Why do you hope there aren't any achievements? What would the game be missing if there were achievements?
|
For some reason, days after it was posted, I keep thinking about the following quote whenever I visit this thread, and it becomes more and more prominent in my mind with every post added to the thread:
:
Earlier I was saying that so long as the "core" of the game is kept, everything else should be subject to change. But what is the "Core" of the old Abe games? If I was a JAW employee, rather than finding out from fans what new features I could implement into Abe HD, I'd first be wanting to find out from them what should be carried across from the old games. Also, read carefully what Glitch said earlier: :
It's something I have to continue thinking about myself, so I'll post more later. |
What I loved about Oddysee that was missing in Exoddus was the general sense of dread. That helpless feeling you get when you hear a slig off screen (one shot kills) walk into an area with Scrabs (almost being faster than you) , or see those ZZz bubbles from a slog hut. Secret areas like the Scrab Run in the Stockyards were so much more tense because abe didn't have All'Ya, or Quiksave, and one slip up could cause you to start all over again. You don't get many heart thumping moments like that, in this day and age, and I hope they keep it alive and well in the remake.
|
:
Each slig is different. They all differ in the amount of time it takes to turn around and shoot. |
Every slig is sacred, every slig is great, if a slig is changed, Odd get's might' irate.
|
:
And I forgot that they differ alright. :| :
|
I do NOT want co-op. Oddworld games are single player intensive games and always should be, and I feel co-op would potentially take away a lot of things great from it, if it became more focused on 2 players or 4 players etc like borderlands.
|
Agreed. Co-op wouldn't work in Oddysee's gameplay at all.
|
In Exoddus if you came across a hard section, you just simply quiksave wherever and whenever you needed to. With Oddysee it was so much more exhilarating to be chased, cause you've only got that one lil old check point, how many screens back? 5-6? All filled with slogs and sligs? Tell me that didn't almost give you a heart attack a few times..
Also I agree fully with zero Co-Op. |
Co-op is an interesting point. Many of you are dismissing it outright, which on the face of it is understandable. Thinking about it now though, why wouldn't a story different to Abe's be able to support some kind of Co-op? I don't think atmosphere will be all that different, and I think in places it could potentially be more exciting, having a buddy mudoken to look out for at the same time as looking out for yourself.
Like I say though, that (w/c/sh)ouldn't be part of the the original game(s) |
munch woulda been a good game to incorporate co-op into what with two characters an all.
|
That's an interesting point. You mean like Portal 2 where the co-op campaign's story differs from single player? I think that could work well with Oddworld. Like two Mudokon buddies left behind in Rupture farms during Abe's escape, they could round up Mudokons hidden in the deepest bowels of the factory, leading them on a journey similar to that of Abe's. I think it could add loads of depth to Oddworld, looking at a variety of POVs.
|
If it's done in a seperate storyline from Abe's then sure, I'm all for it. But Abe's storyline should be singleplayer at all times.
|
:
|
Na I disagree, I know I sound stubborn but I beileve the abe games are single player only and should stay that way. The co-op would probably be a gimmick that wouldn't be very robust, e.g. move or kinect etc, it sounds good but it can really suck the soul out of the game. In a game like AO or AE the second player would be a nuisance and wouldn't really aid the other player, other than being a players shadow and getting in the way, also AO and AE is hard enough as it is, trying again and again to try and get it right in abe's games is fun on your own but two players and frustrations could cause arguements and make the game more of a stress than a good laugh. It would be like putting co-op in a game like Metal Gear Solid it just would not work. Games like Portal 2 is basically all about the co-op and the singleplayer is more like a prequel for more backround story. I would be afraid of the oddworld series going down that road.
|
I agree that co-op doesn't sound too appealing to me. Maybe if there was one co-op mini game added as a bonus, but it has no place in the main campaign. Abe was the lone schmuck on a mission from Odd to save his brothers. I think co-op would negate the lonesome, suspenseful atmosphere.
I've never really thought of Oddworld as a "game", more like an interactive adventure story. One of the key selling points of AO when it was originally released was that there was no score-keeping or continues or HUDs. To add a co-op/multiplayer aspect makes me feel like its drifting into the gimmicky waters OWI originally tried to avoid. |
No score keeping? What about the Muds count boards? :)
I also don't like the idea of co-op. But I am not a co-op fan in general, so do not weigh my opinion too much on this. But at least do not let co-op interfere with the regular game in any way. |
:
http://www.theoldcomputer.com/game-b...0%5D-front.jpg |
Isn't scrorekeeping usually in 100's or 1000's?
I wouldn't really consider the LED board "scorekeeping" since there are no actual "points" involved. It's more like a progress tracker. |
:
|
IMO, Achievements take away from the feeling of achievement.
|
Quick Saves is a great idea, the most logical option is to have it optional when you begin your game. If you can't control yourself, and quick save constantly then that shouldn't be the reason why people who wish for the quicksave function to lose out. As for trophies, It's a given, it would be weird if you guys didn't include trophies these days.
As for details in the game, I'm alittle perplexed to be exact. I thought the Oddworld games had some of the best detail on the Playstation. I wonder if it'll be possible to see Abe's pupils while in the playthrough, or the Scrabs be more accurately sized. I recall the scrabs being about 2 or 3ft taller than a Mudokon, but in Oddysee they definitely were the same height; it would be more than awesome if the Sizes of the creatures of Oddworld would be completely accurate. |
:
|
The same way opening a treasure chest in a Legend of Zelda game is fun. As for important like tantamount to game play then it's not, but I mean it doesn't take away from the game in anyway, it only adds. For many people it's nice feeling to do something rare or spectacular in a game and hear an awarding chime, for many others it's a good feeling to know you saved All 99 Mudokons and other people know it's true. That's just the truth of the human condition. It's fun to be rewarded even if it's meaningless in reality, it's just cool. More importantly why not have trophies in the game? Unless those extra few MB take away from a Scrab having more animations, or Abe not having the purple stripes on his feather visible,all in all why not have it?
|
There needs to be one single achievement, unlocked by completing a very obscure set of requirements. You need to rescue a specific amount of Mudokons per level, find exactly half of all secret areas, and die less than three times. Then a previously boarded-up door in one of the secret areas opens, and you enter it to get a pointless cutscene.
“Achievement Unlocked: Waste of Time” |
:
:
:
In any case, if there are Achievements I hope there aren't any of those stupid ones that you unlock doing things necessary to complete the game. |
Of course there will be.
|
:
That's cool that you can ignore/accept not having trophies but for all of the potential new Oddworld gamers, trophies will not be a sacrifice to the atmosphere, and core, even outer core of the game at all col. Actually why do you think it takes away from Oddworld? |
In my opinion, Oddworld has always been a bit of a niche game, very appealing to a relatively select audience. If you try to make it more mainstream, then a lot of it's appeal is at risk.
It seems to me like having collectables and multiple difficulties would be nothing more than gimmicks to encourage gamers to replay the game once complete. Of course I cannot speak for everyone, but I imagine that the type of person who plays Oddworld values story, atmosphere and character development as much as gameplay- you know, the gamers who don't skip the cutscenes :p What I'm trying to say is that I do not need any gimmicky incentive to replay Abe's Oddysee. I replay it every so often because I enjoy the story, characters and environments, etc. I do not replay purely to get the last trophy, that last collectable or to 100% the game by completing it on 'hard'. Abe's Oddysee simply does not need these features to get it's fans to play it again! I would be very disappointed if such an artistic game were reworked to appeal to the short attention spans of the fps generation. Of course trophies/achievements wouldn't detract from the game- I just think that Oddworld has always been about story and shouldn't become just another 'Hey, that Odd game has thirty trophies! I don't care about the story, I just want more trophies' kinda thing ;) |
:
I don't think achievements are something that detract from a game if done properly. Also, I'm fairly certain you can't put games on PSN or XBLM without achievements these days. (feel free to correct me if you find out otherwise) |
:
:
I like collecting Trophies AND getting them all (actually only care for the Platinum), and if possible in the most difficult way (Like beating and getting almost every trophy for God of War, and THEN get the trophy for upgrading the first weapon, directly followed by upgrading them all, directly followed by Platinum), but I am not buying the games specially for it. Few weeks ago I got a friend request from someone unknown (got alot since I am top player of Dead Nation and DN was given away for free), and I hadn't even added him yet, but immediately after I did, he already had his personal message saying: Erwin Platinum 24/28 (yes, I played 28 thropy games). He was already fan of me before I had added him! Funny that a few hours later he called me cheater, gay, lacking skills and what ever, just because I didn't want to play Co-op Dead Nation with him. See, another reason why I do not like Co-op! It brings above the worst in people. I have been cursed and shouted out for that same reason several times already. |
Oddworld Abe's Oddysee story will not be effected it's a remake. This level of worry for story should be for Squeeks Oddysee, worry for atmosphere should be reserved for Hand of Odd. This is Abe's Oddysee it will be fine.
|
:
|
:
I just meant to say that some developers, in a bid to appeal to the majority of gamers, significantly alter the gameplay and features of a game, and in doing so alienate their original fanbase. I think it's a shame when games (and movies for that matter) change for the sake of the people who never really cared about them in the first place. It wasn't my intention to point at JAW specifically- I know JAW respect the IP and I'm confident the new Oddworld games will be great! I meant to speak far more generally, only using Oddworld as an example of a game I would personally be disappointed if this happened to- not that I ever thought it would :) In hindsight, trophies and difficulty settings were pretty bad examples of changes considering the point I was trying to make, since, like you said, they do not detract from the game at all! |
:
Don't get me wrong, achievements can detract from the game. A good achievement is one that gets the player thinking in a different way and makes them do things they wouldn't normally do (that are also fun). Anyone with a interest in game design or psychology knows that for a game to be fun it has to have rules. Achievements are like secondary rules; you don't have to abide by them, but you're rewarded with an achievement if you do. :
|
There's nothing wrong with saving ALL 99 Mudokons an making that a trophy. When I think of trophies, I don't imagine one being "Make Abe Jump 20x", when I think trophy I think "Throw a rock at a Slog" or "Make a Scrab fall into a pit" or even "Possess 10 Sligs".
|
Out of all of those, the only one achievement worthy is making a scrab fall down a pit.
Considering that you have to possess 10 sligs or more over the course of the game, and that certain puzzles were designed for you to throw a rock and piss off a slog to make it easier on yourself, I'd rather have achievements that you have to discover how to get, or in some cases, you have to be an expert at the game to even think about trying to get them. |
Agreed. I've always hated achievements that you get no matter what during the course of the game, except maybe the story or chapter related ones but even those are a little unnecessary. Achievements that you actually have to work for in addition to completing the game would be much better. Like blowing up a number of chant suppressors (which is not something you'd normally be doing in AO except a few times here and there).
|
I kinda like the unavoidable, story-based achievements. Not ridiculous amounts of them, and not put in places that aren't notable accomplishments in their own right, but they have their place. If nothing else, it's interesting to see how many players have made it how far through the game.
However, there should always be achievements that are more than that, that the player has to work to earn. |
:
|