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-   -   Abe's Exoddus HD announced!!! (http://www.oddworldforums.net/showthread.php?t=21947)

Varrok 04-29-2015 02:28 PM

They can't even make all menu buttons work properly on the PC version.

Bullet Magnet 04-29-2015 03:00 PM

That was left as an exercise for the player.

STM 04-30-2015 11:15 PM

I wouldn't put mudombies in, there would probably be a back lash by people sick with the sheer saturation of zombies in gaming. They would seem pigeonholed even of OWI had the idea two decades ago.

SligValet 05-01-2015 02:52 AM

As a DLC itd be okay and pretty fun though

New 'n' Tasty 05-02-2015 06:43 AM

zombies are so over used and over done it would just ruin this amazing game tbh.

their in and on everything these days tv, games ,movies , books

keep em outa dis game! dont conform

Scrabaniac 05-02-2015 06:50 AM

I just can't wait to see Soulstorm Brewery explode in glorious High Definition!

Crashpunk 05-02-2015 09:43 AM

They should just add another DLC like Alf's Escape. Extra hard, new levels set in perhaps FeeCo? or maybe the Brewery?

Ridley 05-02-2015 10:43 AM

I'd prefer SligStorm if doable but I'd like new story content ASAP.

Scrabaniac 05-02-2015 11:18 AM

Definitely SligStorm for me.

Bullet Magnet 05-02-2015 07:30 PM

Just a simple fleech/slurg platformer for me, thanks.

MeechCrunchies 05-02-2015 10:00 PM

I think there needs to be a super hard DLC, as sort of a sequel to Alf's Escape, but about 10 times harder, and they could disable quicksaving to ratchet up the difficulty sky high.

Crashpunk 05-03-2015 02:30 AM

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I think there needs to be a super hard DLC, as sort of a sequel to Alf's Escape, but about 10 times harder, and they could disable quicksaving to ratchet up the difficulty sky high.

That sounds like my definition of hell.

Scrabaniac 05-03-2015 03:41 AM

If dlc would be insanely difficult, make it so that you control a Glukkon for the whole level, commanding sligs, avoiding saws and slogs as well as timing jumps, jumping mines etc. That frustrated me so much in the original in Bonewerx, but it was fun, and a bit too short.

FrustratedAssassin 05-03-2015 03:47 AM

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If dlc would be insanely difficult, make it so that you control a Glukkon for the whole level, commanding sligs, avoiding saws and slogs as well as timing jumps, jumping mines etc. That frustrated me so much in the original in Bonewerx, but it was fun, and a bit too short.


Pls no I still have nightmares of Bonewerkz. In fact, the reason I've stopped working on the Exoddus screenshot map (couldn't find any hi-res one on the internet for obvious reasons) is the Bonewerkz finale.

Scrabaniac 05-03-2015 05:02 AM

You'll probably have to take screenshots on a youtube video. (When Abe hasn't quite made it on the screen yet)

Anyway i hope they fix the slog sounds, they don't sound half as menacing as they used to in the originals.

Bullet Magnet 05-03-2015 10:19 AM

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Pls no I still have nightmares of Bonewerkz. In fact, the reason I've stopped working on the Exoddus screenshot map (couldn't find any hi-res one on the internet for obvious reasons) is the Bonewerkz finale.

My slig would always shoot me dead in Bonewerkz, until I realised that pounding on the "KILL 'EM!" button doesn't let the slig re-aim properly, causing him to step back until I'm in his line of fire. Spacing the commands by letting three slogs run out at a time solved it and the problem went away.

Phylum 05-03-2015 07:12 PM

^

The day I learned that trick was a good day.

Havoc 05-04-2015 02:53 AM

Any DLC needs to involve a puzzle editor. Absolutely positively needs a puzzle editor!

Nate 05-04-2015 09:59 PM

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My slig would always shoot me dead in Bonewerkz, until I realised that pounding on the "KILL 'EM!" button doesn't let the slig re-aim properly, causing him to step back until I'm in his line of fire. Spacing the commands by letting three slogs run out at a time solved it and the problem went away.

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^

The day I learned that trick was a good day.

How did you guys not realise that straight away? The same thing happens when you possess a slig, so I realised it was happening while ordering them pretty quickly.

Phylum 05-04-2015 11:57 PM

I don't think I'd ever passed that one slog section in AO at that point either :p

Manco 05-05-2015 12:49 AM

My problem with Phleg was that I would spam the KillEm gamespeak so much that by the time the Slogs stopped coming and I needed to get Phleg out from under the bonesaws, I’d take one step and get shot in the back by the Slig who was still responding to my previous orders.

Scrabaniac 05-05-2015 06:31 AM

Thats happened to me once.. except i quick saved just before so that i had an endless cycle of either being shot or jumping into a bonesaw

New 'n' Tasty 05-05-2015 08:22 AM

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My problem with Phleg was that I would spam the KillEm gamespeak so much that by the time the Slogs stopped coming and I needed to get Phleg out from under the bonesaws, I’d take one step and get shot in the back by the Slig who was still responding to my previous orders.

this was my only problem i did it 3 times in a row once just after finishing the damn thing too so much good times. wotj tje rage

Nepsotic 05-05-2015 09:37 AM

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My slig would always shoot me dead in Bonewerkz, until I realised that pounding on the "KILL 'EM!" button doesn't let the slig re-aim properly, causing him to step back until I'm in his line of fire. Spacing the commands by letting three slogs run out at a time solved it and the problem went away.

This never happened with me, because the slig would always take a break to laugh.

Paul 05-07-2015 12:22 PM

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As someone who hasnt played much of the original, mines arent broken in NnT.

I think they are broken, I expect abe to touch the bomb when I press the button - otherwise you have to keep in mind some sort of delay reaction before his hand actually contacts the bomb. I.e faster animation so the bomb can be disarmed by listening to the sound.

For me this is like a shooting game where each bullet has 500msec delay, cause when you press fire you gotta wait for the finger to pull the trigger right?

Shrykull43 05-07-2015 03:17 PM

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I think they are broken, I expect abe to touch the bomb when I press the button - otherwise you have to keep in mind some sort of delay reaction before his hand actually contacts the bomb. I.e faster animation so the bomb can be disarmed by listening to the sound.

For me this is like a shooting game where each bullet has 500msec delay, cause when you press fire you gotta wait for the finger to pull the trigger right?

I agree 100% also the regular landmines have some weird things too. If elum tries to hop (triangle jump on original) his neck will come down and smack the mine he is trying to hop over. This alone has gotten me irate at times.

Connell 05-07-2015 06:44 PM

They keep trying to play this off as if it was some intended design. If it was, I'm absolutely baffled and I hope they come to their senses in Exoddus and revert back to the original. Regardless of the original, it's just fucking irritating to disarm the UXB's in N'n'T. I played N'n'T about 3 times in it's release week, so eager for it's arrival and I was so disappointed at every turn, and little things like this all add up to it. I bought a PS4 for New and Tasty and I regret it. It was a buggy mess when I bought it, and I literally haven't played it since launch week. I hope they sort the mines out at the least for Twice Ze Flavour. #HonestOpinionRantOver

Bullet Magnet 05-07-2015 10:59 PM

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How did you guys not realise that straight away? The same thing happens when you possess a slig, so I realised it was happening while ordering them pretty quickly.

I was nine.