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Tidus 01-04-2009 04:28 AM

I agree with you, that's absolutely obvious :happy: but I'm not good at textures. I'm good in Photoshop, but if I want to do the texture in Photoshop, I must unwrap the model first, and I didn't do it.. Cuz I didn't know how. And now, with the UVW map coordinates in Zbrush, I'm not able to do anything in Photoshop (maybe I can do a bit).. And, well, I'm not a Zbrush expert :) so it will take me long time to do a decent texture.

Sorry for my english, cause I don't know if I explained it well.

To explain it clearer:

Ok, this is what the texture looks like:
http://img237.imageshack.us/img237/7...xture01jm7.jpg

I don't know where is the chest, where are the legs, or the head, so I can't edit it in Photoshop. I must edit it in Zbrush, over the model.

But Zbrush doesn't have the Photoshop tools, except the brush:
http://img57.imageshack.us/img57/3983/sinttulo1of6.jpg

So it's difficult to me to do a realistic texture there, with the brush only. It's true that Zbrush has other options, like paste an image over the model and edit it, but I'm not an expert, so I don't know how to do it.




Anyway, I'll give it a try. Thanks!

scipionyx 01-04-2009 05:21 AM

I see... so that's your problem,

I used to do many recolours for Sims2 with Photoshop, so I also worked with similar textures, when I did this for the first time I marked some places with another colour to find out where they where appearing on the model,
because I didn't knew how it worked since I just did the redolours and not the model itself, like that I could find out easily and fast where the parts of the texture belong.
ok I guess anyone understands me xD I mean, just make some places in the texture blue or green or whatever and look where they appear on the model... hehehe x3 I dunno if it helps ^^;

Tidus 01-04-2009 05:38 AM

Yes, that helps. I did it in other models too, but I didn't think that can help in this model.

Thanks.

Well, I tried. But I have another problem x). I've the chest and the legs around all the texture, I mean, one part of the chest is in one corner, one pectoral is in the middle.. And the legs are incredible smaller than the foot.

So.. I think I'll do the texture again, and I'll try to find a better UVW map for the Scrab.