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-   -   New Abe Game! (http://www.oddworldforums.net/showthread.php?t=20027)

Manco 02-05-2011 09:24 AM

Abe was Employee of the Year. Poster boy anyone?

Wil 02-05-2011 09:36 AM

Including the Mudokon Pops ad? :p

Manco 02-05-2011 09:53 AM

He's that good at floorwaxing.

elums mum 02-05-2011 12:24 PM

I dunno if anybody has been on Abes twitter recently but he said this "I found a Meech" then he said "He's my new pet". Think this may be a hint?

Elmatto753 02-05-2011 12:29 PM

You don't read around much, do you?

Havoc 02-05-2011 03:46 PM

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Oh, so he's the only mudokon with stitched lips? That explains...

The stitches always confused me. Is or isn't he the only mud from Rupture Farms with stitched lips? And why are they stitched to begin with?

Crashpunk 02-06-2011 04:53 AM

I think the Mudokon pop logo is very clever, Making Abe the Pop as he is trying to stop it :D

Xavier 02-06-2011 05:48 AM

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The stitches always confused me. Is or isn't he the only mud from Rupture Farms with stitched lips? And why are they stitched to begin with?

I think the latest accepted theory was that Sam sewed them because he was crying too much.

Pac-Maniac 02-06-2011 09:15 AM

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It does, but that in turn doesn't explain why every Mudokon logo has stitched lips:






That's the main reason I assumed they were all stitched. But now I guess the stitched pics are just symbolic/threatening.

STM 02-06-2011 09:20 AM

Perhaps some mudokons have stitched lips, if they stitched eyes shut why not lips.

nowtun 02-06-2011 10:15 AM

werent they sewn shut to stop them from communicating? same as som mudokon miners' eyes were sewn shut to stop them from seeing what the were digging up.

Bullet Magnet 02-06-2011 11:21 AM

Whichever Glukkon came up with that was a 42 carot chump. Blinding your manual labourers makes no good business sense. Better to stitch their lips, so they can see what they're doing but not tell anyone.

STM 02-06-2011 11:44 AM

I think BM, that it was simply to add to the game mechanic, something tricky.

Xavier 02-06-2011 12:05 PM

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Whichever Glukkon came up with that was a 42 carot chump. Blinding your manual labourers makes no good business sense. Better to stitch their lips, so they can see what they're doing but not tell anyone.

The idea was that if they saw what they were doing they would probably refuse to do it. It was better to keep them in the dark.

Elmatto753 02-06-2011 12:07 PM

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The idea was that if they saw what they were doing they would probably refuse to do it. It was better to keep them in the dark.

Surely they could be brought round with some sligs?

Xavier 02-06-2011 12:26 PM

They might be too scared to dig out the bones of their own dead, you never know what kind of evil curse you'll wake up.

Bullet Magnet 02-06-2011 04:27 PM

I would have thought that they'd been raised to disregard or be ignorant of cultural superstitions, particularly given that every industrial mudokon is knowingly or unknowingly devouring their own heritage.

Wil 02-06-2011 04:43 PM

Sligs are superstitious, why wouldn't industrially-raised Mudokons be? Besides, it's not just the ghosts and ghoulies. Remember the squick.

Don't ever forget the squick.

Bullet Magnet 02-06-2011 06:12 PM

I take it you never played with human remains as a child?

Nate 02-06-2011 07:09 PM

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I take it you never played with human remains as a child?

I did once as an 18 year old. I still feel squicky about it.


And those ones were 2000 years old.

metroixer 02-06-2011 07:46 PM

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Sligs are superstitious

I've never heard this before, what's the source?

MeechCrunchies 02-06-2011 10:40 PM

It was in the first section of necrum, when you had to slap the 4 ghost traps to unlock the door. There was an info panel that told you that sligs were superstitious and they locked up the spirits to protect themselves.

Phylum 02-06-2011 11:36 PM

Plus, Max said it.

Xavier 02-07-2011 01:17 AM

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Plus, Max said it.

That's not always a reliable source... But MeechCrunchies is right, the Sligs are the ones who put the spiritlocks because they were superstitious.

hedjeroo 02-07-2011 12:07 PM

I've always wondered where Sligs fit into the natural equation of things pre-industrialisation. If they had once been spiritual creatures themselves it would certainly make sense that they'd be superstitious - an ancestral understanding of spirituality but an ignorance to their roots would bring something like that around I guess...

Elmatto753 02-07-2011 12:12 PM

If they had a vague awareness of their ancestry then they would always be looking over their shoulders to make sure they hadn't upset the ghosts of their past. This would naturally cause some superstition.

Nate 02-07-2011 05:07 PM

There are plenty of non-religious, non-spiritual and supposedly rational human beings on our planet that believe in ghosts and Ouija Boards and horoscopes and other bullshit.

Superstition doesn't need complicated explanations.

Bullet Magnet 02-07-2011 05:30 PM

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There are plenty of non-religious, non-spiritual and supposedly rational human beings on our planet that believe in ghosts and Ouija Boards and horoscopes and other bullshit.

Superstition doesn't need complicated explanations.

Who supposes? Them?

Nate 02-07-2011 09:55 PM

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Who supposes? Them?

The large sections of society that don't point at them and laugh.

hedjeroo 02-08-2011 05:13 AM

Fair point. I tend to lump all that stuff into a spiritual belief separate from religion personally, but I can get how that isn't necessarily true and it isn't something I initially considered, due to the setting.

Also.
Slig tarot cards.
Do YOU dare gamble with fate?

ConceitArturo 04-29-2011 08:12 PM

Hey, The Oddblog said that it could be Oddyssey, Exoddus or an entirely new game...but looking at the news item linked in the first page that just seems to be flat out wrong, only Oddyssey was alluded to in there....could it be that the blog is just wrong? =O I dont think so....what did I miss?

Nate 04-30-2011 12:52 AM

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Hey, The Oddblog said that it could be Oddyssey, Exoddus or an entirely new game...but looking at the news item linked in the first page that just seems to be flat out wrong, only Oddyssey was alluded to in there....could it be that the blog is just wrong? =O I dont think so....what did I miss?

Sorry, but which news item and which Oddblog post are you talking about? Link to them directly so that we can discuss them.

Manco 04-30-2011 04:58 AM

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Sorry, but which news item and which Oddblog post are you talking about? Link to them directly so that we can discuss them.

He's referring to this Oddblog post:
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Despite Lorne Lanning’s original claim that Abe’s Oddysee would be remade in 2.5D—which Gilray confirmed at GameCityNights was not meant to be revealed until E3—Abe HD might actually be a remake of Abe’s Exoddus, a new adventure entirely, or a blend of the above.
I think the news item he's referring to is the one linked in the OP of this thread; presumably he didn't read the Eurogamer interview linked in the above blog post:
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Oddworld creator Lorne Lanning announced in January that Abe's Oddysee was set for a HD remake with JAW at the helm.

But a decision is yet to be made, JAW boss Stewart Gilray told Eurogamer at the GameCityNights event in Nottingham.

"We want to do something, at least Oddysee or Exoddus-based because we have the design for those games," he said. "We have all the original 3D models for those games. We've got all the models behind what was pre-rendered. All the animations. All the environment models.

"What we're coming up with, people are going to like. But we're still in pre-production. We haven't decided if we're going to go with a full Oddysee remake or if we'll take parts of Oddysee, parts of Exoddus and parts of new stuff. We'll see."

All that is decided at this stage is that JAW will create an Abe HD game, it will be 2.5D, and it will launch for PC, PlayStation 3 and Xbox 360.

A decision will be made in the summer, with production due to begin in August.

Spooce-aholic 05-25-2011 11:45 PM

I think if they add features like online/LAN, better multiplayer, new game modes, and a level editor where you actually create your own levels instead of changing them; this game would be worth getting.

I'm hoping for new and improved background animations. Like you can see and here trains in Fee Co. Depot wizzing around all over the place.

In Scrabania, you can see tumble weeds rolling or sand being blown in the wind.

In Paramonia, you can see flocks of birds, hear and see rivers and water falls, and see and hear trees blow in the wind.

AlexFili 05-26-2011 12:17 AM

All this info is very exciting. It wouldn't be called Abe's Oddysee HD if it wasn't a remake of Abe's Oddysee. That would be exceptionally cruel.

Making Oddysee and Exoddus at the same time might be tricky, but then, they use a lot of the same engine. Imagine Flying Sligs and Blind Mudokons in Rupture Farms :D

Imagine if sligs had emotional states? Like if you threw a rock at it to wake it up, it would get angry and turn red. If you get two angry Sligs together, they could start fighting!

Xavier 05-26-2011 01:28 AM

Has this game been officially announced yet? For all we know it isn't called AOHD.

Dynamithix 05-26-2011 02:29 AM

But didn't Lorne say it'll be an Abe's Oddysee HD remake?

Xavier 05-26-2011 03:32 AM

Lorne says a lot of things... I want to see some kind of official announcement on oddworld.com before I really believe it's going to actually be Abe's Oddysee

for all we know it could be AO, AE, a mix of both or neither

Wil 05-26-2011 03:54 AM

Lorne said it would be AOHD, but Stewart Gilray has since made it clear that they haven't made a decision yet. That's why the project is only known as "Abe HD".

Crashpunk 05-26-2011 07:07 AM

It would be amazing if it was Oddysee and Exoddus in one game.