Check out the full version of the Developers' Diary, now officially released: http://www.jawltd.com/?p=595
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Xavier, are you awake? You need to start updating TOGG now. New material!
Shouldn't we make a new JAW Developer Diary thread? Never knew Steef looked so bad on Xbox :) He looks pretty good already now, imagine with 20.000 poly's! |
bringing oddworld back instyle i see.
to be honest i was startin to think it was gunna be just a straight port from xbox.... so relieved and impressed with it so far |
That's good news so far, nice to see the graphics being updated.
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Stewart twitted as an answer that the site is really close to be released!
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However I suppose surprisingly there are still others who haven't played the game. |
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For a double increase in polygons from 3000 to 6000, the PS3 Steef looks far closer to the CGI 529,000 polygon model.
Isn't that weird? |
Looking good so far:D
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It shows how superfuous ~523,000 of those polys are.
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The more polygons, the more difficult it is to see each individual difference of the polygon, as they are becoming more tiny every time. So it's not the low polygon that looks so much different to the middle polygon version, that is about the right amount the eye can spot the real difference correctly. But it is the high polygon that doesn't differ too much from the middle polygon version, because your eye can't spot the real difference anymore, it becomes a bit of a blur, thus it looks much more like a lower polygon model. If a hawk would look at it, it would clearly see the real the differences, as it has much better eye sight. Lets say at the high polygon model your eye sees a spot of 10 polygons as 1 melted together. Thus about the same as a model that contains 10 times less polygons. |
Hi,
do you have any info about seeing the remake on XBOX360? |
Yes, the info is "Hopefully, but nothing definite can be said."
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Holy shit, man. Way to wet our proverbial whistles.
If they've improved upon all the things they said they would, I cannot WAIT to play this. Edit: PS3, you say? Shit, I need a PS3... SOMEONE SPOT ME 300M. |
Just wondering if someone has saved the first version of the model variations picture with "Steef Variations" written in the top left corner instead of the current "Stranger Variations". Actually the version RyuuFox posted, but without it being resized.
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Question: Is the Oddbox still being released before this remastered version?
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It is still being released, but there's no order to the releases that's been stated.
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The extra polygons are more important when you see them moving. Then it's easier to actually notice the edges (in the low-res model) and the smoothness of the character shape (in the highres one).
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They're probably holding back the Oddbox so that they can later incorporate all the Stranger PS3 HD art.
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Well you never know. They where having problems with straight porting strangers wrath so mayhaps...
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HD in Stranger's Wrath on PC would be lame, as many oddworld fans doesn't have Crays under their desks, and their machines just wouldnd load the game.
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That's where a Graphics Options menu comes in useful.
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Yet another reason to own a PS3, I still need one. Good thing it's releasing for PC, I think mine can handle it.
Oh, and about the Steam pirating thing, it's pretty easy. I personally don't from Steam, but games like Machinarium on Steam have a high piracy rate. (I used Machinarium as an example because it has an 85% piracy rate.) I can't guide you through the process because I'll get banned, it's illegal, I don't know the process, and seriously? The games are already cheaper than usual, and Steam client is great! Why Steal from them? I really hope that people don't just pirate the Oddworld games, it would suck if they collapsed due to pirating. Also, the Oddbox is being held back because Strangers Wrath for PC is having some technical difficulties, and they're adding achievements. So many edits on this post! I would make multiple posts, but no one else had posted at the time I wrote this (And afterwards), so it would be a double post. That would be so much easier. Now I sort of feel like a Mod, answering all these questions. I shouldn't be a mod though, I've tried it, I would be the mod who doesn't do anything or show up on any of the forums. |
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In other words, you will still be dividing polygons (or quads) but there's a point from where every subdivided mesh looks like the previous. It is like polishing a ball, when you get a nice smooth surface you can still polish it but you won't see any difference unless you use magnifier tools. And then there go textures.. When you work in videogames, you see the normal map makes the highest work over the mesh. If you use not just normal map but a combination of it, the diffuse (along with an ambient oclussion map), specular, opacity and detail map the result is awesome. The thing I don't get is that the Steef high poly model has a texture. When making low poly models for games, you need to extract a normal map from somewhere. You can do a high poly model first (extremely detailed) and, over it, make another mesh which is the low poly, then do a 'projection' to 'extract' a normal map from the high poly mesh to apply to the low poly mesh. The other way is to make a low poly mesh and subdividing it to make details (for example, you export the base mesh and sculpt it in Zbrush or Mudbox). Then extract a normal map. From this, I'm meaning that the high poly model (called CGI in the picture) is just a mesh to take a normal map from (so doesn't need to be unwrapped, neither use a texture), and this one is showing textures (which needs unwrapping first). Now, this leads me to the question: Why have they unwrapped a high poly model? This means that either they wanted to see the result of the diffuse over the high poly mesh (which is senseless, as you can see, the game model [in the middle] looks like the high poly) or that they are going to use it somewhere. If the last option is the right, it probably means that they are rendering the cutscenes again, and not using the old ones. |
Updated PS3 comparison images are out for Stranger's Wrath.
http://www.jawltd.com/wp-content/upl...mparison02.jpg I'm a little confused at how the Xbox version was 'updated'. I'm thinking it might just be an illusion with the different lighting, but it looks a bit better than in the other comparison image. Especially in the arms. Regardless, the Ps3 version at 20 000 Polygons looks absolutely amazing. Looking forward to this remaster more and more after every update. |
Looks fantastic, looking forward to screenshots.
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Oh, I see what you mean. Yeah, I think the lighting in the previous comparison image wasn't ideal for showing off the difference between the images.
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Great work on the texturing, bump and specular highlighting:D
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anyone notice that the xbox model is different?
lookin' amazing tho, cant wait :-D |
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...So now that the Stranger model looks as good as CG, I would expect a significant upgrading of the environmental geometry, right? I don't think an upgrade in lighting and texturing will be enough. Is such a massive overhaul even possible in the amount of time they have? I imagine it would look very weird if there were such high res models in the low res backdrops. |