://www.oddworldforums.net/forumdisplay.php?f=20)
-   -   Minecraft - OWF server (http://www.oddworldforums.net/showthread.php?t=20305)

Havoc 02-06-2012 06:19 AM

Actually that exchange system can be set it with trade signs like we used earlier. Though I do think the prices should be a lot steeper. If you want the blocks to stay rare it's no use being able to get with just 4 cobble.

Here's more reasonable prices, given the huge amounts of cobble and dirt everyone has.

64 Cobblestone = 1 Mossy Cobble
16 Stone Bricks = 1 Cracked Stone Brick
16 Stone Bricks = 1 Mossy Stone Brick
4 Obsidian = 1 End Stone
64 Dirt = 1 Grass/Mycelium
64 Obsidian = 1 Bedrock
16 Redstone = 1 Sponge

How about that?

T-nex 02-06-2012 06:22 AM

I find that to be reasonable.. rare has to stay rare for a reason :p


Edit: Wait.. I do suggest that Bedrock is not made available... it cant be removed by anyone else but an op...

Havoc 02-06-2012 06:27 AM

Hence the very steep pricetag.

Wil 02-06-2012 06:34 AM

Those figures seem appropriate, although I agree bedrock should remain unavailable. But do you want to consider making ice, snow and cobwebs available through the same technique?

Havoc 02-06-2012 06:39 AM

Snow and cobwebs are obtainable fairly easy IMO. I've pondered about ice, didn't know what to charge for it.

Splat 02-06-2012 07:05 AM

I didn't include ice as it's use in the nether is game-breaking. I'd say ice could be available only by special request and at the discretion of an op to ensure it's not being used in the nether.

Also, Spawn eggs? Passive ones?

Havoc 02-06-2012 07:16 AM

64 dirt = 1 passive egg?

AlexFili 02-06-2012 07:35 AM

I agree with the shop idea (except bedrock being available). I played a server where you could chop lots of tree blocks down and then sell those in exchange for iron and diamond tools/armour. Also I played a few servers where Creepers didn't explode and just disappeared instead. Not sure if this is a direction people want to go, but it's an option. We definitely have to be careful with those spawn eggs. They're dangerous little things.

Wil 02-06-2012 07:42 AM

:

()
Snow and cobwebs are obtainable fairly easy IMO. I've pondered about ice, didn't know what to charge for it.

Neither cobwebs nor snow are obtainable. You can craft snow blocks, but there's a chance someone might want to place a thin film of snow on something. Not a priority, though.

Thinking about ice, it would break the Nether. Don't suppose there's any easy way for ice to be removed from the inventory of anyone entering it?

Splat 02-06-2012 08:04 AM

snow can be placed with snow golems.

Wil 02-06-2012 08:12 AM

That's true, didn't think of that.

Crashpunk 02-06-2012 08:14 AM

I liked Havoc's prices.

So I can sell 1 mossy for 64 cobble? wow neat, I have a whole stack of mossy in my fort, I'm rich!

Splat 02-06-2012 08:47 AM

Blimey, sponge and mycelium are cheap.

Glitch 02-06-2012 09:17 AM

I'd love to be able to purchase some passive eggs for my farm. Do animals still despawn though?

Wil 02-06-2012 09:25 AM

Passive land mobs do not despawn.

I can see where Splat is coming from. Dirt is, well, dirt cheap, and grass and mycelium spread.

I agree with Chris, if the transactions are two-way, large stone projects will be a fair bit easier if we can buy cobble with mossy cobble.

T-nex 02-06-2012 10:04 AM

Man you guys really got your idea juices flowing :p

But I don't think it's two way... If you keep clicking the signs, they will just give a warning that you dont have the required item to buy for.

But lol... if you guys want a full shop, then maybe we should build a big building and make it all nice and decorative, and put in a testificate to be the merchant an.. yea... xD

Havoc 02-06-2012 10:04 AM

Transactions are one way, I'm afraid. Besides it's not like there's a lack of stone or anything...

And yeah, with the proper permissions everyone could open their own stores and start their own trade signs. Trade signs are bound by player, so only the creator can collect the payments.

DarkHoodness 02-06-2012 10:09 AM

I'm liking where this is going. Then people have a reason to build more buildings in a town rather than just their homes.

T-nex 02-06-2012 10:10 AM

That's kinda awesome though.... we could have a whole system of trade shops.... :p... like some people may not want Lapis, which I happen to love.... so they could put that up for trading.

But then again.... I dunno if we should turn this whole thing into an economic system :p.... I kinda like the free spirit of the game... And people just donating and stuff.

dripik 02-06-2012 10:20 AM

I've seen footage of a MC server where different items and blocks were available for purchase and were on display, as if they were simply dropped on a block of planks or something. It is a server that is still being set up, and is supposed to be a fully-fledged MMO server, with quests and everything, so I'm not sure if the shop bit was a standalone mod...

But even so, if we built a market building (personally, I could imagine building a colorful bazaar in my Egyptian settlement, but I'm cool with any other ideas - we could even have more markets, I guess), we could just place signs in different stores, with each having its own type of items to sell. I like the idea.

T-nex 02-06-2012 10:42 AM

I'm thinking perhaps making a new world consisting only of the bazaar, and a stargate leading to it. Then it can be reached from all worlds. XD ....

Well thats if we were to ever implement such a system

DarkHoodness 02-06-2012 10:46 AM

I think Havoc said he was going to try to merge all the worlds except for Skyblock today.

T-nex 02-06-2012 10:50 AM

Oh and delete the unsuccessful Stronghold I hope :p

Havoc 02-06-2012 11:14 AM

You'll have to show me where it is exactly, I couldn't find it when I was looking at Ma'spa in MCedit earlier.

Hulaabeo 02-06-2012 12:14 PM

:

()
You'll have to show me where it is exactly, I couldn't find it when I was looking at Ma'spa in MCedit earlier.

I can, the excavation I started was very confusing for some folks, but if they were to return I'm prety sure they could find it. If not I can lead you there whenever.

DarkHoodness 02-06-2012 12:35 PM

@Havoc - Seed generation has changed since 1.1. The Ma'Spa seed (-1274235198) now generates a Stronghold at the following location, so you need to delete a few chunks around the following spot:

x: -608 z: z: -426

EDIT:

It's a part near where the original stronghold is meant to be, that Hulaa found earlier - Glitchy chunks intersect at this point and it's within sight of Hulaa's exploration hut.

T-nex 02-06-2012 12:40 PM

We kinda mined all brick blocks at the stronghold Hulaa showed us ._.

Glitch 02-07-2012 02:01 AM

Talking about stores, I'm going to setup a redstone store where you can pay me to install complicated redstone machinery into your house. Not sure how the trading signs mod will help me directly, I might look at making my own mod and have it generate a list of people who have paid.

Or I might only accept payment when I'm online.

Would anyone be interested in that at all?

T-nex 02-07-2012 04:42 AM

I'll pay you with one bowl of rice per day =3

Glitch 02-07-2012 04:45 AM

I'm not Foxconn

Wil 02-07-2012 04:45 AM

I'll pay you a bowl of mushroom soup per contraption you build for me.

Glitch 02-07-2012 04:57 AM

Give me a mooshroom egg and I'll make as many contraptions as you want.*

*within reason

Havoc 02-07-2012 05:30 AM

I'll spawn you as much Mooshrooms as you want if you build me a calculator.

T-nex 02-07-2012 06:23 AM

I'll spawn you air if you give me all the mushroom soup Wil gives you.

Glitch 02-07-2012 06:28 AM

:

()
I'll spawn you as much Mooshrooms as you want if you build me a calculator.

ooooooooooooooooh

how many numbers?

Havoc 02-07-2012 06:59 AM

Because I'm in a good mood... two digits.

Glitch 02-07-2012 07:28 AM

hmmm.

What sort of display would you be happy with?

Havoc 02-07-2012 07:36 AM

You come up with something, as long as I can do basic math on it you'll have done your job :P.

Wil 02-07-2012 09:43 AM

0 + 0 = 0
0 + 1 = 1
1 + 0 = 1
1 + 1 = 10

There. It handles two-digit maths.

Glitch 02-07-2012 12:24 PM

Taking two digits to mean 99 to 99 that would mean I would need 7 bits per number. I might add another bit and make it a signed number for negative numbers.

I just need to figure out how to apply integer arithmetic to binary numbers.