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-   -   Rupture Farms scene - Unreal Engine3 (http://www.oddworldforums.net/showthread.php?t=18667)

Fartuess 04-01-2010 10:36 AM

if i manage to make my project playable, then custom levels also can be fully playable :)

Jango 04-01-2010 01:35 PM

:

()
if i manage to make my project playable, then custom levels also can be fully playable :)

Awesome! :)

RSOddy 04-06-2010 02:18 AM

@Fartuess
Hello

I'm new here.
I'm sorry, I can not speak English well.
Your models are great and look very good.
I program is currently a game and would like to try something.
Can you send me your models?
I want to test how the models look like in the game.

Fartuess 04-06-2010 05:23 AM

i saw your PM, but i haven't time to reply to it :)

Fartuess 04-10-2010 05:57 AM

I've created new material.


it had already a lot of work with this (rivets), and gonna have a lot to do (normal maps for rivets)

Lord Stanley 04-10-2010 08:22 AM

Nice work! Sorry I haven't checked this stuff out in a while.

STM 04-10-2010 11:50 AM

wow the background is great!

Fartuess 04-11-2010 03:58 AM

i'm getting more experience in creating textures. Try to compare old ones to the newest :). There is huge difference :)

STM 04-12-2010 05:50 AM

I know I look at the 1st page then these ones the difference is very distinct!

AvengingGibbons 04-15-2010 10:13 AM

Absolutely fantastic work :) Keep it up! It would be great to be able to play the original games in high resolution 3D! You've inspired me to give 3d modelling another go.. I'm gonna try to make Abe once I get better :).. can't wait to see where this project of yours goes

Fartuess 04-16-2010 03:44 AM

thanks :). You motivated me to continue working on this :). (I must admit that sometimes i just don't have patient to this :P. Especially when i have a lot other things which i must do :) )

By the way. Welcome on forum :)

Fartuess 04-24-2010 07:13 AM

Upgraded platform texture



Firstly - What i should make next? More Zulags or Stockyards? I mean stockyards without free fire zone. It's hard choice, because models from stockyards are way more complicated, and will be used only in 6 game screens (there are also 5 game screens from secret, but secret is located in rupture farms, and is using only one model from stockyards - fence). So it is hard choice for me and only one vote for stockyards (from scrabtrapman) isn't enought to convince me to chose harder way.

Secondly - seeing that scrabtrapmans idea of level creator is pretty popular, i started to think about relasing unfinished version of package with content (models, textures, materials but without levels which i have created). Just kit for those users who want to create their own levels :D. I can relase it now, or in middle of may (with some more assets). What do you think about it?

Lord Stanley 04-24-2010 08:45 AM

I'll say Stockyards, just for something different and cool.

AvengingGibbons 04-24-2010 02:26 PM

I'm with lord Stanley.. stockyards!!! It'd be great to see a new type of atmosphere with different lighting and scenery objects.. Etc.. :) I'm lovng ur stuff, I check this site most days to see how ur getting on with things, I'm defnately a fan ;).. Btw, I did try out modelling.. I reckon I could actually model quite well. but I have very little patience and of course that's what is needed! But just to get me motivated, maybe u could suggest something I could model.. i've never really modelled before, but I'm a perfectionist, and I studied art at college, got an A :).. So I reckon I could pick things up.. You got any tips on how to make a model that is most suitable for animating, with regards to the the ...'topology'? Is that the right word? The mesh topology?

Edit: I'm using Google Sketchup. Nahh, just joking.. 3dsmax

Fartuess 04-25-2010 01:24 AM

which program are you using?

brechtos 04-25-2010 01:58 AM

:

()
I'm with lord Stanley.. stockyards!!! It'd be great to see a new type of atmosphere with different lighting and scenery objects.. Etc.. :) I'm lovng ur stuff, I check this site most days to see how ur getting on with things, I'm defnately a fan ;).. Btw, I did try out modelling.. I reckon I could actually model quite well. but I have very little patience and of course that's what is needed! But just to get me motivated, maybe u could suggest something I could model.. i've never really modelled before, but I'm a perfectionist, and I studied art at college, got an A :).. So I reckon I could pick things up.. You got any tips on how to make a model that is most suitable for animating, with regards to the the ...'topology'? Is that the right word? The mesh topology?

Try with simple models that are static and work up from there.
WOuld not even begin with animation untill you have mastered modelling and decent texture mapping.

STM 04-26-2010 10:18 AM

I'm sure I commented this but firstly I also think stockyards, secondly I think w8 till May and lastly, loving the textures!

Fartuess 04-28-2010 02:07 AM

project is frozen for next week. I have my laptop formated and have none of graphic programs installed on it. Now i'm waiting for guy from dell's service (my laptop has broken something with cooling. Pretty popular problem in this model). Probably project will be still frozen one week more (i have my last matura exam - polish equivalent of high school exam - in 11 may)

Fartuess

STM 04-28-2010 09:54 AM

Ok, good luck with all that and your exam

Fartuess 04-30-2010 01:20 PM

laptop is fixed. I just installed april version of UDK (earlier i was using november and january version) and i have problem. I'm loading my package, and scrolling down through library of objects. And always in exactly same place editor is crashing. I know that it is fault of single texture or material. I'm gonna find out which texture is it and try to delete it or replace.

Earlier i haven't those problems. I don't know what is the cause of problem. It can be different version of editor, or problems when i was moving package file to portable drive. It can also be fault of fact that now i was loading entire packages in one moment (normally when i was opening map, editor was loading only those objects which were used on map. Rest was only thumbnails of objects which were loading only when i was trying to put them into level.)

I hope i manage to fix it without any major problems.

Edit:
_________________

Argh! Editor is also crashing when i'm trying to open map only with content placed on it without unused objects :/

STM 05-01-2010 02:10 AM

Oh dear doesn't sound good! Fingers crossed.

Fischkopf 05-11-2010 07:52 AM

Damn all that hard work and now its all ruined :(

Fartuess 05-12-2010 02:33 AM

It's not ruined :). I just haven't time for fixing bugged UDK package :).

(I have longer reply, but forum forgot my loging before, and when i want to post it, then forum said that i'm not logged in :/ )

Lord Stanley 05-12-2010 12:30 PM

It's a good thing that stuff hasn't been lost.

Fartuess 05-13-2010 06:05 AM

package with content is fixed and ready to relase (unfotunately i haven't time for adding more models. There is only one unseen model).

Now i have some minor complications with levels. Tommorow everything should works fine :)

STM 05-13-2010 12:12 PM

Thank goodenss

Fartuess 05-16-2010 03:36 AM

Well actually it's not end of problems (when i fixed package, then maps lost connections with objects and in effect models and materials just doesn't show up), but when i installed older versionof UDK (January build, my old version) and open broken package then there were no problems.

Now i'm going to fix problems on january build and then move to april build. It should work.

______________
Edit:

OK. Everything now looks to work properly on April build. Now i can continue working on this project :)

STM 05-16-2010 05:40 AM

Crisis averted by super computer man

Fartuess 05-16-2010 06:41 AM

Now i'm ready to relase 'Do it Yourself' package :)

Fartuess 05-20-2010 05:44 AM

First step to make it playable - i created working camera system. I'm going to record video and show it in next few days.

Lord Stanley 05-20-2010 09:04 AM

Woohoo for videos! I don't know if I'll get the creation stuff, since I was never good with computers, but I'd like to see videos of fan effort. It should be good, judging by the quality of everything I've seen.

Fartuess 05-25-2010 10:09 AM

http://www.youtube.com/watch?v=jXWlBbRWPxE

Tested on separated level. More soon

STM 05-26-2010 07:36 AM

Awesome, is that samus your using to run? Just wondering

Crashpunk 05-31-2010 02:58 AM

looks like the flood from Halo in a way.

Anyway. Awesome work!

Crescent 05-31-2010 03:44 PM

:

()
i made some fixes with lightning in all thre zones. I think that it's not sensible to show it on screenshots.

@Crescent

It is easy in my opinion. If you haven't found hard to learn basics of programs like photoshop or gimp. Then you shouldn't have problems with Unreal Editor :).

@Q-Ball

Could you send me PM with links to screenshots? Maybe i can give you some feedback or something :)

Thanks a heap ^^

Fartuess 06-06-2010 11:23 AM

camera system inside Rupture farms scene.

http://www.youtube.com/watch?v=9F6BZ2BmvWQ

Grieva 06-06-2010 11:31 AM

Whoa! That's awesome, Great work man!

STM 06-07-2010 08:16 AM

I'm starting to love baby samus, it's so tiny in comparison w/ everything! My only qualm is that the beginning is to dark for my PC but besides that I really do love it!

Fartuess 06-07-2010 12:46 PM

@Scrabtrapman

Well... On different monitors Zone1 looks brighter or darker. On my laptop it is enought bright to see everything clearly, but on desktop it is too dark. I'm gonna fix it later.

And btw... What is samus? I don't know such word. Google translate and my English-Polish dictionary also don't know :)

@Grieva

Long time no see here :). I'm glad you appreciated

THE ALMIGHTY RAISEN 06-07-2010 01:05 PM

wow this looks awsome! nice work man