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-   -   AEHD Suggestion Thread (http://www.oddworldforums.net/showthread.php?t=22125)

Nepsotic 02-24-2016 02:43 PM

GUYS, DID YOU HEAR?


Psst, Shade's a speedrunner!

Nate 02-24-2016 04:07 PM

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Ive probably asked this before, but whats wrong with the controls?

Theyre fine to me.

Basically what other people said, but also the fact that they don't work well with puzzles that require fine timing.

Vlam 02-24-2016 04:32 PM

Shade must have Alzheimer's.

Shade667 02-25-2016 12:05 AM

...?

FrustratedAssassin 02-25-2016 01:39 AM

http://i.imgur.com/iRr8O3Q.png

Fischkopf 02-25-2016 04:16 AM

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Yeah I can agree with the hopping being annoying, but classic controls completely fixed that issue.

I dont know, I dont remember having any issues (besides that) with the controls, but its been a long time since I started playing and I dont exactly move in the way they intended - Slow and steady.

It's not only the hopping though. I'm glad they fixed jumping with the classic option but you still can't control Abe using the D-Pad.

STM 02-25-2016 06:51 AM

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Shade must have Alzheimer's.

Old duffer's going senile.

Shade667 02-25-2016 04:31 PM

I laughed WAY too hard at this lol

Nepsotic 02-25-2016 04:54 PM

He's not retarded, just French.

Vlam 02-25-2016 06:20 PM

Nice fanart. I didn't know dogs could talk though.

Shade667 02-25-2016 08:20 PM

Me neither. The more you know.

STM 02-26-2016 12:20 AM

Haven't you watched Family Guy?

Shade667 02-26-2016 01:34 AM

Nope.

Varrok 02-26-2016 01:36 AM

Scooby Doo, then?

EVP_Glukkon 02-26-2016 02:15 AM

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Exactly, people suggesting shit on facebook don't know what they're talking about, they should be BURNED at the STAKE.

Hahahahahaha :happy:

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And anyway, when i say keep this remake dark etc etc, i'm referring to things like in NnT when Abe does the comical finger biting when he finds out about Mudokon Pops. the original was far better. In NnT it just looked ridiculous

Yes the new direction made everything seem more goofy and less threatening in general.

I am keen to see the SligBarracks again however, I thought that was cool because I like Military things. :happy:

Shade667 02-26-2016 07:06 AM

Just make your game keep track of your progress better. Thats how you avoid stuff like skipping all of scrabania and giving me no competition.

And make DOUBLE sure that the mudokons listen to me. Happens all to often that I tell em to get down and then I shoot and they die, even if theyre in the get down animation.


I want them to fix the stuff that you guys probably never experienced.


Also, I dont know if bats are in Exxodus, but Nerf bats,

Vlam 02-26-2016 07:57 AM

You are indeed forgetting things: no bats in exoddus.

CapitalJ 02-26-2016 08:09 AM

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Yeah I can agree with the hopping being annoying, but classic controls completely fixed that issue.

I dont know, I dont remember having any issues (besides that) with the controls, but its been a long time since I started playing and I dont exactly move in the way they intended - Slow and steady.

Switching to classic controls fixed the hopping issue for me too. I didn't have any problems with the controls after turning classic controls on. Everything worked smoothly. When you are near a ledge or a lever, or a door, etc... it usually locks on which is really nice. So many times in the old one, I would be one step short of the ledge and it wouldn't grab onto it, and it got me killed.

Holy Sock 02-26-2016 08:15 AM

I think they should keep Greeters the same. Either keep the lasers the same or change them simply on an aesthetic level.

Shade667 02-26-2016 04:30 PM

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You are indeed forgetting things: no bats in exoddus.

You are also forgetting things: I never played exxodus.

Vlam 02-26-2016 04:38 PM

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You are also forgetting things: I never played exxodus.

You've never played Abe's Exoddus?

Are you even a fan of Oddworld?

Fischkopf 02-26-2016 05:59 PM

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You are also forgetting things: I never played exxodus.

What the...?! :confused:

Nepsotic 02-26-2016 06:05 PM

Yeah guys, Vlam is a true Oddworld fan.
Whatever that is.

SligValet 02-27-2016 05:06 AM

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I think they should keep Greeters the same. Either keep the lasers the same or change them simply on an aesthetic level.

Just plonk the red Slig field-of-view cones onto the Greeters but make them more noticeable

Vlam 02-27-2016 06:17 AM

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Yeah guys, Vlam is a true Oddworld fan.
Whatever that is.

Indeed. Just after Wil though.

FennecFyre 02-27-2016 04:06 PM

Not sure what I can say here that hasn't already been said, but here goes.

I honestly liked the whole colorful-but-still-grimy aesthetic going on in NnT (the Rupture Farms portions anyway). It felt suitably artificial and fake, masking just how horrible the place really was. Remember that the factory Mudokons were pretty content and happily ignorant right up until Shit Got Real.

AE had some beautiful atmosphere to it, though--The Necrum jungles felt sweltering and still, the Slig barracks looked crowded and filthy, and while I do agree that FeeCo Depot seemed a little too empty for a supposed hub of transport, it somehow worked. I definitely hope they stay true to the original vibe.

In terms of mechanics, I can't think of too much for them to fix aside from maybe trimming down a few areas--a lot of levels just felt like fluff.

Oh, and maybe make AEHD more compatible with laptop graphics card than NnT was. I'm on a pretty good comp but I still got poor framerates through the whole game. (inb4 laptops are shit for gaming, I'm aware of that but I needed one for college.)

Nepsotic 02-27-2016 04:12 PM

You can get good gaming laptops, but chances are yours is running on-board graphics, which are rarely sufficient.

Nate 02-27-2016 04:31 PM

Oh, I had another thought. Make the levels feel more connected. Have the world rotate around from platform to platform, like in the original Paramonia and the videos that JAW revealed of cut content from Paramonia.

Nepsotic 02-27-2016 07:36 PM

You mean make the world feel more 3D? I would definitely second that. I think I mentioned it in the AO suggestion thread iirc.

Shade667 02-27-2016 11:41 PM

You mean like in monsaic lines?

In NNT i mean.

CapitalJ 02-28-2016 09:17 AM

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Oh, I had another thought. Make the levels feel more connected. Have the world rotate around from platform to platform, like in the original Paramonia and the videos that JAW revealed of cut content from Paramonia.

Where could I find those videos of cut content from Paramonia? I tried to google it first, but couldn't find anything.

CapitalJ 02-28-2016 09:20 AM

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You mean like in monsaic lines?

In NNT i mean.

I think that's what he means, not exactly sure though. I did notice how the screen rotated in monsaic lines, just like in the original AO. I'm replaying Exoddus for PC right now, and I noticed it did it in the Necrum jungles too. I love that 3d rotating camera view.

Varrok 02-28-2016 09:22 AM

Please use the edit button if you want to add something just after posting once

Crashpunk 02-28-2016 09:40 AM

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Where could I find those videos of cut content from Paramonia? I tried to google it first, but couldn't find anything.

https://twitter.com/OddworldInc/stat...28026241699840



Scrabaniac 02-28-2016 09:54 AM

It looks so much better than the cheesy awful rhymes

Varrok 02-28-2016 09:55 AM

Honestly, everything is better than those

Connell 02-28-2016 12:51 PM

The concept is better than the cheesy rhymes, but that pan across is so poorly done, as someone pointed out before you can spot when the camera reaches the keyframes that have been placed, it jumps speeds awkwardly, but I know it's beta footage never intended to be viewed by anyone other than JAW.

Shrykull43 02-28-2016 05:47 PM

Why is there a LucasArts logo in that clip???

Shade667 02-29-2016 02:33 AM

I think the cheesy rhymes add alot of personality to the game.

Scrabaniac 02-29-2016 06:33 AM

I think they would have been bearable if they weren't so poorly written. Some of them have way too many syllables, are way too long or words are put together purely for the sake of rhyming. Maybe if it was etched into a stone background it would have been better? I don't know.