They can't even make all menu buttons work properly on the PC version.
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That was left as an exercise for the player.
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I wouldn't put mudombies in, there would probably be a back lash by people sick with the sheer saturation of zombies in gaming. They would seem pigeonholed even of OWI had the idea two decades ago.
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As a DLC itd be okay and pretty fun though
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zombies are so over used and over done it would just ruin this amazing game tbh.
their in and on everything these days tv, games ,movies , books keep em outa dis game! dont conform |
I just can't wait to see Soulstorm Brewery explode in glorious High Definition!
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They should just add another DLC like Alf's Escape. Extra hard, new levels set in perhaps FeeCo? or maybe the Brewery?
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I'd prefer SligStorm if doable but I'd like new story content ASAP.
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Definitely SligStorm for me.
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Just a simple fleech/slurg platformer for me, thanks.
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I think there needs to be a super hard DLC, as sort of a sequel to Alf's Escape, but about 10 times harder, and they could disable quicksaving to ratchet up the difficulty sky high.
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If dlc would be insanely difficult, make it so that you control a Glukkon for the whole level, commanding sligs, avoiding saws and slogs as well as timing jumps, jumping mines etc. That frustrated me so much in the original in Bonewerx, but it was fun, and a bit too short.
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Pls no I still have nightmares of Bonewerkz. In fact, the reason I've stopped working on the Exoddus screenshot map (couldn't find any hi-res one on the internet for obvious reasons) is the Bonewerkz finale. |
You'll probably have to take screenshots on a youtube video. (When Abe hasn't quite made it on the screen yet)
Anyway i hope they fix the slog sounds, they don't sound half as menacing as they used to in the originals. |
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The day I learned that trick was a good day. |
Any DLC needs to involve a puzzle editor. Absolutely positively needs a puzzle editor!
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I don't think I'd ever passed that one slog section in AO at that point either :p
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My problem with Phleg was that I would spam the KillEm gamespeak so much that by the time the Slogs stopped coming and I needed to get Phleg out from under the bonesaws, I’d take one step and get shot in the back by the Slig who was still responding to my previous orders.
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Thats happened to me once.. except i quick saved just before so that i had an endless cycle of either being shot or jumping into a bonesaw
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For me this is like a shooting game where each bullet has 500msec delay, cause when you press fire you gotta wait for the finger to pull the trigger right? |
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They keep trying to play this off as if it was some intended design. If it was, I'm absolutely baffled and I hope they come to their senses in Exoddus and revert back to the original. Regardless of the original, it's just fucking irritating to disarm the UXB's in N'n'T. I played N'n'T about 3 times in it's release week, so eager for it's arrival and I was so disappointed at every turn, and little things like this all add up to it. I bought a PS4 for New and Tasty and I regret it. It was a buggy mess when I bought it, and I literally haven't played it since launch week. I hope they sort the mines out at the least for Twice Ze Flavour. #HonestOpinionRantOver
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