Sorry its been ages since the last editor release. I just don't have that much free time lately unfortunately. I'm currently working on fixing up camera editing.
-Should have FG1 working for AO -Should have FG1 worknig for AE -Custom cams for AE via the hook dll, the background animation hack won't work as the game runs out of PSX emulator VRAM :'( -Might see about getting custom BG anims working |
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I would also like better grid editing including the placement of collision lines as well as named variables for Abe's Exodus. The fact that we have an editor at all for a game made in 1997 is amazing though IMO so don't worry about rushing things Paul ;)
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OPh ! I edited some CAMs in AE but I can't put theim in the game...:(
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If it doesn't work send me your Exoddus.exe and I'll update the dll. |
Ok, so I put hook.dll in Exoddus file and I name it ddraw.dll and after, I go in my Editor and it will work ???
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It doesn't work :'(
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Correct, this is how the guy who made the Exoddus level got it working.
Are you using 6.1 with the ddraw.dll? If so its likely your version of Exoddus that isn't supported by the dll. "It doesn't work" isn't very descriptive BTW. |
I tried too but when I do a right click on a cam in PLE6.1, nothing happen. I can't even try to change/remove the cam...
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Where I can download PLE6.1 ????
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http://www.mediafire.com/?l9t0cc1k8v8ouk4
(I reuploaded it because I can't remember where I found it yesterday ><') |
I can't change BG...
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Preview of a new feature I'm adding to the editor, to arrange your cams :)
Still yet to get BG Anims implemented :( |
From what I can see there, is it a simple drag and drop?
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Is there any way, where you can convert the ban's back into cam?
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sorry, i mean bmp's into ban's /cam's?
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oh, sadly. :(
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Lol
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annoying issue
Hi forgive me if this was already mentioned but,
in the editor if the object width and or hight is to big it will not let me reselect the object. It wouldn't be so bad but sometimes after I edit an object, the object becomes HUGE and I can't fix it anymore. Is it possible to fix this or not? |
If the object size is too big it's impossible to deplace it.
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Also is anyone willing to update object docs and icons to speed up development of the next Editor version? |
somewhere above 300 forgive my memory but I haven't used the editor for a while.
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No one willing to help me out with editor related tasks then? Bah!
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I would have helped but I just started a new job, I'm kinda busy....
....buuuuuuut I can always try, can you tell me what is done so I won't waste time re-doing something ? ^^ For now, I have icons for slogs, paramites and scrabs, maybe I can do scrab left/right and no fall, wheels, greeters, motion detectors and fleeches today and see for something else tomorrow... Edit: I'm almost finished with AO icons. |
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I'll probably finish all the AO icons today and send it to you right after.
Edit: Some objects like shadows or edges may stay empty so we can see through, if I put icons on those, stockyards unremovable shadows will totally hide everything... |
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Edit: And bring selection to front option too. |
sorry paul im studing informatic programation html,java,html5,joomla... i have a lot of exams and i must study a lot of sorry but i end soon the final exam is tomorrow.when i finish count with me i help you in anything ;)
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i've read everything, but now i have got the question:
where can i get ddraw.dll and the editor 6.1? cause i can't find them. only found editor 6.0, but with this i cant change BG. |
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Bump.
Anyone feel up to the task of designing some graphics for a launcher? The launcher will start before AO/AE and allow you to pick which mod to play from a drop down list. The image doesn't have to be square (think Adobe X splash screen) but don't go too crazy, it can have a little animation too (again nothing too crazy). Maybe a soul storm brew factory or something? The animation could possibly be an LED scroller, I really don't know :). |
Tada!
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Something like "Pick a mod then sit down and shut up" or whatever. It wouldn't make sense to say its loading if you've not picked which one to load yet.. |
entry
how's this?
http://i.imgur.com/1l7nQ.png and incase people want a clean base of the logo here http://i.imgur.com/8BbCh.png taken straight from the game. |
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I've attached what the current UI looks like. |