it works i made a new screen,but i cant make abe start from there :/
|
Have you moved the start point and continue point there and set the correct load screen?
|
yes,still no dice
this is how the area looks ps im having trouble with the electric wall too :/ http://i1112.photobucket.com/albums/...g?t=1293993024 |
Change the ID of the cam there's already a cam named R1P15C15! Right-click and choose change cam ID then put R1P15C81 or something near that.
Tell me if it works. PS: How the hell did you do that cam! Did you use photoshop? It's awesome. |
no that preloader is from another cam,and if you want a cam like that ill make it for you :D
EDIT: send a pm if you want a "speshul" cam ;) |
No what was saying was (what Paul said earlier) you can't have 2 cams with the same name e.g R1P15C03 and R1P15C03 won't work.
|
no no that was a nother preloader,i selected it and went off screen to show this cam i made... i didnt copy it and the cam file i made is 33
|
I'm having a simular problem... Abe dies as soon as he spawns but he doesn't respawn.
|
mine respawns,so u want cams or not?
|
I was just asking how you made it.
|
Editor doesn't even work for me. I get this:
http://filesmelt.com/dl/error6.jpg I have all the Qtwhatever.dll files in the correct folder (from previous versions of the editor), as well as some other .dll's i didn't need before (?) but are now needed. Could someone just upload whatever their copy of the the editor is for me or pm me it? |
Here's my one: http://www.megaupload.com/?d=RO1EGX89
|
Thank you, works perfectly. Let me screw around now...=P
|
How do I add the electric fence and bomb machine to the CAM? I really need this as there on the same screen HELP! D:
|
:
Also don't worry about duplicated CAM id's the editor won't let them collide and when you add a new CAM the pre populated Id IS the next free one. Additionaly each screen should likely have a preloader, not sure its that a requirement or not.. but a continue zone is so that game knows where to spawn abe if he dies. :
:
|
everything is okay ignore the panel on the left,it has no use cuz i placed it on another object from another cam,thats why the settings were wrong
|
|
lol,oddman i made that cam in paint(you wont belive it)and used the editor to inject it into the game...
|
:
|
does anyone want a cam,ill take requests for 5 mins cuz my head is killing me :/
|
:
|
ugh is it possible to add a fg1
|
:
And same for zelda 2 temple. And don't forget shadow objects with lights. |
Video for fun, anyway really nice work Paul! I am glad your editor has progressed so far as to allow us to do amazing stuff like this! :
:
|
nice screen :D
|
:
Interesting screen :D Adding FG1 will likely won't ever be possible :( I might beable to make it easy to add electric walls or other anim's that are within the cam.. then again I might not ;) My priority now is to fix all bugs/finish off features and document AE objects. |
great :D
|
|
they look nice
|
Yeah Paul you may need to also eventually add the ability to load items into certain cams because the montion detectors arn't showing up either..
|