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-   -   Oddworld Questions & Answers VII (http://www.oddworldforums.net/showthread.php?t=16599)

user 03-23-2008 02:18 PM

thanks

but I wanted to see the last minutes of the game, which enemies does Abe encounter etc

Fuzzle Guy 03-23-2008 04:36 PM

Sligs, Slogs and Glukkons.

Slaveless 03-23-2008 06:02 PM

And mines, green-red bombs, UXB bombs, saws, death falls, grenades (if not controlled), alarms, clocks, gas, and I do believe electric gates.

sam250 03-24-2008 12:04 PM

Quick Question
 
I don't know if this is the right section, or if this should be added to the Oddworl Questions and Answers topic, but I have a question thats been burning in the back of my mind for... about 30 seconds, but its annoying me. If I have it wrong, I'll leave it to the mods to move the thread as they see fit.

Anyway, the question is: There is a name for the company that sort of runs all of the other smaller companies, such as Rupture Farms and Soulstorm. What is it called? Somthing like Maggot Cartel, or whatever...

Help, please?!

EDIT: Ah, I wasn't to far off. Thanks for moving it, Nate!

Nate 03-24-2008 12:26 PM

Magog Cartel. Go on the Oddworld Encyclopaedia to find out more.

abe is now! 03-25-2008 03:44 AM

Why do blind Mudokons stop off in front of the work wheels? Why must not Abe say "Wait"?

Fuzzle Guy 03-28-2008 11:56 AM

You can't see it, but there are actually slight dimples in the ground when in front of a work wheel. This lets the blind Mudokons how to use them.

I think you had baffled everyone with such a question, so I thought I should answer it with something that could be possible :p.

Wil 03-28-2008 04:18 PM

Fuzzle Guy’s right. You know those bumpy markings on the pavement they put near pedestrian road crossings and railway platform edges? The ones that cry out ‘Don’t take another step, buddy, you’re next to something important’? They have those in front of work wheels. After all, blind Mudokons can’t be excused from work just because of their disability. The Magog Cartel is a surprisingly equal‐opportunity employer, and blind Mudokons need to have an equal opportunity to do their fair share of slavery.

Zerox 03-29-2008 02:54 AM

...as well as the obvious game mechanics point, as if they didn't stop it would be pretty annoying to sort out, as well as the fact that they presumably have to work wheels during their normal work anyway, so there must be something. The ground dimples sounds about right. Either that or perhaps they were taught where they were, and trained to stop when walking past one.

OddYouko 03-29-2008 05:08 PM

In Scrabania how were those rocks in the background formed like Scrabs? =/

Fuzzle Guy 03-29-2008 05:45 PM

Mudokons have probably carved them to be like that to worship the spirits. Either that or it's just a complete coincidence :p

Wil 03-29-2008 06:36 PM

That’s the natural shape of the rocks, owing to the unique geological structure of Scrabanian stone. Scrabs actually evolved to be the same shape so they could hide behind them when trying to catch prey unawares.

kin37ik 03-29-2008 11:02 PM

exactaly how long has necrum burial grounds been around for on oddworld?

How long do sligs live for?

How long do glukkons live for?

Those hats that the 3 weirdo's wear (in AE, the ghostly spirit mudokons), what are those hats for? or what do they symbolise?

Wil 03-30-2008 02:58 AM

The average Slig life span is just 20 years. They mature quickly and are worked to an early death, their lives considered short and meaningless by their employers. Glukkons have a life expectancy of 65 years.

The Weirdos’ headdresses are ceremonial. They were probably buried wearing them, hence the Spirits wear them too. They’re made from tulle fibre and river‐polished gems. Each Weirdo represents either the Scrab, the Paramite, or the Fleech, and their headdresses symbolize this theme.

Jordan 03-30-2008 03:59 AM

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The Weirdos’ headdresses are ceremonial. They were probably buried wearing them, hence the Spirits wear them too. They’re made from tulle fibre and river‐polished gems. Each Weirdo represents either the Scrab, the Paramite, or the Fleech, and their headdresses symbolize this theme.

May have been asked before, but why is it that they symbolize the Fleech when it's a Glukkon-made creature?

Zerox 03-30-2008 04:14 AM

That confused me too. I think it was that Fleeches were originally natural creatures, but were genetically modified by Vykkers...? But if that's the case, in what way exactly have they been modified?

Either that or in the art book (since that's where that piece of info comes from) it's a mis-typing of Meech, though that might just be me.

Needs moar info.

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That’s the natural shape of the rocks, owing to the unique geological structure of Scrabanian stone. Scrabs actually evolved to be the same shape so they could hide behind them when trying to catch prey unawares.

All I can say to that is WTF.

Jordan 03-30-2008 04:56 AM

Perhaps they were just smaller and friendlier than Fleeches, then Vykkers pumped them up with steroids and starved them to the point of eating anything that moves.

Zerox 03-30-2008 08:20 AM

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Perhaps they were just smaller and friendlier than Fleeches, then Vykkers pumped them up with steroids and starved them to the point of eating anything that moves.

That would be a stupid idea for a pet, wouldn't it?

abe is now! 03-30-2008 09:55 AM

In the Paramonian Temple and in the Mudomo Vault there are some bags with the meat for Paramites. But what meat is that? Whose is it? Who put it there? And I mean the bags with bones for Slogs too...

Fuzzle Guy 03-30-2008 10:59 AM

The food could be left there by Mudokons who put it there for the exact reason that Abe uses it - To distract the Paramites.

Same thing with Slogs. The Mudokons needs to clean out the Slog cages, but they need to distract them in order to get down there without being eaten.

OddYouko 04-03-2008 07:33 AM

Why isn't Abe affected by the laughing gas like the other Mudokons are?

Zerox 04-03-2008 12:52 PM

Aside from game mechanics, perhaps his spiritual power is heightened enough so that he resists the effects.

abe is now! 04-04-2008 10:13 AM

I think Abe isn't affected because if he was, he couldn't save the Mudokons... I think OWI sometimes left technical points. I don't think Abe's spiritual power can save him from that... it's a spiritual power, not a bodily power.

Zerox 04-04-2008 10:36 AM

That same spiritual power is what prevents Abe from getting sick from Soulstorm brew, if I believe correctly, it may depend on how exactly the laughing gas operates and what is used in it's ingredients.

abe is now! 04-04-2008 10:48 AM

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That same spiritual power is what prevents Abe from getting sick from Soulstorm brew, if I believe correctly, it may depend on how exactly the laughing gas operates and what is used in it's ingredients.

But anyway it's the same thing: if Abe drinks SoulStorm Brew and gets sick, how could he save the Mudokons? The game'd finish there.

Wings of Fire 04-04-2008 10:54 AM

Which is why convenient plot devices are bought in to cover up methodological flaws like that, all games do it.

Wil 04-04-2008 02:37 PM

With skin of blue and yellow eyes too,
Only genes explain how Abe chugs Brew,
Why he won’t choke on Glukkon gas,
Is just the same again, I... guess.

Quote:
Originally published in Dear Alf May 2004View Post
As for the yellow eyes, I'm gonna have to go with genetics on that one my friend!

Bullet Magnet 04-06-2008 10:20 AM

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That’s the natural shape of the rocks, owing to the unique geological structure of Scrabanian stone. Scrabs actually evolved to be the same shape so they could hide behind them when trying to catch prey unawares.

Uh, Max? Er... come again?

Zerox 04-07-2008 01:18 PM

What BM said. Aside from the fact the rocks are many times the size of the Scrabs kind of ruining that rather demented idea, I believe that it has been said that they were carved in ancient times by Mudokons, since they worship Scrabs, considering similar size structures were in the Monsaic Lines, the huge temples, and other huge, complex structures for which the technology to build has been long lost and forgotten.

Chronicler 04-07-2008 03:33 PM

Mudokuns, Glukkons, and Sligs all have Queens and Vykkers are all asexual. So...

Question: Do Gabbits, Scrabs, Paramites, Interns, or Fuzzles have Queens? :fuzconf:

Wings of Fire 04-07-2008 03:42 PM

Paramites definitely have queens, the others I think not.

Xavier 04-08-2008 12:13 AM

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What BM said. Aside from the fact the rocks are many times the size of the Scrabs kind of ruining that rather demented idea, I believe that it has been said that they were carved in ancient times by Mudokons, since they worship Scrabs, considering similar size structures were in the Monsaic Lines, the huge temples, and other huge, complex structures for which the technology to build has been long lost and forgotten.


I thought it was pretty obvious Max was making a joke here...

and I liked it :p

Wil 04-08-2008 12:56 PM

I don't understand. Why don't you believe me?

Chronicler, read the F.A.Q..

Fuzzle Guy 04-08-2008 01:00 PM

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I don't understand. Why don't you believe me?

I thought you were joking at first but now you've said that I'm all confused :fuzzle:

Nate 04-08-2008 04:24 PM

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I don't understand. Why don't you believe me?

Chronicler, read the F.A.Q..

Where in the FAQ, specifically?

Fuzzle Guy 04-09-2008 07:38 AM

Argh, You're enjoying this aren't you Max?

Zerox 04-09-2008 09:10 AM

Probably. Typing makes jokes kinda hard to tell. He sounded so serious...

I was rather worried for his mental health.

MO said Scrabs got into herds or whatever at the right time of year (though that concept, as far as I'm concerned, is daft. Large predators in large numbers doesn't work so well). I believe it was Alf that said that Paramites have queens. Interns are relatively similar to Vykkers. Fuzzles not sure, Gabbits obviously not. Try using the search future/google first.

Nate 04-09-2008 09:22 AM

Scrabs generally congregate in herds. It's only during mating season that they become territorial and kill other scrabs.

Wil 04-09-2008 01:32 PM

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Where in the FAQ, specifically?

The part of the F.A.Q. I've linked to. You'll have to fix the URI because the Oddworld Forums fuck it up. There are a couple of spaces that need deleting.

Or, failing that, y'know, search for the word 'queen'.

Nate 04-09-2008 03:36 PM

Ah, I apologise. I had thought you were using the FAQ as proof for your scrab statue theory.