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-   -   Oddworld Questions and Answers 2 (http://www.oddworldforums.net/showthread.php?t=8353)

Wil 07-27-2003 08:04 AM

Their powers, maybe. There's a production image of a portal at Oddworld.com (under Necrum) that fits your idea nicely. That would be nice to see, them uncovering their past and being able to develop their own abilities by rediscovering them, but just to say, regarding religion they won't be so satisfied. They will uncover their forgotten beliefs, but will find that they're ultimately superfluous, and will come to realise that it is through compassion and knowledge of the self that they can transcend death and become truely enlightened.

GrigtheSlig 07-27-2003 07:36 PM

:crying: It sounds so wonderful!!! Anyway, can you tell me anything you know about Meeches, I think they are so cool and I don't know much about them.

Oddsville 07-28-2003 12:27 PM

Well I personally don't know much about Meech's but as for Max and Khanz...

But while we wait for them I'll tell you what I do know. I know that Meeches tend to like dry and warm climates (they roamed Scrabania at one time but not in that great of numbers as to get it called Meechania.), not too sure if they like other climates better or just didn't care all together. I know that they where fast pack animals that like to hunt good sized prey such as the Elum, and that they most likely had great speed.

Max also told us once that their was a tribe called the "Mudancho" which was the Meech version of the Mudomo and Mudanchee. I did manage to find a site on the Mudancho but it just breifly mentioned them and not much else.

I wish I knew more but Im not at Guru level's of Oddworld Knowledge like the other two.:fuzwink:

TheKhanzumer 07-28-2003 05:56 PM

Meeches
 
They have three jaws. I suppose that implies they have two mouths. Maybe they do different things. I don't know.

There isn't really much we know about meeches other than what Oddsville already said, or is obvious.

Oh, and they taste good too.

Dipstikk 07-28-2003 06:37 PM

I thought they had four jaws.

Well, there's a re-write in chapter three for ya.

TheKhanzumer 07-28-2003 08:00 PM

Three jaws, but one is both a top and bottom jaw I guess. Four isn't exactly inaccurate... Until we see a live one we won't really know how their mouth functions.

Wil 07-29-2003 03:54 PM

Lorne says four...

But then that was awhile ago, their design might be altered.

MrBoj 07-29-2003 08:41 PM

bah, the size od Oddworld should be cleared up by OWI once and for all dangit! ah well.

well, with the question of possession, can one Mud possess another Mud? In fact, does possession mean killing the person being possessed? What if Abe doesn't want to implode any slig in particular?

TheKhanzumer 07-29-2003 09:18 PM

Possession is mysterious and powerful and I'm sure it can be done (by those who can) in many different ways and to many different levels of skill. If Abe wanted to possess a mudokon he probably could unless they have some biological or spiritual ward against it. And depossession does not always kill things. Abe probably just kills the sligs cause he doesn't want them to go tell anyone that they got possessed.


So meeches have officially four jaws. Suppose that is true really, even if two are on opposite sides of the same... mouthpart.

Wil 07-30-2003 10:13 AM

Mudokons cannot possess other Mudokons, period. OWI claim that would be too weird. Frankly, I agree. If Abe doesn't want to explode a Slig having possessed one, then he doesn't have to. A system that would control how much you injured the Slig while depossessing was to have been implemented into MO, as part of the quarma-factor to not kill a single thing throughout the entire game, but never made it.

oddguy 07-30-2003 09:28 PM

I agree! Possessing your friends is way too freaky! It would be kinda intersesting in an argument......make someone say what they didn't want to say.....I imagine that that would start lots of violence!

GrigtheSlig 07-31-2003 02:10 AM

What do you mean, I possess my friends all the time!
:

Abe probably just kills the sligs cause he doesn't want them to go tell anyone that they got possessed.
I think that Abe doesn't have to implode sligs! Abe possessed Gluks and didn't kill them. And when they(the Gluks)said that something happened to them, the newspapers just made fun of them, like when that glukkon said that "and invisible ghost" made him donate to LULU FUNDS.

oddguy 08-01-2003 10:41 AM

Very true Grig. I'm just hoping that depossession options will make it in a future game!

TheKhanzumer 08-01-2003 02:30 PM

It would be cool to leave them brain damaged, but alive. Then they could be easily manipulated to help you willingly. They would be mental retards and therefore very gullible and easily persuaded to help Abe and the other mudokons. Could be very interesting gameplay and moral dilemmas.

GrigtheSlig 08-01-2003 09:19 PM

But I bet it'd give you bad Quarma, cause that'd be like using a retard to commit crimes... from the glukkons Point of view.

LuLu_Fund 08-02-2003 10:05 PM

:

Originally posted by TheKhanzumer
It would be cool to leave them brain damaged, but alive. Then they could be easily manipulated to help you willingly. They would be mental retards and therefore very gullible and easily persuaded to help Abe and the other mudokons. Could be very interesting gameplay and moral dilemmas.
That is quite an interesting idea you guys are talking about. Question is, can you get good quarma by converting sligs etc. into tree-hugging world-loving happy creatures(?!)? Maybe the way you depossess/manipulate the enemy results to a completely different story progression altogether concerning them and their effect to your Oddworld, right to the end of the game. Maybe you have to go BACK levels for correction in order to advance to other levels??

oddguy 08-02-2003 10:07 PM

I do like the converting sligs idea, because deep down we all know that Sligs have souls that need saving! And if you wanna be mean, you can leave em' brain damaged and retarded! Brilliant! :fuzgrin:

GrigtheSlig 08-02-2003 10:28 PM

Hey, I'd comvert Sligs if I had to, I think that sligs would be really loyal and protective if you saved them!

I have a question...can sligs use their mouths to write their names!

oddguy 08-03-2003 02:38 AM

You know that trap that captures Munch? Well, I saw a couple sorces that calles it a bear trap. Umm, I didn't know Oddworld had bears. Oh....and in the IGN interview with Munch, he calls it a Scrab trap. More likely. Did OWI change the name in the middle or what?

Wil 08-03-2003 07:40 AM

They changed the name. See, I sent an email to Alf, and he answered it in Dear Alf...

:

Q: Munch broke his leg in a bear trap right, does that mean there are bears on Oddworld?

Alf: Bears? Jeez, I guess there could be bears. You're right, I mean why would someone lay a bear trap if there were no bears? It's ridiculous!
After that, they always refered to it as a Scrab trap. :D

Xavier 08-03-2003 07:41 AM

well here is my theory:
OWI used the term "bear trap" in the E3 video so everybody knew what it was all about (not everybody knows what a scrab is)

but in "reality" it's a Scrab trap (I have the impression I posted this twice)

oddguy 08-03-2003 01:06 PM

:

Originally posted by Max the Mug


After that, they always refered to it as a Scrab trap. :D


Very funny! I was thinking, "Pfft, bears on Oddworld.........Outrageous I tell you!"

LuLu_Fund 08-06-2003 02:13 AM

Are you guys talking about the traps that caught the fuzzles???

Sekto Springs 08-06-2003 02:43 AM

yes, LFs right, if they're "Scrab Traps" why did they show fuzzles getting caught in them on the manogram monitor?

TheKhanzumer 08-06-2003 01:51 PM

Since fuzzles are basically lab rats, I'm sure the vykkers have plenty of them and don't need to catch them because they could just breed more. The cages they are in are different than the scrab trap.

Because of the nature of the scrab trap, I assume it was used by oddworld hunters to catch scrabs to eat. The vykkers employ it to catch whatever they can or want to perform "scienctific" expirements on. The recorded sounds it makes (to attract Munch) and sonar pings could probably be changed to attract any oddoworldian creature, but most likely larger ones so that the trap wouldn't just kill them.

As for why it showed a fuzzle... probably because they are simple to animate?

LuLu_Fund 08-06-2003 04:53 PM

:

Originally posted by TheKhanzumer
Since fuzzles are basically lab rats, I'm sure the vykkers have plenty of them and don't need to catch them because they could just breed more.
Vykkers don't seem to be gifted with much common sense.. they decide to use the last gabbit in Oddworld to do such a task. And still seem to be catching rather than breeding... but who knows.

Wil 08-06-2003 04:57 PM

Maybe there are smaller traps for the Fuzzles, and the Vykkers just get too carried away in their entertainment and work.

oddguy 08-09-2003 07:09 PM

Maybe we aren't supposed to think to deep into this, but I can't help it! :crying:

I think it would have been smarter to make a sonar beacon robot, but Vykkers aren't big on the whole smart thing! :D

Wil 08-09-2003 07:15 PM

But building a robot wouldn't involve hacking an innocent creature's head open while unaesthetised.

oddguy 08-09-2003 07:26 PM

That sure would take the fun out of the whole thing huh?! And then Munch wouldn't be as cool as he is! :D

GrigtheSlig 08-10-2003 03:21 PM

I don't think that Vykkers are too smart, why did they think they could rely on Munch to bring them little Critters? I mean, gabbits aren't evil.

Wil 08-10-2003 07:16 PM

Neither are Vykkers, Glukkons or Sligs. They just have different values to the more native races, and they themselves have got to pay the taxes. Oddworld is all about blurring the lines between who is 'good' and who is 'evil', and it rather saddens me you didn't get this...

GrigtheSlig 08-10-2003 07:26 PM

No, I just meant that Vykkers are really dumb if they think that after they just cut open something, they expect it to do their bidding!

Nate 08-18-2003 10:23 PM

gee, I haven't been on in a while.

I read earlier in the Q&A that the reason that munch can open fuzzle traps was because the vykkers wanted him to go out and get the fuzzles frop the traps, which makes sense.

BUT:

a) I think I read somewhere that the fuzzles are a species created by the vykkers to do testing on. If that is true, there would be no wild fuzzles for munch to get. Also, where do the fuzzles go after munch sends them through a rescue portal?

b) Munch's head-port is a sonar. That's what Humphrey calls it. So why can it zap people as well? Doesn't it work properly? I guess the Vykkers beleive in quality control like the Glukkons do.

What do you think?

Dipstikk 08-18-2003 11:34 PM

[list=a][*]I think that the Mudokons may have created a few places to create Fuzzle portals so they can re-educate them to become wild animals(?). That's my rotten theory.[*]Whenever Munch zaps, a pair of prongs (Like the ones inside a lightbulb) slip out of openings on the sides of the headport. I suppose that the prongs use raw electricity to zap people as well as open fuzzle cages. The Zap drink reaction may occur because Munch's headport is deeply imbedded in his brain. The nutrients go to the brain quickly (and that's as far as I got. Stimulants, maybe)[/list=a]


I hope that might help. If anyone has a different opinion, by all means: share it.

Wil 08-19-2003 08:14 AM

Oh Fuzzles are totally wild and natural creatures. You're thinking of Fleeches. They are natural creatures, according to Alf, but they are also created by the Vykkers. Best theory is, the Vykkers take them from the wild and genetically alter them. One theory is that in their natural form, Fleeches are very similar to the Fuzzles, because of their concept art.

LuLu_Fund 08-20-2003 10:40 PM

Yeah, I always thought like Max said, that fuzzles were wild, and then the Vykkers catch them and convert them into mutant fuzzles! Kinda like what they were doing to Munch with his sonar... don't forget the Vykkers were still working on him until he escaped so who knows what he is capable of with his unrefined and therefore multipurpose sonar!

Wil 08-21-2003 11:00 AM

:

Yeah, I always thought like Max said, that fuzzles were wild, and then the Vykkers catch them and convert them into mutant fuzzles!
I was talking about Fleeches. I'm sure Fuzzles are as passive aggressive in the wild as they are in Vykkers Labs.

Sekto Springs 08-21-2003 11:49 AM

i could beleive fuzzles were transformed into fleeches if they still looked like their prod art....

http://oddworld.com/universe/wildlif..._bio_right.jpg

those look more like fuzzles, but the worms dont look a bit similar to fuzzles, itd make more sense if they stayed the way in the picture.

Wil 08-21-2003 12:22 PM

That picture is the basis for a couple of theories. The first is that the Fleech design changed, but the Fuzzle design evolved from those blob-like things. The other, in-universe one is that Fuzzles, in their natural form, do look like that, but then are captured and genetically fiddled with. Their similar to Fuzzles would indicate that they are related in some way.

But then it's all theories, not that they're bad.