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lycaon17 08-22-2011 06:32 PM

Why do you hope there aren't any achievements? What would the game be missing if there were achievements?

DarkHoodness 08-22-2011 09:10 PM

For some reason, days after it was posted, I keep thinking about the following quote whenever I visit this thread, and it becomes more and more prominent in my mind with every post added to the thread:

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I like how everyone keeps saying to keep the atmosphere, but can't explain what exactly the atmosphere is.

Let's be honest. We can speculate here all we want and generate a list of ideas that OWI and JAW's developers may or may not look through if they feel like it, but at the end of the day we'll be incredibly lucky if any of these ideas are actually used, especially since some of them, including perhaps a few that I suggested, may change the game play entirely to the point where it wouldn't feel remotely like the original AO in the slightest.

Earlier I was saying that so long as the "core" of the game is kept, everything else should be subject to change. But what is the "Core" of the old Abe games? If I was a JAW employee, rather than finding out from fans what new features I could implement into Abe HD, I'd first be wanting to find out from them what should be carried across from the old games. Also, read carefully what Glitch said earlier:

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Basically the gist of what I wrote was that, first and foremost as a designer my job is going to be to make the old game fit the new engine with as few changes as possible to the core game and storyline. However, enhanced visuals are a definite, at least from my point of view, so epic backgrounds, maybe even realtime cutscenes to replace the old ones, and general fleshing out of the world will be on my agenda at least.

Added canon isn't something that I think we should do with the first release; it's not our place to muck around with people's memories of this excellent franchise. After that however there's no limit to what we can do, providing we can keep it within the accepted history and rules of the Oddworld universe.

So think about this carefully - What do you like about the old games? What parts of them makes them what they are? And what would you like to see kept in Abe HD?

It's something I have to continue thinking about myself, so I'll post more later.

MeechCrunchies 08-22-2011 09:39 PM

What I loved about Oddysee that was missing in Exoddus was the general sense of dread. That helpless feeling you get when you hear a slig off screen (one shot kills) walk into an area with Scrabs (almost being faster than you) , or see those ZZz bubbles from a slog hut. Secret areas like the Scrab Run in the Stockyards were so much more tense because abe didn't have All'Ya, or Quiksave, and one slip up could cause you to start all over again. You don't get many heart thumping moments like that, in this day and age, and I hope they keep it alive and well in the remake.



Phylum 08-22-2011 11:08 PM

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You could have Sligs react a lot more quicker so you have to get the timing even more right.

Was that some kind of joke or something?

Each slig is different. They all differ in the amount of time it takes to turn around and shoot.

STM 08-23-2011 03:36 AM

Every slig is sacred, every slig is great, if a slig is changed, Odd get's might' irate.

Crashpunk 08-23-2011 03:45 AM

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Was that some kind of joke or something?

Each slig is different. They all differ in the amount of time it takes to turn around and shoot.

No its not a Joke, Why would it be a joke?

And I forgot that they differ alright. :|

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What I loved about Oddysee that was missing in Exoddus was the general sense of dread.

No way. Exoddus had lots moments with a sence of dread. what about Necrum and the Fleeches and the Sligs in Slig Barracks and Feeco?

Paul_hibs3 08-23-2011 03:47 AM

I do NOT want co-op. Oddworld games are single player intensive games and always should be, and I feel co-op would potentially take away a lot of things great from it, if it became more focused on 2 players or 4 players etc like borderlands.

Crashpunk 08-23-2011 03:50 AM

Agreed. Co-op wouldn't work in Oddysee's gameplay at all.

MeechCrunchies 08-23-2011 05:03 AM

In Exoddus if you came across a hard section, you just simply quiksave wherever and whenever you needed to. With Oddysee it was so much more exhilarating to be chased, cause you've only got that one lil old check point, how many screens back? 5-6? All filled with slogs and sligs? Tell me that didn't almost give you a heart attack a few times..

Also I agree fully with zero Co-Op.

Glitch 08-23-2011 06:02 AM

Co-op is an interesting point. Many of you are dismissing it outright, which on the face of it is understandable. Thinking about it now though, why wouldn't a story different to Abe's be able to support some kind of Co-op? I don't think atmosphere will be all that different, and I think in places it could potentially be more exciting, having a buddy mudoken to look out for at the same time as looking out for yourself.

Like I say though, that (w/c/sh)ouldn't be part of the the original game(s)

elums mum 08-23-2011 06:29 AM

munch woulda been a good game to incorporate co-op into what with two characters an all.

Jordan 08-23-2011 06:34 AM

That's an interesting point. You mean like Portal 2 where the co-op campaign's story differs from single player? I think that could work well with Oddworld. Like two Mudokon buddies left behind in Rupture farms during Abe's escape, they could round up Mudokons hidden in the deepest bowels of the factory, leading them on a journey similar to that of Abe's. I think it could add loads of depth to Oddworld, looking at a variety of POVs.

Havoc 08-23-2011 06:49 AM

If it's done in a seperate storyline from Abe's then sure, I'm all for it. But Abe's storyline should be singleplayer at all times.

AvengingGibbons 08-23-2011 07:31 AM

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If it's done in a seperate storyline from Abe's then sure, I'm all for it. But Abe's storyline should be singleplayer at all times.

Definately agree ^

Paul_hibs3 08-23-2011 08:52 AM

Na I disagree, I know I sound stubborn but I beileve the abe games are single player only and should stay that way. The co-op would probably be a gimmick that wouldn't be very robust, e.g. move or kinect etc, it sounds good but it can really suck the soul out of the game. In a game like AO or AE the second player would be a nuisance and wouldn't really aid the other player, other than being a players shadow and getting in the way, also AO and AE is hard enough as it is, trying again and again to try and get it right in abe's games is fun on your own but two players and frustrations could cause arguements and make the game more of a stress than a good laugh. It would be like putting co-op in a game like Metal Gear Solid it just would not work. Games like Portal 2 is basically all about the co-op and the singleplayer is more like a prequel for more backround story. I would be afraid of the oddworld series going down that road.

Sekto Springs 08-23-2011 09:28 AM

I agree that co-op doesn't sound too appealing to me. Maybe if there was one co-op mini game added as a bonus, but it has no place in the main campaign. Abe was the lone schmuck on a mission from Odd to save his brothers. I think co-op would negate the lonesome, suspenseful atmosphere.

I've never really thought of Oddworld as a "game", more like an interactive adventure story. One of the key selling points of AO when it was originally released was that there was no score-keeping or continues or HUDs. To add a co-op/multiplayer aspect makes me feel like its drifting into the gimmicky waters OWI originally tried to avoid.

erwinraaben55 08-23-2011 12:04 PM

No score keeping? What about the Muds count boards? :)

I also don't like the idea of co-op. But I am not a co-op fan in general, so do not weigh my opinion too much on this. But at least do not let co-op interfere with the regular game in any way.

Sekto Springs 08-23-2011 02:40 PM

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No score keeping? What about the Muds count boards?
Take it up with the box art.

http://www.theoldcomputer.com/game-b...0%5D-front.jpg

JennyGenesis 08-23-2011 03:25 PM

Isn't scrorekeeping usually in 100's or 1000's?

I wouldn't really consider the LED board "scorekeeping" since there are no actual "points" involved. It's more like a progress tracker.

Sekto Springs 08-23-2011 06:43 PM

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Saviour: -Gold- Save all 99 Mudokons
Sadist: -Gold- Kill all 99 Mudokons
Good guy: -Silver- Complete Abe's Oddysee with Good Ending
Bad guy: -Silver- Complete Abe's Oddysee with Bad Ending
Professional: -Platinum- Complete The Game Without Dying/Without Quiksaving
Fast Runner : -Gold- Complete the game in under 10 Hours
Master Chanter: -Bronze- Possess Over 50 Sligs in The Game
Quick Triggers: -Bronze- Shoot over 100 Slogs with a Slig
Paramonia trials: -Bronze- Complete Paramonia
Scrabania Trials: -Bronze- Complete Scrabania
Escape Artist: -Bronze- Escape RuptureFarms
Bomb Expert: -Bronze- Disarm 25 UXBs
Those are Expensive!: -Bronze- Destroy 25 Chant Suppressors
Animal Cruelty: -Bronze- Kill a Paramite/Scrab
Watch Your Step!: -Bronze- Complete the Free Fire Zone
The Great Escape: -Bronze- Escape the Stockyards without setting off alarms
Those Are My Ideas Of perfect Trophies For The New Abe HD release
I actually really like these.

enchilado 08-23-2011 06:48 PM

IMO, Achievements take away from the feeling of achievement.

lycaon17 08-23-2011 10:08 PM

Quick Saves is a great idea, the most logical option is to have it optional when you begin your game. If you can't control yourself, and quick save constantly then that shouldn't be the reason why people who wish for the quicksave function to lose out. As for trophies, It's a given, it would be weird if you guys didn't include trophies these days.

As for details in the game, I'm alittle perplexed to be exact. I thought the Oddworld games had some of the best detail on the Playstation. I wonder if it'll be possible to see Abe's pupils while in the playthrough, or the Scrabs be more accurately sized. I recall the scrabs being about 2 or 3ft taller than a Mudokon, but in Oddysee they definitely were the same height; it would be more than awesome if the Sizes of the creatures of Oddworld would be completely accurate.

enchilado 08-23-2011 10:56 PM

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It's a given, it would be weird if you guys didn't include trophies these days.

It would? Why are they so important?

lycaon17 08-23-2011 11:14 PM

The same way opening a treasure chest in a Legend of Zelda game is fun. As for important like tantamount to game play then it's not, but I mean it doesn't take away from the game in anyway, it only adds. For many people it's nice feeling to do something rare or spectacular in a game and hear an awarding chime, for many others it's a good feeling to know you saved All 99 Mudokons and other people know it's true. That's just the truth of the human condition. It's fun to be rewarded even if it's meaningless in reality, it's just cool. More importantly why not have trophies in the game? Unless those extra few MB take away from a Scrab having more animations, or Abe not having the purple stripes on his feather visible,all in all why not have it?

Manco 08-24-2011 03:37 AM

There needs to be one single achievement, unlocked by completing a very obscure set of requirements. You need to rescue a specific amount of Mudokons per level, find exactly half of all secret areas, and die less than three times. Then a previously boarded-up door in one of the secret areas opens, and you enter it to get a pointless cutscene.

“Achievement Unlocked: Waste of Time”

enchilado 08-24-2011 03:42 AM

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it doesn't take away from the game in anyway

I think it would in Oddworld's case.


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For many people it's nice feeling to do something rare or spectacular in a game and hear an awarding chime

If I do something spectacular I feel pleased because I've done something spectacular. I don't need a popup to tell me I done good - to know that what I've done was not just meant to be possible but meant to be attempted would, IMO, detract from the feeling.

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That's just the truth of the human condition

What the fuck?



In any case, if there are Achievements I hope there aren't any of those stupid ones that you unlock doing things necessary to complete the game.

Wil 08-24-2011 05:15 AM

Of course there will be.

lycaon17 08-24-2011 05:53 AM

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I think it would in Oddworld's case.




If I do something spectacular I feel pleased because I've done something spectacular. I don't need a popup to tell me I done good - to know that what I've done was not just meant to bpossible but meant to be attempted would, IMO, detract from the feeling.


That's cool that you can ignore/accept not having trophies but for all of the potential new Oddworld gamers, trophies will not be a sacrifice to the atmosphere, and core, even outer core of the game at all col. Actually why do you think it takes away from Oddworld?

Michael 08-24-2011 06:31 AM

In my opinion, Oddworld has always been a bit of a niche game, very appealing to a relatively select audience. If you try to make it more mainstream, then a lot of it's appeal is at risk.

It seems to me like having collectables and multiple difficulties would be nothing more than gimmicks to encourage gamers to replay the game once complete. Of course I cannot speak for everyone, but I imagine that the type of person who plays Oddworld values story, atmosphere and character development as much as gameplay- you know, the gamers who don't skip the cutscenes :p

What I'm trying to say is that I do not need any gimmicky incentive to replay Abe's Oddysee. I replay it every so often because I enjoy the story, characters and environments, etc. I do not replay purely to get the last trophy, that last collectable or to 100% the game by completing it on 'hard'. Abe's Oddysee simply does not need these features to get it's fans to play it again!

I would be very disappointed if such an artistic game were reworked to appeal to the short attention spans of the fps generation. Of course trophies/achievements wouldn't detract from the game- I just think that Oddworld has always been about story and shouldn't become just another 'Hey, that Odd game has thirty trophies! I don't care about the story, I just want more trophies' kinda thing ;)

Glitch 08-24-2011 07:07 AM

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In my opinion, Oddworld has always been a bit of a niche game, very appealing to a relatively select audience. If you try to make it more mainstream, then a lot of it's appeal is at risk.

It seems to me like having collectables and multiple difficulties would be nothing more than gimmicks to encourage gamers to replay the game once complete. Of course I cannot speak for everyone, but I imagine that the type of person who plays Oddworld values story, atmosphere and character development as much as gameplay- you know, the gamers who don't skip the cutscenes :p

What I'm trying to say is that I do not need any gimmicky incentive to replay Abe's Oddysee. I replay it every so often because I enjoy the story, characters and environments, etc. I do not replay purely to get the last trophy, that last collectable or to 100% the game by completing it on 'hard'. Abe's Oddysee simply does not need these features to get it's fans to play it again!

I would be very disappointed if such an artistic game were reworked to appeal to the short attention spans of the fps generation. Of course trophies/achievements wouldn't detract from the game- I just think that Oddworld has always been about story and shouldn't become just another 'Hey, that Odd game has thirty trophies! I don't care about the story, I just want more trophies' kinda thing ;)

The way I see it, the people who care about the story will play it. The people who are ambivalent about the story will likely play it because the gameplay is fun and rewarding. People who just care about achievements will play it because it has achievements.

I don't think achievements are something that detract from a game if done properly.

Also, I'm fairly certain you can't put games on PSN or XBLM without achievements these days. (feel free to correct me if you find out otherwise)

erwinraaben55 08-24-2011 10:04 AM

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Aah, luckily my box art doesn't include written-on text :D


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Also, I'm fairly certain you can't put games on PSN or XBLM without achievements these days. (feel free to correct me if you find out otherwise)

Indeed, they must be added, otherwise the game will not be put on the PSN/XBLM


I like collecting Trophies AND getting them all (actually only care for the Platinum), and if possible in the most difficult way (Like beating and getting almost every trophy for God of War, and THEN get the trophy for upgrading the first weapon, directly followed by upgrading them all, directly followed by Platinum), but I am not buying the games specially for it.

Few weeks ago I got a friend request from someone unknown (got alot since I am top player of Dead Nation and DN was given away for free), and I hadn't even added him yet, but immediately after I did, he already had his personal message saying: Erwin Platinum 24/28 (yes, I played 28 thropy games). He was already fan of me before I had added him! Funny that a few hours later he called me cheater, gay, lacking skills and what ever, just because I didn't want to play Co-op Dead Nation with him.
See, another reason why I do not like Co-op! It brings above the worst in people. I have been cursed and shouted out for that same reason several times already.

lycaon17 08-24-2011 10:53 AM

Oddworld Abe's Oddysee story will not be effected it's a remake. This level of worry for story should be for Squeeks Oddysee, worry for atmosphere should be reserved for Hand of Odd. This is Abe's Oddysee it will be fine.

Havoc 08-24-2011 12:18 PM

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Oddworld Abe's Oddysee story will not be effected it's a remake. This level of worry for story should be for Squeeks Oddysee, worry for atmosphere should be reserved for Hand of Odd. This is Abe's Oddysee it will be fine.

Oh, well thanks for clearing that up and taking our worries away.

Michael 08-25-2011 10:57 AM

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The way I see it, the people who care about the story will play it. The people who are ambivalent about the story will likely play it because the gameplay is fun and rewarding. People who just care about achievements will play it because it has achievements.

I don't think achievements are something that detract from a game if done properly.

That's a good way to think about it! Looking back, I don't think my last post really got to the point I was trying to make!

I just meant to say that some developers, in a bid to appeal to the majority of gamers, significantly alter the gameplay and features of a game, and in doing so alienate their original fanbase. I think it's a shame when games (and movies for that matter) change for the sake of the people who never really cared about them in the first place.

It wasn't my intention to point at JAW specifically- I know JAW respect the IP and I'm confident the new Oddworld games will be great! I meant to speak far more generally, only using Oddworld as an example of a game I would personally be disappointed if this happened to- not that I ever thought it would :)

In hindsight, trophies and difficulty settings were pretty bad examples of changes considering the point I was trying to make, since, like you said, they do not detract from the game at all!

Glitch 08-25-2011 11:32 PM

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That's a good way to think about it! Looking back, I don't think my last post really got to the point I was trying to make!

I just meant to say that some developers, in a bid to appeal to the majority of gamers, significantly alter the gameplay and features of a game, and in doing so alienate their original fanbase. I think it's a shame when games (and movies for that matter) change for the sake of the people who never really cared about them in the first place.

It wasn't my intention to point at JAW specifically- I know JAW respect the IP and I'm confident the new Oddworld games will be great! I meant to speak far more generally, only using Oddworld as an example of a game I would personally be disappointed if this happened to- not that I ever thought it would :)

In hindsight, trophies and difficulty settings were pretty bad examples of changes considering the point I was trying to make, since, like you said, they do not detract from the game at all!


Don't get me wrong, achievements can detract from the game. A good achievement is one that gets the player thinking in a different way and makes them do things they wouldn't normally do (that are also fun).

Anyone with a interest in game design or psychology knows that for a game to be fun it has to have rules. Achievements are like secondary rules; you don't have to abide by them, but you're rewarded with an achievement if you do.

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There needs to be one single achievement, unlocked by completing a very obscure set of requirements. You need to rescue a specific amount of Mudokons per level, find exactly half of all secret areas, and die less than three times. Then a previously boarded-up door in one of the secret areas opens, and you enter it to get a pointless cutscene.

“Achievement Unlocked: Waste of Time”

You've essentially just described the sort of convoluted secret endings that Silent Hill has, which are fairly well received :P

lycaon17 08-26-2011 01:18 AM

There's nothing wrong with saving ALL 99 Mudokons an making that a trophy. When I think of trophies, I don't imagine one being "Make Abe Jump 20x", when I think trophy I think "Throw a rock at a Slog" or "Make a Scrab fall into a pit" or even "Possess 10 Sligs".

MeechCrunchies 08-26-2011 02:22 AM

Out of all of those, the only one achievement worthy is making a scrab fall down a pit.

Considering that you have to possess 10 sligs or more over the course of the game, and that certain puzzles were designed for you to throw a rock and piss off a slog to make it easier on yourself,
I'd rather have achievements that you have to discover how to get,
or in some cases, you have to be an expert at the game to even think about trying to get them.

Havoc 08-26-2011 02:37 AM

Agreed. I've always hated achievements that you get no matter what during the course of the game, except maybe the story or chapter related ones but even those are a little unnecessary. Achievements that you actually have to work for in addition to completing the game would be much better. Like blowing up a number of chant suppressors (which is not something you'd normally be doing in AO except a few times here and there).

Wil 08-26-2011 02:57 AM

I kinda like the unavoidable, story-based achievements. Not ridiculous amounts of them, and not put in places that aren't notable accomplishments in their own right, but they have their place. If nothing else, it's interesting to see how many players have made it how far through the game.

However, there should always be achievements that are more than that, that the player has to work to earn.

Nate 08-26-2011 04:47 AM

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I kinda like the unavoidable, story-based achievements. Not ridiculous amounts of them, and not put in places that aren't notable accomplishments in their own right, but they have their place. If nothing else, it's interesting to see how many players have made it how far through the game.

However, there should always be achievements that are more than that, that the player has to work to earn.

I've never really thought about it before, but I agree with the bit in bold. I do actually check out the acheivements lists on Steam to see other people's progress.